I’d wish for more people but the map in WT is just too small for that.
8v8 or below would just be paradise for base bombers.
And that is a problem because…?
Base bombing is how people stock grind or get a little extra RP with bad airframes (Su-34)
Anyone who considers multirole fighters going for bases when they cannot compete fairly against others in stock A2A config should go back to prop tier where that is actually true.
Just imagine that 6 of your teammates are there just to bomb bases while you’re left dogfighting three enemies at once. Definitely not a problem.
If only people used base bombings for just that.
Because now I’m left off to carry a team of shitters on my own vs 6 fighters on the other side, not helped by the fact zombers tend to completely avoid PVP, sometimes literally flying by an enemy who’s stalled out that would be a free kill because turning and gunning him down would mean less time to rearm and bomb.
They should have made it so that 12v12 was the default with opt-in for 16v16 and 8v8 rather than an opt in for 12v12 that you almost never get.
but with the current map sizes and thus density, 8v8 or 10v10 would be far far more enjoyable
Yes, base bombing grinders would be very pleased to get their base competition and enemies halved over night.
Yo… Squad v Squad air RB would be pretty cool actually. Might make for a good event gamemode.
I’d play top tier again if it was 8v8 or 10v10.
I think across most BRs 12v12 again would be optimal though.
Almost every top tier 12v12 match I had was even shorter than 16v16. With air spawns its decided or over in 3min, 16v16 is still bad but usually takes 1 or 2 more minutes.
I like the concept of 8v8 but with the current maps it won’t fix anything. We need a major revamp in how Air Rb works.
I’m fully against 8v8 without a proper adjustment of rewards.
It may improve the gameplay’s QOL, but it’ll straightup ruin the grind experience for average and below average air players.
If Gaijin increases the rewards per action/game scores, or increase the activity multiplier, then by all means let’s go.
Not only that, but standard match gain, like 2k RP for everyone with at least 50% activity because playing a game that you team decimated the enemy and you did nothing for 10min, is annoying and this happens a lot.
Dont act like the smart guy. We are talking about fixed numbers, not 10% of the matches with reduced numbers…
How many top tier games do you remember playing with less than 16 players per team in 2025? Because i dont remember more than 2
10%?
More like 0.1%
1.5k games and I haven’t gotten it once
or even lower lmao. i have been a little too optimistic because i dont play much of top tier air for a while. Just came back to grind the F2000 AESA and F-18E
Placebo
A placebo (/pləˈsiːboʊ/ plə-SEE-boh) can be roughly defined as a sham medical treatment.[1][2] Common placebos include inert tablets (like sugar pills), inert injections (like saline), sham surgery,[3] and other procedures.[4]
Placebos are used in randomized clinical trials to test the efficacy of medical treatments. In a placebo-controlled trial, any change in the control group is known as the placebo response, and the difference between this and the result of no treatment is the placebo effect.[5] Placebos in clinical trials should ideally be indistinguishable from so-called verum treatments under investigation, except for the latter’s particular hypothesized medicinal effect.[6] This is to shield test participants (with their consent) from knowing who is getting the placebo and who is getting the treatment under test, as patients’ and clinicians’ expectations of efficacy can influence results.[7][8]
oh good we’re rolling out the lowest common denominator matters more argument now.
