lmao bro thinks 1 single 20mm destroy a bomber is accurate.
Som1 plays too much Germany
It takes more than one 20mm shot to kill a bomber unless it’s a pilot KO. I’m not even a German main; I’m a Sweden main.
The 30mm “Grenade” launcher Mk.103 and 108 were designed for ground attack and bomber hunting, not air attack, but it’s still a large explosive mass, and actual mass, which means it can be effective.
look who didn’t watch the video
Sweden, oh gosh that’s even worse.
Also I guess I should have specific it takes 1 shot to destroy the tail/wing of a bomber, mb.
Yea, that’s what they said about the ATGM/Missiles too. Greeeeaaaaaaat for gameplay…
Glad you think that making it take dozens of HITS to take down a plane is great gameplay. I’d rather not have to fight desync even more to shoot down another plane. This would also make SPAA even worse in Ground, which is definitely needed. 0/10, would NOT recommend.
holy cope Text
Says the one who doesn’t like the current status quo. Waaaahhhh Daddy Gaijin, planes do soooo much damage in this video game, please make everything weak and tedious so I can feel better because “realism” is more gooder than enjoying the game.
lol som1’s been playing a lil too much Germany.
Seems like someone else has been getting smoked a little too often by Germany.
dude you’re simping over 20mms as if they’re underpowered.
They are especially Russian/Chinese guns after WW2.
Probably T-160/M39 has same issues as well?
Nah, I’m shooting down another “realism improvement” to prevent the game from becoming worse again. Like what happened with the missiles.
Sorry; I just woke up.
So, damage models for all weapons are high, I saw a bunch of images of damage spots from each caliber and mm size, their entry damage and exit damage.
I just like incendiary rounds it don’t matter what kind
You’re shooting down a basic balance change that literally anyone could figure would be good.
Yes, shooting down a basic balance change based on “realism” in a game where changes based on “realism” have been pretty awful for enjoyability. Yes, make 20mm takes 12 shots to do meaningful damage when desync prevents continued accurate fire. Sounds like just the “realistic” missile changes that screwed SACLOS missiles. Hard pass on making gameplay worse because “realism”. Video game, not a simulator.
gameplay is more valuable than realism, and 20mm HE sharing damage with 40mm HE is bad for realism and for gameplay. Also I’m gonna go ahead and take an educated guess you think bombers are too strong.
I don’t at all, your educated guess is quite uneducated. Just like you think I play Germany a lot too.
If a 20mm HE shell can cause enough stress on a stressed airframe to cause it to fail due to explosive blast strength, then a 40mm would also do the same. You don’t have to obliterate the airframe for it to lose a peice, just overstress that component.
Now you’re shifting away from the stricly realism argument and trying to say it taking 12 hits from a 20mm is better for gameplay. Lets make all the dogfights more tedious and overall worse because of that whole desync problem that you seem to not want to acknowledge. It is fine the way it is.