2S38 needs BR 10 here is why

While the prevailing narrative paints the 2S38 as an overpowered menace, this is a superficial take that completely ignores the vehicle’s glaring vulnerabilities and operational flaws. A deeper, more nuanced analysis reveals a vehicle that is, in fact, a “glass cannon” struggling to find its place. The argument to move it down to a 10.0 Battle Rating isn’t about making an overpowered vehicle stronger; it’s about placing a deeply flawed and situational vehicle in an environment where it can be competitive without being instantly nullified by its numerous and severe weaknesses.

First and foremost, the myth of the 2S38’s survivability must be dismantled. This vehicle is the epitome of a fragile, high-risk design. The armor is functionally non-existent against virtually all kinetic and chemical energy rounds it faces at its current BR and above. It is a massive, boxy target with armor so thin that it offers no protection whatsoever. Its three crew members are packed together in the hull, making them exceptionally vulnerable to a single penetrating hit. The most catastrophic design flaw, however, is the enormous ammunition carousel that occupies a huge portion of the internal space. This makes the 2S38 a literal powder keg; any shot that penetrates the hull is overwhelmingly likely to detonate the ammo, resulting in an instant kill. The so-called “unmanned turret” is a red herring, as experienced players know to simply shoot the hull for a guaranteed kill, or even shoot the turret itself, which is packed with modules that can cause an ammunition explosion upon being hit. It is a vehicle that leaves absolutely no room for error, and any mistake is punished by an immediate return to the hangar.

Secondly, the lethality of the 57mm cannon is grossly exaggerated. While the rate of fire is high, the APFSDS round’s penetration of ~225mm is critically insufficient for the battle ratings it finds itself in. When facing the frontal aspects of main battle tanks like the Abrams, Leopard 2, or Challenger, the 2S38 is forced to engage in “pixel hunting”—aiming for minuscule weak spots like turret rings or lower plates. In a head-on duel, the MBT driver can simply aim center-mass and obliterate the 2S38, while the 2S38 pilot must land a perfect shot on a tiny, often moving target. This relegates the vehicle to a flanking role out of necessity, not choice. Furthermore, the post-penetration damage of this small-caliber dart is often anemic, failing to cause significant damage unless it directly hits a critical module or crew member. This often requires multiple, perfectly placed follow-up shots, a luxury one rarely has when the enemy is turning their 120mm cannon towards you.

Beyond its fragility and inconsistent firepower, the 2S38 is plagued by poor handling characteristics. Its gun depression is a miserable -5 degrees, a crippling limitation on any map that isn’t perfectly flat. This completely prevents it from using hull-down positions on ridgelines, a fundamental tactic for survival in high-tier gameplay. It is constantly forced to expose its entire, vulnerable hull to take a shot. While its mobility is decent, it is not best-in-class and is often outpaced by the very MBTs it struggles to penetrate frontally. The ready-rack is also limited to just 20 rounds; in a heated battle, this can be expended in seconds, leaving the vehicle vulnerable during a lengthy replenishment cycle from the main storage.

Finally, any discussion of the 2S38’s performance must address the “premium vehicle effect.” As a highly popular and accessible premium, it is purchased and played by a vast number of inexperienced players. This artificially deflates its performance statistics. The vehicle may appear to be performing adequately on paper, but this is a false average created by thousands of players who are unable to effectively manage its high-risk, high-reward playstyle. For every veteran who achieves a high kill game, there are dozens of new players who are instantly destroyed, dragging the vehicle’s metrics down. Basing its BR on these skewed statistics is a fundamental error. At its current BR of 10.3, it is frequently pulled into uptiers against 11.0 and 11.3 vehicles, an environment where its paper-thin armor and mediocre penetration are rendered completely useless, leading to immense frustration for the average player. Moving it down to 10.0 would place it in a bracket where its gun is more consistently effective, its mobility can be better leveraged, and its weaknesses are not so immediately and brutally punished. It would be a move that acknowledges the vehicle’s true nature: a flawed, situational light tank that is far from the unkillable monster it is often portrayed to be.

we get it youre a god awful player you dont need to advertise it by calling the 2s38 trash lmao.

your stats are public its very obvious from your overall performance that this is not a specific vehicle being bad.

Spoiler

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lmao dude has been defending it since 2023.

This could all just be ragebait, i mean this person probably uses ai for some of replies and discussions if you look. This just makes me sad…

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I agree, move it to 11.0 where it belongs

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You’re right. It’s not. It’s about handing people who can’t play the game well or refuse to learn to play a brainless clutch.

Yes. You are right. Because it takes 2 shots instead of the 1 it should. Because it’s normal for 57mm cannons to be able to frontally destroy almost every MBT in game. That’s very logical and fair.

I fixed it for you. Again, the vehicle is fine.

This shows the exact opposite of what you think it does. Just as a heads up. It shows the vehicle is good and low skill players are doing poorer than the vehicle performs.

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While your points are delivered with passion and reflect a common frustration, they are built on a fundamental misinterpretation of the vehicle’s mechanics, its role on the battlefield, and, most importantly, how game-wide performance statistics actually work. Your argument paints a picture of a simple, overpowered monster, but this ignores the deep-seated flaws and the high-skill gameplay required to overcome them. Let’s dismantle this perception and look at the reality of why the 2S38 is a deeply flawed vehicle that is being unfairly judged.\n\n### On the “Brainless Clutch” and Player Skill\n\nTo call the 2S38 a “brainless clutch” is to fundamentally misunderstand what makes a vehicle easy to use. A truly “brainless” vehicle is one that is forgiving of mistakes. Think of a heavily armored MBT like a Maus or a top-tier T-80BVM; their thick armor can absorb poorly aimed shots and allow the player to make positioning errors and survive. The 2S38 is the absolute antithesis of this. It is arguably one of the least forgiving vehicles in the game. Its armor is non-existent. It is a massive, boxy target. A single hit from virtually any weapon at its tier, from any angle, results in an instant return to the hangar. There is no room for error. A player who is not constantly aware of every sightline, who doesn’t have impeccable map knowledge, and who doesn’t master the art of shoot-and-scoot gameplay will be eliminated within the first minutes of a match. The vehicle doesn’t hand players a clutch; it hands them a razor’s edge, and the vast majority of players fall off it immediately. The skill isn’t in getting kills—the gun makes that part easy—the skill is in surviving long enough to have an impact, and that requires a level of situational awareness far beyond what is needed for a standard MBT.\n\n### On the “Exaggerated” Lethality of the 57mm Cannon\n\nYou are correct that a 57mm cannon frontally destroying MBTs sounds absurd, but you are completely misrepresenting how it does this. You make it sound like a point-and-click adventure, but the reality is far different. The APFSDS round has mediocre penetration for its tier (~225mm). It cannot simply punch through the front of an Abrams, Leopard 2, or Challenger. It is forced to engage in “pixel hunting”—a high-skill-gap mechanic that requires precise aim at minuscule, often moving weak spots like a driver’s hatch, a lower glacis plate, or a turret ring. While the MBT driver can simply aim center-mass and vaporize the 2S38, the 2S38 player must land a perfect shot on a target the size of a dinner plate. The high rate of fire isn’t a luxury; it’s a necessity to compensate for the pathetic post-penetration damage of the small dart. One shot might only take out the driver. The second might hit the engine. It requires a sustained, accurate stream of fire on weak spots to secure a kill, all while the enemy is turning their 120mm cannon of doom in your direction. It is the definition of a high-risk, high-reward weapon that is completely reliant on player skill and enemy incompetence.\n\n### On the Vehicle’s “Fine” Handling\n\nDismissing the vehicle’s poor handling characteristics as a player issue is a critical error in judgment. A vehicle’s “soft stats” and physical limitations are a core part of its balance. The 2S38’s -5 degrees of gun depression is not a minor inconvenience; it is a crippling design flaw in the context of War Thunder’s map design. The majority of combat in the game revolves around using terrain for cover, specifically fighting from “hull-down” positions on ridgelines. The 2S38 is physically incapable of doing this effectively. It is forced to expose its entire, paper-thin hull just to get its gun on target, making it an easy kill for any competent opponent. You cannot simply “fix” this with player skill. A player is limited by the tools they are given, and in this crucial aspect, the 2S38 is a broken tool. It relegates the vehicle to fighting in flat, urban environments, severely limiting its utility and forcing it into dangerous, close-quarters engagements where its lack of armor is a death sentence.\n\n### On the “Premium Vehicle Effect” - Why You Are Wrong\n\nThis is the most important point, and your analysis is, with all due respect, completely backward. You claim that the vehicle’s “adequate” performance despite being played by bad players proves it’s overpowered. This is a classic logical fallacy that fails to grasp how developers use statistics for balancing.\n\nThe reality is this: The 2S38 is purchased by tens of thousands of inexperienced players. The vast majority of them, unable to manage its high-risk nature, die instantly without getting a single kill. These countless “0 kill, 1 death” games create a massive statistical drag, pulling the vehicle’s overall win rate and K/D ratio down into the mud. When the developers at Gaijin look at their spreadsheets, they don’t see a game-breaking monster; they see a vehicle with a “balanced” 48-52% win rate, and they conclude that no changes are needed.\n\nYour argument is that the vehicle is so good it makes bad players look “adequate.” This is false. The vehicle is so punishing that it makes bad players look terrible, and their terrible performance masks the overpowered potential of the vehicle in the hands of a good player. The skewed data created by the low-skill majority gives the high-skill minority a free pass to run rampant. The vehicle is not good because bad players do well in it; the vehicle’s statistics look balanced because bad players do horrendously in it, and there are far more of them than there are skilled players.\n\nTherefore, the argument to move it down to 10.0 is a pragmatic one. At its current BR of 10.3, it is constantly dragged into 11.0 and 11.3 matches where its mediocre penetration and paper armor are completely useless for the average player, leading to immense frustration. Moving it to 10.0 would give the 99% of players who own it a fighting chance, placing it in an environment where its strengths and weaknesses are more consistently balanced, rather than leaving it in a state where it’s useless for most but a god-tier weapon for a select few. Your frustration is with the symptom—the skilled player dominating a match—not the cause, which is a flawed vehicle whose skewed statistics are preventing it from being placed in a fair and balanced bracket for everyone.

No. The ready rack is the full 148 rounds.