Or instead, why not apply the same “no recoil for the sake of gameplay” to all other large-caliber cannons?
Most other platforms have lots of downsides to contend with - the current recoil setting on most other large-caliber guns acts as the final nail in those planes’ coffins.
Who in their right mind actually uses an Hs-129B-3, Ki-109, P.108A, XA-38, PBJ-1H, Tempest Vickers P, Bf-110G-2, IL-2-37, Me-410A-1/U4 or B-2/U4, or any other similar plane, let alone manages to learn to use it truly well? If we’re talking big-cannon fighters, P-39s and P-63s are about the closest to Yak-9s in terms of handling.
The lack of recoil is what makes the Yak-9K, Yak-9UT, TIS MA, Su-8, and Tu-1 actually somewhat fun to play as big-cannon CAS.
Bomb and rocket CAS would still be far superior to all recoilless big-cannon options due to the lower opportunity cost - you can jettison ordinance if you need to kill planes but usually cannot do the same with big guns (and those big guns’ AP rounds are usually not effective vs planes anyway, this is true even for Yak 45mm guns unless you happen to directly hit pilot/engine/wing spar).
I see big-gun recoil on aircraft in the same way as unreliable engines, weak transmissions, faulty shells, and similar features are - technically realistic, but not fun for gameplay under any circumstance.
How would it feel as a tank to have gun recoil have a significant chance of screwing up ambushes on opponents even after you patiently did everything right? For me, that would be “the last straw” breaking any chance I would have left to truly enjoy the vehicle in question. We see something very similar in Naval with Coastal Fleet - excessively choppy seas render all but point-blank shots a total crapshoot. Surprise, surprise - coastal fleet remains unpopular partly for this “anti-skill” reason, as no amount of playing skill can fully compensate for guns spraying wildly all over the place in the neverending choppy waves. And obviously, we can’t do point-blank shots with planes on tanks without guaranteed crashing.
Regardless of vehicle class or game mode, I frankly think every single vehicle deserves to be practically playable and fun to use when doing so, not just exist for the sake of existing. If that means some technically unrealistic aspects for the sake of playability, so be it.
If we want counters to Yak-9s, and frankly any other propeller-driven CAS, why is nobody talking much about giving non-radar SPAAG (and possibly SPHs/Heavy Flak vehicles too) some sort of short-range lead marker? We see that once radar AA become commonplace, the average player goes from being next to worthless using SPAAG to swatting down CAS on a semi-regular basis. Thus, wouldn’t giving SPAAGs in lower ranks a shorter-range equivalent of that based on crew skills we already have solve not just Yaks, but complaints about damn near ALL propeller CAS regardless of its weapon choices?
It just seems ridiculous to me to focus so much on this one damn plane, instead of the larger environment around it.
