It does not function, at all. Gaijin lied.
Either give us a real exclusive option that totally disables joining larger matches if enabled or stop pretending to give us anything good.
It does not function, at all. Gaijin lied.
Either give us a real exclusive option that totally disables joining larger matches if enabled or stop pretending to give us anything good.
I haven’t had a single non-16v16 match for almost two months now.
I only got a few 12v12s the 3 next days after the update, but never again ever since.
I have the same Issue, circa 20 battles in air rb 13.7 and only one of them was 12 v 12. Good idea by gaijin but sadly it doesn’t seem to really work.
I’ve had the option enabled since day 1 of its implementation. Have played pretty much daily since. Only twice have I gotten an 8v8 match. I’ve also had about 6 matches at 12v12. That’s it. Not one 6v6 or 10v10, and I make sure to check every time I spawn in. For the amount of games I’ve played that is an insignificant amount.
I wouldn’t mind 3-5 minute queues if it meant I could get into smaller matches with other players who have the option selected.
Imho there is logical flaw in this:
Technically seen your queue times should decrease with smaller lobbies as more matches are possible with the same total amount of players available.
The problem is:
The less players in a lobby, the more individual skill starts to shine.
From my pov gaijin has done almost everything in their power (in the last 5 years) to lower the necessary skill / experience level to participate - 16 vs 16 has the sole purpose to eliminate skill as decisive factor…
It seems to me less people want to play the smaller matches than initially predicted.
Most people don’t even know this option exists.
Gaijin aren’t going to force players to play in smaller battles. If there aren’t enough people in the queue with the option on your not going to get one. They could advertise it better and make it clearer but I’m not sure it would change anything. I think most people like larger battles.
16v16 has been among the biggest complaints from players recently and it’s almost unanimously disliked. And if people really prefer more chaotic and target-rich gameplay then Arcade is the perfect option for them.
That’s what you think. You have no evidence to support this. People who are happy don’t complain, only people who are unhappy. So you only see one side, content players are just playing the game.
It could be the same issue they had with night battles when they first gave the option to join them and it wasnt connecting people correctly. I dont see why the immediate reaction to something not working properly is to call the developer liars and the option is fake. Have you filed a bug report or done anything useful to help solve the issue other than running to the forums and being over dramatic with fake accusations?
It is not among the biggest complaints, but probably the one you are focused on. I have not seen anyone in game chat complaining about having to many people to shoot at. Not being able to cope with large engagements and needing smaller groups to play against custom battles is perfect option for those players.
There are too many people with skill deficiency that would rather the game be made easier for them, than learn better skills to meet the demand of the game they want to play. Next people are going to ask for no win or lose and everyone gets participation trophies because they cant stand to loose and they think they are better at something than what they are.
Yes, hence why some would prefer 16v16. Smaller team sizes would raise the skill ceiling a significant amount.
no it wouldn’t. Iit would make for faster battles and less RP being made and then people would have a whole new thing complaining that they nerfed RP gain since people playing in smaller matches would end sooner with less targets to shoot at and less rp and sl to be made. Smaller groups of planes doesn’t equate to raising skill level, it reduces situational awareness since there are less targets to worry about and less rewards to be made, but im sure you will just complain about slower progression and less rp and sl being made and want more changes that make small matches make the same rp and sl that full battles make.
BS, the main reason matches end so quickly is the snowball effect right when the killing starts. It would be reduced if the number of players is lower.
depends HEVILY on BR. in anything above rank VI your point would be more inclined to be true. on lower BR’s i think he is leaning more in the right direction.
so with less planes and the snowball effect starts then, that wold equal faster end to the game since there are less planes… you argument is completely flawed.
I know right, their argument makes no sense. Less enemies means less possible kills for the team. 1 or 2 players can get in quickly for eg, wipe a small team and other players aren’t even in the fight yet.
then they will start complaining that they arent getting enough rp from 6v6 and its gaijins fault because they nerfed it and trying to make the game harder, yada yada yada. I hope the money they make from WT is good, because all the community does is complain, cry, and accuse them of being greedy, and anti consumer. They ask for something, they get it, then they complain that they got it and saying its too hard and want a mode that removes what the community wanted in the first place. There really is no making this community happy, it seems the only happiness they have is complaining.
I’ve been having smaller matches at 12.0 ish but i can agree that id like them more often
it does exist just rare, honestly 3rd get should only get 12v12 at most and 4th gen 6v6 at most, not only it will makes matchmaking more faster it also makes the game less fucked up because AMRAAM spam