Speaking from AB- fuck spits, they are wonderful here too. Not quite as good as 109s or the Ki-61s, but they are still very good.
.50s have a higher RoF, more velocity, more ammo- and you generally get much more of them. Personally I find no issue with .50cals at the moment, yeah they arent quite as powerful as 20mm, but they get the job done on a good airframe. Its the same with 7.7s, to be honest. And hell- late .50s are quite honestly bonkers, and I hate fighting -NAs due to them.
High firerate and ammo capacity is a major advantage they have over 20mms, as is their velocity. If you cant kill things with the 6-8 .50s you have its quite literally a skill issue.
By all means, find the random number generator in the datamines. If it existed, the community would know. I’d love to see this random number generator proof, so please provide it.
You can’t decide wether you want to talk realism or gameplay. I never once said that I was talking about real life physics. I have been talking about Warthunder’s physics because we are discussing Warthunder.
Warthunder isn’t real life. It does not accurately reflect real life, it is a video game. What happened in real life means nothing. This is the problem with your arguement, you don’t seem to understand the difference that real life performance isn’t Warthunder performance and that Warthunder doesn’t need to reflect real life performance because it isn’t a simulator. This is a video game where enjoyment is the purpose.
Again, a cheap attack attempt. The .50s have much higher volume of fire compared to a single 20mm, which means more chances for desync not to matter as much. You must not know anything about desync, because you can watch replays where tracers are nowhere near planes and kill them and shots PASS THROUGH enemies and don’t damage them. Desync is a serious issue in Warthunder and affects aircraft on aircraft, SPAA on aircraft, and ground vehicle on ground vehicle combat the most. In ground people know it as “ghost shells”, in air it is known as dying when there are no tracer near you. A “lack of skill” is not the same as when you properly lead and hit a target on your end, but the latency of the server and other clients makes your shots do nothing.
huh, I guess all those times I oversped and one wing/flap broke before the other, or in protection analysis when the cross is yellow and it says “penetration possibility is low”, or when I shoot the same spot with an HE shell multiple times and they all deal different damage was all just a halucination and wasn’t RNG at all.
Lol same hypocracy as before
Interesting you say that right after saying the physics mirrors real physics.
It effects .50cals even harder because they need to score dozens of hits to take a plane down, meanwhile a 20mm HE only needs one.
I can 100% assure you that the reason you’re missing isn’t desync, it’s just your own skill issue. I know that because I don’t encounter that problem with 20mm.
@Pangolin_Fan
Immature children with no arguments say cope.
Prove that there is a random number generator. Im sure the dataminers would be able to help.
Way to mirread the quote, I said MOSTLY MIRRORS REAL PHYSICS. Mostly meaning not completely.
Not it doesn’t because .50s have a larger volume of fire and have many more chances to deal damage past desync.
I can 100 percent assure you that I watch replays and watch tracers pass through planes and do nothing and see tracers go nowhere near planes and kill the planes. I’ve had these discussions about desync already with people in the forums. Desync is quite the known issue, but your explaination of basically “skill issue” is just as showing as your “cope” comments. Showing that you have no knowledge of the game.
wings not breaking off at the same time alone proves it, as does this video you didn’t watch.
so what? You’ve still been trying to justify 20mms 1-shot using “real physics”, immediatly after saying realism doesn’t matter.
lol this alone proves your problem isn’t desync but just very crappy aiming. Desync is a small problem, but it’s not what’s causing you to miss so many shots that without being able to 1-shot your weapon is useless.
and who was saying desync isn’t real? all i’m pointing out is you’re struggling to hit shots, and i’m not.
You openly admitted that you think ther German and Russian 20mm are better than the rest of the 20mms when they aren’t really that different. Thats called bias.
Prove that there is a random number generator within the game. Your video isn’t code for a random number generator, thus doesn’t prove that it is in game.
Because MOSTLY is not ENTIRELY. I’m not justifying anything with real world physics. I broke it down for you explaining in game physics, you just can’t seem to read or comprehend it. You managed to quote from that paragraph, so I’m assuming that you read it but chose to ignore it.
It does not. Again having video and screenshots of ammunition PASSING through aircraft with NO DAMAGE is not “missing your shots” that is desync. My client is not aligning with the server and enemy player’s client and what is being projected client side is not accurate. Also known as desyncronization.
Let me correct that for you. I openly admitted that Britiah 20mm HE doesn’t deal as much damage as German/Russian 20mm HE. that’s not bias, that’s simply stating what happens ingame.
thank you for setting the record for the dumbest statement I have ever seen a warthunder’s forums.
sigh You didn’t explain ingame physics, you explained why it sometimes happens in real life. Warthunder doesn’t simulation stress when applying damage, it’s simply the explosion and the fragmentation.
Again, who said desync doesn’t exist? all I’ve been saying is desync isn’t making you miss so many shots that needing to hit 8 on 1 target would be unrealistic or even hard.
“Ofc. Gaijin can’t let German/Russian planes require any bit of skill, so 20mm will stay OP.” - biased statement against Germany/Russia. Easy.
You can’t prove your claim in a game that has been datamined to death and back. You are wrong, simple as that.
Well then, I started the explaination by stating I’m not talking about realism at all. Pretty simple read. Warthunder does simulate stress on the airframes, that is why if you pull too hard the airframe will fail. When damage is applied to a structural member (blast, frag, pen) it weakens it and that stress causes it to break away.
You obviously don’t have the intellectual aptitude to understand the argument about the desync. Continue to think it is a “skill issue” and not a known issue within the game.
You realize bias is the exact opposite of factual statements right? ofc not.
^^^
The words of som1 who has never used datamining b4
It’s not simulation stress it’s simulation G forces. when you pull too many Gs it just breaks your wing off. simple as that. doesn’t matter how much damage your wing has taken, all that matters is if you go above the G limit for that plane.
Who says it’s not an issue in the game? all i’ve been saying is it isn’t making you miss to many shots that hitting 8 shots on a target would be difficult in any way.
Factual statements you say? Let’s see that. Germany, Russia, Britain, Japan, US is the order.
Looks like Germany is first, Japan second, US 3rd, Britain 4th, and Russia last in terms of explosive yield. So your “factual statement” is NOT correct for Russia, and therefore biased against them. Overall the US rounds are best overall because of the higher velocity and quite good yield compared to everyone but Germany. So no, Germany doesn’t have the best 20mms and the US planes that carry them carry more and thus have more firepower.
Prove that random number generators exist.
G forces are stress on the airframe. Airframe is moving forward with momentum, plane attempts to turn but force applied to wings is too great to shift the momentum and wing breaks because of the stress applied to it that it couldn’t handle. I’m sure you’ve gotten your wing hit and it suddenly sends you out of control and something along the lines of “wing ripped” appears as the methodology of kill. I have seen it happen many times because rounds weaken the structure of the plane and then the forces break the wing off.
Not discussing this with you any further, you obviously have no understanding of what desync is and the problems it actually causes.
TLDR of this post: You’re biased, you can prove nothing, you don’t know what flight stresses are, and you are wholly ignorant about desync. This will be the last time I will reply to you about any of this because you obviously don’t know how to actually discuss facts and just want to say “cope” and suggest things are “skill issues”. Good day to you.
Yes, they pack quite the punch. I quite enjoy the G series because of the cannon customization they have with the wing mounted guns and ability to swap the 20mm and 30mm nose cannon. Probably my favorite Bf-109s and German fighters as a whole.
The damage is random and determined by an RNG. Same goes for wings breaking to Gs or high speed.
Dude it’s not that complicated. it just calculates Gs, and if you go over the limit then it uses RNG (higher chance the higher the Gs) and applies a multiplier with speed or payloads. to rip your wing off. wing damage isn’t factored in.
I know what desync is and I know it’s not the reason you’re missing all your shots. unless you’re playing on hotel wifi or something like starlink or TMobile home, which in that cause it’s not Warthunder’s fault.
sorry but you endlessly defending 20mm constantly pushing the idea that it 1-shot aircraft is not OP or unrealistic in the slightest is bias. Yes, you are coping and yes you either have very bad wifi or simply skill issue.
My experience with latewar belt .50 Cals is that against props they are deathlasers of incredible power, and against jets they are only slightly better than packing peanuts or harsh words. I guess it’s just because your window for landing hits is smaller in jet combat, but I swear to god the Sabre’s .50s just bounce off of whatever they hit, regardless of belt.
I landed 4 bursts on a Meteor last night and when he eventually was killed by someone else I didn’t even get an assist credit. It’s not just me either, in the same game I got hosed by someone’s .50s while I was flying straight and unaware, and all it did was redden my nosecone. He must have hit me dead center if my nosecone was hit, but absolutely nothing vital was even touched. I think I’d even prefer to use the Me262’s exploding anvil launchers.
Meanwhile anytime I fly out a late Mustang or Corsair, planes of all shapes and sizes are deleted outright by the red streams. I’d swear the ammo goes slower too, even though I’m pretty sure all the M2s with late war belts have the same ROF (the earlier ones are slower though, I know.)
Are they that much weaker than 20mm? Depends on the bracket imo. For props, even though things like the ShVAK are (usually) noticeably more powerful, I think the gap isn’t even close to unfair. For jets the gap feels chasmic, but at the same time the Sabre is so great in every other way, especially now that it’s been downtiered significantly, that it may as well have the guns be its one weakness. It’s rival, the MiG-15\17, is similarly let down by its weapons, just in the completely opposite direction. The earlier USAF jets with M2s I’m less experienced with, but they also seem to be good performers in their brackets.
tl;dr: They’re kind of annoying to use in some cases, but I don’t think they need a buff.
There is no .50 AP shell in game with HE filler. They are all incendiary. In my experience, tracer belts do the best, lighting fires, and this is the most damaging thing you can really do. i don’t think they need a buff honestly, but I don’t agree that the tracer belt is bad. APIT is a powerful round.
In my experience, they do okay damage, but you need a lot of time on target. That’s the hard part when playing a sabre, unless you get a quick, easy pilot snipe.
I seriously wanna know who told you any of the American .50 belts contain ANY explosive fillers… they don’t. Incendiary is the best you have, and API-T both has tracer rounds as well as AP properties, so you penetrate deeper and cause fires more consistently. This is an all-around benefit.