This is nonsense, same is this:
Situational awareness increases with smaller team sizes - less enemies means less threats, quite simple.
Imho you are entitled to have an opinion, but i see zero indicators that you have the necessary skills or produced results shown in your service record which would back up your rather strange claims.
No offense man, but you have barely a 1:1 long term K/D in Air RB and short term with 1.3 is solely a result of your usage of F-14s and nothing to write home about. I mean without spamming F-14s (and spamming Phoenixes) it is hard to find any of your aircraft with a positive K/D.
So posting such things:
Is imho a correct observation.
To make this clear:
Smaller teams leverage the experience advantage of experienced players vs rookies as they can assess their relative and absolute positioning vs enemies way easier - so the decision making process (threat assessment, target prioritization) in battles is far easier.
In total contrast to larger teams as too many opponents kills the necessary situational awareness - it doesn’t matter for props or jets. That’s why rather decent pilots prefer smaller team sizes, whilst a rookie prefers larger lobbies as their chances for a lucky shot or to catch an enemy off guard will increase - all they have to do is to find a worse pilot.
So the large amount of rookies / untrained pilots in 16 vs 16 is actively supporting steam rolling effects - skill doesn’t matter if you play either 8 vs 2 or 2 vs 8 after the first few minutes.
A fellow player described the 16 vs 16 mess more directly:
AirRB NEEDS less people - #6 by ApodyktycznyCham
No offense man, but this whole argumentation from you and @Ravanos assumes that less targets means less SL/RP.
You simply forget that the number parity in 16 vs 16 and 6 vs 6 is the same. In addition you assume that the average pilots would be able to have a positive K/D and a KpB ratio >1.0 - this is far away from reality.
In other words: RP & SL incomes requires the ability to score a kill - if the average Air RB player would have this skill, nobody would bomb bases.
On top of that - if i watch my son playing “missile thunder” - the game setup of Air RB was made for props and Cold War / 2gen jets. It is a joke if i watch with him replays seeing a single aircraft swarmed by up 4-8 missiles simultaneously - so even if you are skilled enough to notch most of them - sooner or later you get hit by a missile coming out of nowhere.
Smaller teams would simply reduce the RNG factor.
Just scroll down this thread:
400 posts dealing with 16 vs 16 - highly experienced (and actually successful) pilots see 16 vs 16 as skill, reality and immersion killer.
Edit: Flagged by trolls, awaiting forum mod review…