I’d play top tier again if it was 8v8 or 10v10.
I think across most BRs 12v12 again would be optimal though.
I’d play top tier again if it was 8v8 or 10v10.
I think across most BRs 12v12 again would be optimal though.
Almost every top tier 12v12 match I had was even shorter than 16v16. With air spawns its decided or over in 3min, 16v16 is still bad but usually takes 1 or 2 more minutes.
I like the concept of 8v8 but with the current maps it won’t fix anything. We need a major revamp in how Air Rb works.
I’m fully against 8v8 without a proper adjustment of rewards.
It may improve the gameplay’s QOL, but it’ll straightup ruin the grind experience for average and below average air players.
If Gaijin increases the rewards per action/game scores, or increase the activity multiplier, then by all means let’s go.
Not only that, but standard match gain, like 2k RP for everyone with at least 50% activity because playing a game that you team decimated the enemy and you did nothing for 10min, is annoying and this happens a lot.
Dont act like the smart guy. We are talking about fixed numbers, not 10% of the matches with reduced numbers…
How many top tier games do you remember playing with less than 16 players per team in 2025? Because i dont remember more than 2
10%?
More like 0.1%
1.5k games and I haven’t gotten it once
or even lower lmao. i have been a little too optimistic because i dont play much of top tier air for a while. Just came back to grind the F2000 AESA and F-18E
Placebo
A placebo (/pləˈsiːboʊ/ plə-SEE-boh) can be roughly defined as a sham medical treatment.[1][2] Common placebos include inert tablets (like sugar pills), inert injections (like saline), sham surgery,[3] and other procedures.[4]
Placebos are used in randomized clinical trials to test the efficacy of medical treatments. In a placebo-controlled trial, any change in the control group is known as the placebo response, and the difference between this and the result of no treatment is the placebo effect.[5] Placebos in clinical trials should ideally be indistinguishable from so-called verum treatments under investigation, except for the latter’s particular hypothesized medicinal effect.[6] This is to shield test participants (with their consent) from knowing who is getting the placebo and who is getting the treatment under test, as patients’ and clinicians’ expectations of efficacy can influence results.[7][8]
oh good we’re rolling out the lowest common denominator matters more argument now.
Not everyone has the luxury of having most of the vehicles they want. If 8v8 becomes a thing, it wouldn’t really affect me. But you’re gonna alienate a ton of players from grinding further than their favorite top tier jet if rewards doesn’t get touched.
Anyway, it’s a classic War Thunder player moment where they don’t even realize the implementation of 8v8 would genuinely ruin top tier’s economy. They are so blinded by the desire to change what frustrates them that they are willing to put the game’s economy in jeopardy without even thinking about it.
I genuinely don’t get what your argument is here, because some players are bad, we should keep the current top tier format that makes everyone miserable? Just so they can maybe bomb a bit more?
Wtf are you talking about, “top tier economy”? Whu-huh? I guess you’re talking about RP being tied to time in game and short matches lowering rewards, but 8v8 would arguably make matches longer by stretching out late game where fewer players remain, so again, wth are you waffling on about.
The game’s economy is the best it’s been in years lmao? I left before locked on came online and it was so much worse, planes costing up to 40k to repair, rewards in the 5 digits for good matches without premium time, etc. Now you can grind a whole tree by playing somewhat frequently in a couple months, that NEVER happened back then.
edit: this post is only offensive if you’re thin skinned and can’t defend your arguments properly, sorry bubba, stop flag spamming.
If 8v8 becomes a thing, raise the vehicles multipliers proportionally to the amount of SL/RP I’m potentially losing because you people are incapable to position yourselves in a 12v12/16v16 environment.
oh good we’re rolling out the we can screw ourselves for the sake of gameplay argument now.
I rarely stat shame, but looking at your profile it’s obvious I know how to play in 12v12/16v16 and you don’t. In fact most players asking for smaller lobbies also know how to play in 16v16, we just find it boring as hell because snowballs are predictable and repetitive.
8v8 would likely allow bad players a bit more room to experiment and slowly learn from their mistakes since fewer players on screen would allow them to analyze what’s going on and where they messed up.
Couldn’t care less about who you are, John Doe.
The maxim should be to protect the economic progress that has been made, not to be so stupid as to facilitate monetization for Gaijin.
Anyway, go to sim if ARBs continous RWR pinging is so unbeareable, don’t screw up the game’s economy over a whim, or at least propose something to compensate (as I did).
They’ll keep grinding but in a different way.
If A2A combat takes a hit to it’s RP/SL per hour, people might just start base bombing which would be much more lucrative than before, as they’ll have to deal with 50% less competition for bases all the while having 50% less enemies to worry about.
At this point the same group of people would go around the forum demanding Gaijin to limit the number of planes that carry bombs/rockets in a match, as they’re sick of having 80% of their team just beeline to the nearest enemy base, while they’re dogfighting three enemies all alone lol.
Gaijin might listen and impose a limit they’ve asked for, but then that might introduce imbalance in the MM because people want to grind more effectively with their base bombers, causing long queues which would naturally be a complaint of the same group of people. This thing might go on for who knows how long until we reach the point of ARB being even bigger cesspool than before, gameplay wise, with even worse rewards.
8v8 simply isn’t viable before ARB has some major reworks.
don’t bother replying, they’re just going to flag your post and run.
I’ve been thinking about this a little bit since I read it yesterday and im still on the fence. I see your concerns but I also can see the argument for the exact opposite.
Below average players:
Pros:
Cons:
Grind/Rewards:
Pros:
Cons:
So… in conclusion. I dont necessarily think the change would be inherrently bad for a new/bad player PoV. But from a reward one it could be an issue, though whether a straight reward increase is the only solution, im not sure. Improving the gamemode itself, like enhancing the multirole objectives, could achieve similar affects.