.50's deserve a buff

lol som1’s been playing a lil too much Germany.

Seems like someone else has been getting smoked a little too often by Germany.

dude you’re simping over 20mms as if they’re underpowered.

They are especially Russian/Chinese guns after WW2.

Probably T-160/M39 has same issues as well?

Nah, I’m shooting down another “realism improvement” to prevent the game from becoming worse again. Like what happened with the missiles.

Sorry; I just woke up.

So, damage models for all weapons are high, I saw a bunch of images of damage spots from each caliber and mm size, their entry damage and exit damage.

I just like incendiary rounds it don’t matter what kind

You’re shooting down a basic balance change that literally anyone could figure would be good.

Yes, shooting down a basic balance change based on “realism” in a game where changes based on “realism” have been pretty awful for enjoyability. Yes, make 20mm takes 12 shots to do meaningful damage when desync prevents continued accurate fire. Sounds like just the “realistic” missile changes that screwed SACLOS missiles. Hard pass on making gameplay worse because “realism”. Video game, not a simulator.

gameplay is more valuable than realism, and 20mm HE sharing damage with 40mm HE is bad for realism and for gameplay. Also I’m gonna go ahead and take an educated guess you think bombers are too strong.

1 Like

I don’t at all, your educated guess is quite uneducated. Just like you think I play Germany a lot too.

If a 20mm HE shell can cause enough stress on a stressed airframe to cause it to fail due to explosive blast strength, then a 40mm would also do the same. You don’t have to obliterate the airframe for it to lose a peice, just overstress that component.

Now you’re shifting away from the stricly realism argument and trying to say it taking 12 hits from a 20mm is better for gameplay. Lets make all the dogfights more tedious and overall worse because of that whole desync problem that you seem to not want to acknowledge. It is fine the way it is.

Very convincing argument on why B-17 (a plane known for shrugging off german unguided rockets) should be 1-shot by 20mm HE hits to the wing/tail ~50% of the time exactaly the same as 40mm HE.

This isn’t a simulator, so what happens in real life doesn’t matter much. Especially when metal tearing isn’t programmed into the game and the components have “health” limits instead of having true to life structural failures where the fuselage would be able to have metal torn away and still be workable. Again, if a 20mm has the power to overstress an airframe, then a 40mm would ALSO have that ability. Like saying a 20mm and 105mm have the same ability to blownofd a wong because if the 20mm can of course a 105mm can.

Not a simulator, doesn’t need to be realisticly accurate. Video game for fun. Gameplay is more important.

Good gameplay means 20mm HE wouldn’t 1-shot planes. simple as that. Ofc, Gajin can’t let German/Russian planes require any bit of skill, so 20mm will stay OP.

1 Like

Says you. Also Britain uses 20mms and they are better than Russian/German planes by a long shot. Spitfires are probably the best overall planes in the game, and only suffer from lackluster dive speeds. They outturn everything but Japanese fighters, and absolutely troll German/US planes and most of the Russian planes.

Again, if a 20mm HE can overstress an airframe in flight it makes sense. Explosions cause massives amounts of force that can cause the supports to be overstressed and fail. If you don’t like this, then that is a you problem. Yell bais or whatever, but it clearly isn’t because every nation has 20mms and are usually greater in number than 1 nose mounted 20mm…

No not really. They deal less damage only oranging wings/tails whilst German/Russian 20mm HE 1-shots 100% of the time.

Standard baseless excuse for why 20mm HE should stay OP.
While irl it did happen on rare occasion that 20mm HE could take wings off if it hit at the base of a plane with a particularly weak airframe (e.g spitfire or most japanese planes) making a tight/fast turn, this doesn’t mean it should happen 100% for large aircraft flying slow and straight.
Though I do wonder, why are you trying to use “realism” to say 20mm shouldn’t be nerfed? I mean afterall, isn’t it gameplay that matters more?

Citation required.

So 20mm is op, but not ALL 20mm HE. That doesn’t make sense and just show you’re biased.

So I don’t know if you realise this, but Warthunder doesn’t go off of probabilty of events in real life for things. Otherwise barreling tanks and such wouldn’t be so easy, missiles would fail, and bombs would be duds. All not fun for gameplay.

The B-17 is a great example of a bomber that is under a fair bit of stress in flight (in game) because if you attempt to make a hard turn at speed with a full bombload you will instantly rip the wings. Now imagine that stress with an explosion on the wing causing more stress, that causes an acute stress failure. Bombers usually carry massive amounts of weight, and that weight causes massive amounts of force on the wings especially by keeping the aircraft in flight.

I’m not talking about realism at all. I am describing the game physics, which mostly mirror real physics in this aspect. Just like how planes can rip their wings under too great of force in game, which shows wing flight forces like momentum and interia exist. We also know that explosions carry force, even though that force may not be modeled in the most accurate way when compared to real life, but those blasts do exist and it makes complete sense that they would add to airframe stress when encountered and damage the planes frame.

I like that you are trying to exhaust every single cheap low intellegence tactic to discredit me, but it isn’t going to work. You have yet to address desync and your 12 shots of 20mm for a wing working together to ruin gameplay.

I don’t care to say german/russian 20mm HE every time I refer to Gajin’s favorite weapon so I just say 20mm HE.

rng determines 90% of Warthunder lol.
Flaps/wings breaking at high speed or Gs
Whether or not a shell pens armor right at its limit
And yes, how much damage an explosive does.

and despite all the stress it still casually shrugged off direct hits from 30mm, rockets, and even 88mm flak

hypocracy

Your points are all based off of what could theroretically happen. My points are based off of what did happen in history accounts.

you’re yet to adress desync and ~25-30 shots of .50cal for a wing working together to ruin gameplay.
But in all seriousness, it’s not desync missing your shots, it’s lack of skill.

Speaking from AB- fuck spits, they are wonderful here too. Not quite as good as 109s or the Ki-61s, but they are still very good.

.50s have a higher RoF, more velocity, more ammo- and you generally get much more of them. Personally I find no issue with .50cals at the moment, yeah they arent quite as powerful as 20mm, but they get the job done on a good airframe. Its the same with 7.7s, to be honest. And hell- late .50s are quite honestly bonkers, and I hate fighting -NAs due to them.

High firerate and ammo capacity is a major advantage they have over 20mms, as is their velocity. If you cant kill things with the 6-8 .50s you have its quite literally a skill issue.

Biased.

By all means, find the random number generator in the datamines. If it existed, the community would know. I’d love to see this random number generator proof, so please provide it.

You can’t decide wether you want to talk realism or gameplay. I never once said that I was talking about real life physics. I have been talking about Warthunder’s physics because we are discussing Warthunder.

Warthunder isn’t real life. It does not accurately reflect real life, it is a video game. What happened in real life means nothing. This is the problem with your arguement, you don’t seem to understand the difference that real life performance isn’t Warthunder performance and that Warthunder doesn’t need to reflect real life performance because it isn’t a simulator. This is a video game where enjoyment is the purpose.

Again, a cheap attack attempt. The .50s have much higher volume of fire compared to a single 20mm, which means more chances for desync not to matter as much. You must not know anything about desync, because you can watch replays where tracers are nowhere near planes and kill them and shots PASS THROUGH enemies and don’t damage them. Desync is a serious issue in Warthunder and affects aircraft on aircraft, SPAA on aircraft, and ground vehicle on ground vehicle combat the most. In ground people know it as “ghost shells”, in air it is known as dying when there are no tracer near you. A “lack of skill” is not the same as when you properly lead and hit a target on your end, but the latency of the server and other clients makes your shots do nothing.