16v16 is too much for air rb

We have RB EC, which is Realistic Battles on Enduring Confrontration maps.
It doesn’t work. No multiple spawns, just big empty maps to fly direct at their base through.

It you want to use the gamemode EC as the example, that wont work either, as RB needs to be matches under 30 minutes in length with no respawns.

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Why does it HAVE to be without respawn? It could be a 30min timer with respawn. Or as i would prefer it, ias it is in sim. A match lasting 1-1.5 hours and you can leave and go whenever you want.

It does work tho.

I agree there are steps to improve it like multiple airfields and maybe more targets and so on, but it does work suprisingly well for how little it actually changes

Because RB gamemodes don’t have respawns. They have multiple vehicles like in NRB or GRB. But that’s it. The RB gamemode has no respawns. It’s like…a major component of what makes that gamemode that gamemode.

If you make matches last 1-1.5 hours, you turn War Thunder into a sim game. It’s not. People want to hop in, fly a plane, kill a thing, hop out. Sim is what the multi-hour long, respawnable aircraft gamemode is for.

EC is a good thing to build off, yeah. But you can’t just port EC and call it good.

It’s super small changes.
Maintain the multiple spawnpoints from EC
Maintain the maps from EC
Scatter the objectives better / add more
Change the gamemode from Sim to RB (Basic controls, No respawn, 3rd person allowed etc)
Reduce playercount from 16 to 10 on each team.

Done

RB EC as its own EC mode like sim would be nice, but i think RB is the way it is due to the following:

  1. Expectations for how long a match lasts

  2. The grind to get a predictable amount each time you play

  3. You get rewards instantly (there is no real wait for the match to end)

  4. Predictable gameplay loop of constant action 2 minutes into a match

That is what RB sells. Current EC mode in RB offers some of these things and it probably has to continue to offer some of those things moving forward.

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We are talking about improving RB… if people want to hop in and kill something without stress then a RB EC with respawns is much better option than one death game modes.

Honestly man, I think you’re just playing the wrong gamemode if you don’t like that you can’t respawn…

Current EC in RB works with 16v16. If you can add an airfield and improve objectives slightly, i dont see a reason to drop it. You want to keep the RB element there that action is on some level guaranteed.

And RB has to keep the gameplay loop it offers in terms of time and action, that is important. RB cant become a RB EC as the main choice in the matchmaker. We can have RB EC the same way sim EC is a thing, thats just a different gameplay expectation

Idk if that makes sense

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To me

ARB, is what we have now, markers and almost entirely PvP combat deciding the outcome with a single spawn.

RB EC would be dramatically larger maps, A mix of PvP and PvE, multiple respawns and reduced markers, maybe friendly only.

ARB recieving even just a second AF where players could spawn and splitting the team evenly among those 2 spawn points would mean both teams would originate from 2 locations not 1. Making maps wider, but not necessarily dramatically bigger. Its a subtle difference, but would help a lot.

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To add to this, make maps wider in terms of objectives which is what EC maps in RB currently do.

Wide maps on their own dont do much if the point of interest is allways centered. People are seeking engagements, that is where they go

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Big agree, this is why Gaijins bigger maps in ARB failed. It’s the same single point objective, just takes longer to get there

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Yeah, that is true, though PvE would still have little impact on a match

As pictures say a thousand words, threw this together to explain the effect of adding more spawn points

Spoiler

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That is one aspect i wish RB could improve on EC maps. Reward those who go against PVE well.

Like the laser guided ordenance for which some planes get like 2 (like the Jag A with 2 AS30L). There is little to no reward for me as player to kill an MBT, or a SPAA covering a battlefield segment with that ordenance. I am actually better off slinging it at an enemy player controlled plane and hope it hits (which works suprisingly often).

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Haha, yeah. More PvE in the ARB mode might be good. Is certainly one reason why i play ASB more these days. As a Britain main, CAS is 90% of what weve got

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I’ve found that using jets in air to air role in ground realistic battles is more enjoyable than air realistic battles

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True, not in top tier sadly. Now with barely visible contrail of aim9m is making that hard, unless you also play F16C, it is fun shitting mavericks and gbu’s on everyone and winning matches basically on your own, but thats a problem for another topic.

Agreed. 6v6 would be much better given the capabilities of modern jets.

I see every discussion on Air RB’s problems turn into a suggestion for RB EC. That’s fine for addressing options, but as @DiamondLag said earlier in this thread, there are criteria that make RB play like it does, and Gaijin has found a winning formula.

I do not support respawns in any RB EC mode because spawncamping would become too easy. The third-person view of RB makes it easier to spot enemies as they are taking off, which would exacerbate the problem we have in a few sim lobbies and give RB EC the same problems that ground RB has. This means airfield AAA would become a necessity to protect new spawns, which opens the door for abuse.

Instead, we should have 2-3 airfields on the large (current) EC sized maps. To prevent it from becoming a center furball like we currently have, AI targets should be spread out. If the spread out targets help with furballing, we might be able to keep 16v16 - otherwise, it should be cut back to 12v12.

Overcrowding players prevents BVR because it makes climbing too risky, and it hurts WVR because you are more likely to get third-partied the moment you start having fun.

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