The 4 levels of tank protection. Visibility, maneuverability, armor, and survivability.
Size, speed, weapons. In the context of anti-tank, since it’s clear 2S38 is 10.0 exclusively because of its anti-tank capability, similarly in the HSTV-L’s case.
Otherwise I’d compare 2S38 to an anti-air system if it didn’t have APFSDS.
While I have not played HSTV-L, partially due to my slight dislike of its design thus low-priority in acquisition, it is my 2nd to last end of the line vehicle to acquire. 3rd to last if M1A1 HC wasn’t moved passed M60 TTS. ADATS will be my last.
I can test drive it as well as take into account its hard capabilities & maneuvers.
While I’m more of the opinion HSTV-L is 11.0, it’s obvious players utilize its small size to flank far easier than I would expect of the enemy’s skill level, thus accept its 11.3 BR position.
2S38 doesn’t have the same type of enemy players, nor controllers of the vehicle.
HSTV-L is clearly strong, and its BR is a reflection of that.
2S38 is strong, and less than that of HSTV-L. 2S38 is superior to HSTV-L against planes, but 2S38 is better than every MBT against aircraft, as is VEAK & Gepard.
M3A3 Bradley is better against aircraft than HSTV-L.
I am also terrible at explaining things, including processes. So I will certainly forget to mention one or multiple factors I take into account.
The nuke factor… I haven’t drawn a certainty on whether I should form one. I have obtained two nukes thus far, M18 and Type 96AP. 2S38 came 3 points close on Pradesh, and would’ve been my first nuke if it was obtained; however it was never remotely achieved again, especially after its BR change to 10.0.
Zero 2S38s have achieved nukes against or within my matches as well, and I’ve first hand witnessed over 30 nukes since the feature has been introduced. I stopped accurately counting after 20.
The same can be said for HSTV-L or most light tanks even. My M18 nuke is more of a fluke than a consistency. Heavy tanks & medium tanks seem to be the primary methods players use to get nukes.
But as I said, I’m unsure if this should be a serious factor in determining power of a vehicle. You cannot compare separate players either, as that introduces player skill factor which ruins data.
There’s more to vehicles than fire rate and speed.
Wiesel 1A4 is 7.3 partially because it’s tiny.