A6M zeros are overtiered honestly (poll)

no?
if the yak even has something that even in the furthest resembles a brain the zero will have zero chance (nice pun ik)
i dont play yaks that much but the Bf-109 F-4 which is statwise kinda close to a yak3
i have no problem killing zeros
the yak3 is better than the 109 f4 (its russian so no wonder)
so i cant imagine struggling with a yak3 against a zero
ever heard of a tactic called energy fighting?

cuz players dont know how to deal with turnfighters?

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Because there are no other reasons for you to say that Yak has almost as good turnrate as A6M, but I’ll come back with numbers later in that post

A6M is one of the most popular planes in Japan tree. Ki-43 and Ki-100 are not as good as A6M, Ki-44 cant be uptiered up to 5.0 at all (but it is extremely OP too, bettter than OP Yak-3 at 4.3)

It means that extremely high average stats that you can see with A6M can be achieved with extremely unskilled players

Because american props are mostly trash for Air RB and requires a lot of skill to play ?
Because speed advantages doesnt give you anything and is extremely hard to use even against someone without brain? And if you fight someone with brain you get nothing with your speed advantage?

Ah, Su-6, Pe-2 and Yer-2, A6M killers, stompers of air RB definitely…

All players on all nations are equally bad. For that reason Ki-44 is 3.7 for years, being extremely OP

Haha. I thought that A6M have ~12 seconds sustained turn time VS ~16.5 of Yak-3 and muuch lower turn radius, but you opened my eyes! Just a fraction of seconds. You know what that means? It means that I’ll be able to outturn A6M on Yak-3 if I need to using my skill advantage.

Why so? Type 99 mod 2 now always oneshot. Skilled player can always give you some round, turning in headon last seconds, and also A6M extremely tanky, puts fire out in seconds.

Outspeeds doesnt mean anything and I’ll just tell that Yak’s advantage in climbrate is just a fraction of meters per seconds higher and will be right. So A6M will climb right behind Yak-3 at optimal speeds instead of following shallow climb and it will take for Yak-3 forever to avoid getting headon. Its also extremely easy for A6M to dodge Yak-3 because of Yak’s high turn radius and because of Yak’s awful rollrate at speeds. So you just run away for minutes without getting real altitude advantage, waste 5 your minutes for attack with high risk that can be dodged by Zero pilot easily

You guess what? I also played A6M5 ko not so long ago. Didnt suffer at all for some reason…

Ah so weak, so weak planes, lets decrease their BR and let them have their 85% of winrate, yeah

And what if Zero will have a brain too lol???
So when you kill bad players aka AFK bots on Zero with your F-4 it means that A6M is weak, but when Zero kills in turnfight as bad players who go into turnfight with them, that doesnt mean anything for some reason?

No, teach me please

Or maybe because it takes a lot of skill and patience to kill unskilled A6M pilots using your speed advantage (that just gives you a room of distance to turn around and give headon) and if you avoid taking headons you won’t be able to kill skilled A6M in a reasonable amount of time?

if both you and the zero have brains, the zero loses.
A zero can’t control that you simply can deny a turn duel

really? it’s the idk, literally most important knowledge in air battles, A K/D like yours must know it.

Fly towards a zero, strafe
1-if zero alive keep plane’s nose at 10 degrees up and wait 10-20seconds, turn back and repeat
2- Zero is dead = yipee
Pro tip, zero players are very scared of headons but also need to dodge earlier.

Im literally telling you using an entire BR’s winrate doesn’t mean much
also it’s not 70% winrate.


don’t inflate numbers.

I’ll pick it apart for you.

You could do the same on a spitfire, yak, etc.

  • A quick deflection shot is rewarded + why are you on a full commit on a head-on?

All 20mils were buffed, they all performs the almost the same now except on ballistics where the type 99 tends to fall a little below the middle.

Zero was on fire and put it out it means you killed it’s engine, you won
Zero like all planes are very hollow but even still, a zero is in practice as easy to break as any plane. (seems like all these issues come from 50cals APIT belts, check if you connected your bullets on the center of mass where fuel tanks, pilot, controls and engine are at.

Actually true, nice 11 kill battle.
But was it all you? or did you need your team to distract the enemies from you? Was it actually air battles?
Probably your sentence is true tho.
But you almost completely avoid the zero family compared to other planes, even compared to your other japanese props.

How can you know this if you are not good enough pilot to even think about such scenarios?

Yeah, I know that shallow climb is BS…

Your tactic works only against bots, good job

iIt depends on what time you chose to show you, maybe it was January or December when Japan had 70% winrate. But 60+ is still extremely high

Yeah, you can, but you cant really fight Zero in any other way, but headon. And also A6M is better for such tricks because it turn back in headon, dodge and follow you if you dodge much faster and easily than Yak

It means that you cant rely on headon as much as years before, when japanese 20mm were awful and it was safe to headon with Zero, because even with all tricks that they could use in headons couldnt give them good enough damage

I avoid Japanese planes because I want to get as many kills as possible, but its extremely hard to get a lot of kills because your team just stomp enemies in minutes…
It’s much more interesting to play on US with lowest winrate and again, even on one of the strongest planes for US at 4.3 I had a lot of problems with killing Zero.
And not just me, I have like 3 or 4 players with 3.5 kills per battles on average that also say that the only real way to kill Zero is to force headon, because making energy trap against Zero requires Zero braincells on A6M’s side and also a lot of your time. And headon is always a risk, headon can be easily dodged, you can give almost no damage in headon, etc, etc. And after that headon you will waste another 3-5 minutes for a safe attack on Zero.


Had this screenshot a month ago

japan will always have good win rates due to bums who turn fight them its free food you expect them not to partake stats dont show full story only half

True story is that it takes much more skill, experience, patience and effort to win against Zero than to win on Zero.
And also the best pilots that play agressive on anything in battle will waste much more time killing A6M…

meh energy trapping thems pretty easy

a skilled zero pilot will loose to a skilled corsair pilot it really only works on noobs

you can always run away from one too

i think the yaks are far bigger problems than zeros at most tiers spits are a close second but only a few of them

Blah blah shallow climb that never will work against skilled Zero pilot

Are you a skilled Corsair pilot? What was the most skilled Zero pilot you fought against to? What could he do, fly straight and wait until you would get altitude advantage out of nowhere?

I can always run away on P-51D-10 from Yak-3. Now tell me how this will help me kill it. Also because I have that Yak on my 6 that focuses me I cant actually do much things on battlefield because if I’ll try to play and go for other targets, Yak will catch me.
Same works for Zero, but with Yak its much more obvious how pointless is speed advantage on props…

Yaks are OP sure, but Zero have Zero problems with Yaks… And on Yaks it takes a lot of time to kill A6M

because there are 3 scenarios:
1- you drop to early or the zero: floats in space for 12 minutes, ends with the zero diving and probably killing you judging by how much hatred you have for it, but now the zero lost at alt = 1:1 K/d for the A6M
2- Zero is at your same alt: try a headon since you are so fond of them it seems, zero isn’t a dumbass and know has the loss on a full commit, dodges and you keep flying forward
3-Zero below you: repeat boom and zoom tactic until it dies, a zero can’t rocket up believe or not.

who are you calling “bots”?, explain it, because that strategy worked for even people of my level. You can ask a lot of people that it worked for them and im pretty sure it worked for you too.

Can’t you understand?, Don’t use global winrates as proof for 1 vehicle BR, it would only work if a country had only 1 vehicle at said BR.

No it can’t, unless you went for a zero on a slower than average plane or with an energy disadvantage by the time the zero does U turn and lines up, even using a split S to keep speed, you’ll probably have +600m of separation.

If you on some little prank or scheme, stop it because a lot of people without experience will take a lot of wrong information from this. go back to being chatbanned on rank IV.

I have really sad news for you!

Ah yes, but they won’t give wrong information from BS shallow climb enjoyers who knows absolutely nothing about energy fighting in game. Keep getting energy advantage over the bots who will fly in straight line instead of proper climbing and call this a working strategy.
I can call you a troll too, and I’m much more closer to reality, because you didnt say anything that have any kind of sense about enemy that won’t play by your rules.

So I cant use any kind of real statistics and supposed to believe you? Why am I supposed?

Won’t even comment them because they have nothing close to reality.

Ah yes, typical bot Zero pilots that will turn half of a minute after it could do this, instead of turning right in front of your guns with 300m separation…

My plane is 5 km/h faster on the deck I’m automatically have infinity energy and altitude advantage because I know what shallow climb is!
It’s awesome that there are Zero ways to counter this tactic!

I feel like your problem is that fights according to you should be solved on the headon or first turn.
have you tried “patience”?

Use the vehicle’s stadistics and take into account other factors.

What the fuck are going on about

No. My problem is that shallow climb enjoyers telling me that I’ll somehow will get altitude and energy advantage vs someone with brain by just climbing at 5-10 degrees on a faster plane. But in reality if my enemy knows how to play this game right, I’ll never get real positional advantage. The best I’ll get is a 3 km distance separation to turn back for a headon (and that is still a huge risk). I won’t be able to energy trap enemy if he knows what to do.
So I’m wasting a lot of my time for a headon that I’ll dodge because I’m not taking headons?

And Zero’s stats on Statshark are low or what? I thought they have much above average K/B and K/D.
And don’t tell me about bad pilots thing. A6M pilots are mostly awful too, they will die in headon with F-82 or F7F, most of them won’t counter funny shallow climb thing and will fly straight and die. But why I should call plane bad or easy to counter just because I fought some awful pilots?

Again, you are talking about players that are dying to shallow climb or in headons with something that they are not supposed to take. But A6M can be very annoying to deal with if it flown by skilled pilot who knows what defensive flying is and knows how to counter shallow climb

any plane*

You counter shallow climb by turning back and killing the other enemies, or if you are skilled, snipe.
If there are no more teamates from the enemy to kill, im sad to inform you that the fight started with you on the backfoot…

how about you show one of your replays, specially on the F7F and on the any +5.0 A6M variants.
how are you playing? Do you simply not miss the smallest fire window?

No, I have much less problems with fast planes that are flown by skilled players, because I’m usually sitting on their 6 and laughing at them

A lot of players simply focus first thing they see on the map and won’t turn back for other people even if someone shoot them from behind. Also a lot of times when I play for US my whole team will be in hangar in minutes and there are simply no other planes on the map to focus on.

I used to play like most of people with climbing high and keeping altitude for a long time, but now meta behaviour on props changed a lot, to achieve highest amount of kills per battle you need to play more agressive, not climb high, focus on closest enemy and kill it before your teammates

I recorded 8 kill game on A6M5 ko not so long and 10 kill game on F7F, but I dont think that they will be much useful or can be used for some kind of analytics.

Do you see such short term behaviour on japanese teams? maybe that will explain their winrate. Most US players don’t know what to do when a turnfighter is above them, you can also count Pacific maps with US VS Japan / US and Britain vs Japan. 60% winrate comes from japan team leeching victories on said maps

You have less problems because it is harder as a general rule of thumb, to make overshoots on fast props, you can also add that fast props tend to turn worse

Which means you end up in the sceneario where the A6M dives on you since it will always show up later than other fighters.
It just seems like the zero is punishing your specific playstyle of rushing onto 2-3 red markers and be swarmed.

I dont see any difference in skill of US or Japan pilots honestly.
US planes just much harder to play, because playing with just topspeed again requires much more in game knowledge and patience

No, not just my playstyle. A6M is not a problem only if you sideclimb up to really high altitude, play on K/D and not try to get a lot of kills.

You almost got it.
The zero has a lower skill floor but also a low skill ceiling. There’s a point where the Zero just runs out of tricks or rather Trick

Let’s say we put the below average US player on a 3.7, hell a 5.0, mustang and we put a player from the same skill level in a 3.7 zero. If both don’t just simply do a midair collision on the head-on, the zero player that comes from playing ki-43s and ki-20s does what it always did, Hold S. Our US players just came out from playing the 2.7 P-36, HE does what it worked for him until now, he turns
He dies.

If we even raise the skill level of both players, the US players now know the zero practicaly and optional fight, it will know it can abuse it’s speed to zip around (careful woth the rudder tho) it’s target, it could even win the head-on if it realizes 50cals prove superior ballistics that type 99s and have a lot more ammo.

The zero can just try to win in the unbalanced head-on if it wants to live or just be forced to dodge until it is out of altitude.
The P-51 has easier to aim guns full of armor piercing incendiary roundsand superior speed by 75km/h
Zero still only has a good turntime and a pair of wing mounted 20mil cannons that can spark.

What’s the difference? You jump some IL-2, run back to base and leave the match?
Or
You kill 1-2 random bombers and keep yourself in space?
Im starting to feel like A6M are actually weak, but the 1 upside it has trips you because they dodge your attack instead if trying to run and roll away and give their 6 or turn at a much slower pace and give you a full target. And since you want to end the fight before your team comes in, you end losing positional advantage and a kill.

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