With current FM and DM they should stay at such BRs, they already perform too well
considering the absolute state of 5.0+ props and pilots that is utterly meaningless
A6M5 otsu facing P51H5s zeros super easy to beat as long as they dont have a althitude advantage just energy trap them
Zero pilots are as bad as US/USSR/German etc, but for some reason you dont need to be any good to perform well on A6M
Also for experienced players it takes much more time to kill Zero than most of other planes, because you cant play aggressive against it
thats a funny joke buddy yaks are by far the least skill based planes A6M zeros do require skill to use about the same skill level as the 109s and 190s
easiest prop plane countrys to play
russia
britain
america
D-5 mustang sits 4.3 while A6M5 sits 5.0 and keeps up pretty well with Mustang. Yes, it cant fly at same max speed, but it has good acceleration so Mustang cant run.
It climbs much faster at high speed than a Zero so as long as you fly fast a Zero can never close the distance.
Only when you go low and slow you are an easy kill for a Zero that can dive on you.
exactly what i said tho. It only has advantage if it had it before fight. If the fight makes you loose speed, either by your fault or because Zero came to interrupt, you never run away from Zero .
That makes the Zeros so effective at third partying and why they have comparatively high BRs for their performance.
They benefit a lot from mixed teams.
exactly. They are great planes whatsoever thats why they sit high. THey always find some kills
A6M family’s speed means it always ends up in the backline.
the zero most likely arrives while furballs are on full march.
If a zero makes it a little later, it’s team is either dead or has won the furball and the zero won’t earn much.
If a zero is too early, it likely means it sacrificed altitude for speed, it will be focused on and dove on, the zero probably dies
The zero is a timing game, creep in while everyone is distracted.
It also means the zero is pretty frustating sometimes due to simply an incompatible team.
It’s kind of annoyin how the later A6M5s basically live next door to the vastly superior A7M.
I believe 4.7 should be the max BR for A6M5s
More like 5.7
how did you die to an A6M in 5.7?
nvm I just checked your profile, you are just trying to get some reactions.
I’m not dying to it, however it takes much more time for me in battle to kill A6M if we both play right than any other plane at this BR, outrunning can’t give me any kind of position advantage (speed advantage on props is a massive overrated psyop)
And also according to statshark Japan’s winrate is extremely high on props. Not so long ago Japan had 70% winrate at 5.0, about the same at all other prop BRs
I don’t think that underpowered and overtiered planes could get such winrate
Speed is arguably the most important statistic in props. Why dogfight and put yourself at risk when you can dive through the furballs at speed and then reset yourself for another attack? If anyone gets on your tail you run, shallow climb and then reverse once you have a big enough energy advantage.
The Zeroes are only scary if you completely throw your advantages away and dogfight them. Just don’t play their game and they’re powerless no matter how good the Samurai is in the cockpit.
And how you can use it to actually kill anything?
You can only get real advantage with speed if you are AF camping enjoyer, no one will catch you and someone will even die to AAA. Or you can catch enemy a little bit faster than your teammate, nothing more.
For that reason Mustangs are so pathetic when anyone decides to focus on you and you don’t have teammates that will help with that problem
No matter what, Yak, A6M or 109, even much weaker pilot, you will waste a lot of time for nothing, not getting positional advantage, because shallow climb thing is BS.
And what if my enemy actually not completely clueless and know that you should climb behind enemy at optimal climb speeds?
Shallow climb never gives you actual energy advantage VS anyone with brain. So you just running away without getting any positional advantage, the best you can do with speed is increase distance between you and your opponent on your 6 and force headon on equal energy (or even lower)
Completely wrong.
You can’t play agressive against Zero, you can’t kill them fast and also they can ruin your game if they will sideclimb for a whole game and dive on you from space with excellent WT’s marker system.
You will have much more chances to kill anything else after reversing it than Zero, you have much more chances to beat Yak-3 on P-51D in such scenario, than A6M
WT gameplay focuses around getting kills. Because that’s what players enjoy.
Winning often seems completely random.
A fast plane might be untouchable but without killing others or getting a ticket advantage you’re going to lose.
Zero’s work because the game only rewards you for the damage you caused. It’s not a team effort.
It’s not about: We go in, have our bombers drop bombs and protect them from interceptor and we accomplished our mission.
It’s about: Getting kills in a aircraft arena within 25min.
If you get two kills and die every match, you accomplish much more than never dying but only getting a kill every two matches.
So aggresion pays off and Zero’s are perfect for abusing the fact that players need to go after fighters and don’t want to play it save all the time.
yak-3? you mean the plane that outclimbs, outspeeds, and some situations even outdive all Zero variants?, only barely losing on a horizontal turn and stall speed?
Outspeeds? Who cares lol. P-51D-10 outspeeds Yak-3, how much does that help Mustang? Shallow climb won’t give you anything, the best you will get is 3 km distance between you and Yak-3 on your 6 in 5 minutes to turn around and get headon against soviet 20mm. Outclimbs? Maybe if Zero will fly with 5 degree climb instead of climbing at optimal speed that will somehow help, but you need to find a really bad player on Zero that will die to a shallow climb.
Japanese planes always were hard counter to OP USSR planes, it extremely easy to deal with Yaks on Zero and it takes forever on Yaks to get opportunity to kill A6M without taking headons.
When you had no mix matches, Japan had 90% WR on maps like Khalkhin Gol when only USSR had to fight Japan.
But I was talking about other scenario, where enemy have altitude advantage over your plane late in the game, you have much more chances to deal even with Yak than Zero when you fly even something like Mustang. Any prop can catch you with small altitude advantage, but most of them can be at least reverse-killed after attack.
Don’t take bombs, dont load max fuel on your Zero, maybe that will make you understand why Japan still have 70% winrate. Barely losing turn…
Definitely not because of J2M2 that is not popular enough or A7M that have much worse MER and also can’t pull 14G at 670 km/h
when did I say I take bombs and max fuel?
Japan’s winrate could come from:
1st: Any Prop, includes planes like KI-44s, Ki-43s, Ki-100, KI-… (basically army aviation line and interceptor line)
2nd: Related to second points, 5.0 A6Ms are less common than other planes becuase experienced people trying to grind avoid them
3rd: Win rates shouldn’t be compared like so, because then all americans props are F-tier by their winrates. maybe you could look at France and USSR, france only 4.3 is a yak-3, while USSR has a yak-3, I-185, Su-6, Pe-2 and some Yer-2s, Does USSR planes suck? No.
4th: Following on average nation player skill levels, the first things you learn as a Japan main is keep your eyes on the back of your head. Don’t you notice how is far more common for a Japanese players to realize they are in a enemy’s strafe run instead of eating 4 iminecarts worth of lead and TNT?
A zero’s turn circle is small, that’s it. the yak’s turn is a little more area but sure as hell a yak completes it’s circle just a fraction of a second slower.
An actually smart A6M players tends to avoid head-ons, more so than other planes.
and the yak outclimbs and outspeeds a zero as I said, one boom and zoom attack after the other will show how the Zero runs out of alt and starts being cornered in terms of energy.
it is never convinient to take a head-on while having a superior energy state, only IF your plane vastly outmatches the enemy’s plane in said field.
You play the F7F you must know this, a head-on monster and even still it is sometimes convinient to avoid said manouver.
A6Ms are 90% of the time not in control of a fight, only case they do if when they catch you for being slow and lower than by quite the difference.