YaK-9K: Remove it's APHE belt or move it up to 5.7 in GRB

No its not accurate. Instructor cannot compensate if whole plane moves to one side due to recoil. Instructor compensates so plane levels out flyiong surfaces and continue flying but on different path. Instructor doesn’t bring your sight back on target.

Ookay then. Not sure why you’re calling me a “retar”, but it’s usually a sign of someone losing an argument so I’ll take it.

The theory of horrible accuracy doesn’t check out It was effective on aerial targets and much more than 20 or 37mm by statistics

And yet, all the historical reports, trial data and reality disagree with you.

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you can read about 45mm APHE round on the pdf

Metallurgical Examination of Soviet 45mm, 57mm, and 85mm APHE Projectiles FMAM 1121, 1935, and 2175

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Personally, I think all the big-cannon aircraft should be artificially brought up to the Yak-9K’s standard instead.

I lump “random throwing around of plane from recoil” in with other “technically realistic but definitely not fun for a video game” ideas like transmission breakdowns not due to damage, variable armor quality, engine breakdowns not due to damage, etc. etc.

The Yak-9K has been moved up an entire BR since it got the new shell - is that not enough kicking the thing? Leave the actual performance of the plane and its weapon alone, and simply keep adjusting the BR. Right now at 5.0 it regularly comes up against planes which mop the floor with it if they choose to do so.

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Its already implemented for ground vehicles. Try to shoot with ASU-57 or SPRUD/Concept 3 with turret pointing to the side. Gun barrel goes quite off the target after first shot due to recoil in regards to vehicle weight.

Well, no.

Things are supposed to be modelled as accurately as possible, and the BR adjusted for their performance. Their performance isn’t adjusted to fit them into a given BR.

Yeah, but’s that’s inherently a one-shot weapon with the ability to aim far more accurately to where the recoil isn’t an issue. Trying to aim that finely in even the moderate speeds of low-BR cannon platforms is not so trivial.

Hence why I said to leave how the gun currently works alone and move it up in BR. It’s already been moved up three times now. The time to “nerf the gun recoil” was when it was still 4.0 - if you were to do that now, you’d have a plane that is functionally irrelevant due to a pre-nerf BR with nerfed weapon functionality. Which has happened to many vehicles in many nations in the past, and it takes forever for the “statistics” to adjust, if they ever do.

And that is fine, because it could then be lowered in BR. It happens to vehicles all the time, look at what gaijin terms the “chellenger 3”, it’s a complete mess of a vehicle which has had several nerfs and a corresponding drop in BR over time.

The game’s entire sctick is accurately modelled vehicles, throwing that out because you enjoy a particular vehicle isn’t viable.

Idk what planet you live on, but there have been way more cases of vehicles being raised in BR, neutered, and then nobody in their right mind plays them to then give them new statistics and a lower BR. The CR3 only got lowered because its a top-tier vehicle.

I’m sick of CAS nerfs being constantly demanded by the same clique of people, who no matter what takes place, always find something else to bitch about. Why not nerf your ability to complain instead? Or better yet, buff a counter and expect people to swat down the Yak themselves!

Every single nerf has knock-on effects that harm other game modes, as the same plane is used in other game modes. I’m especially tired of THAT.

Right now, the Yak-9K and Yak-9UT are about the only genuinely fun cannon CAS in-game precisely because they don’t have insane recoil. Every other platform is a flying brick, further neutered by rudder bricking making it very difficult to fine-adjust your aim, and those also have hefty gun recoil. Surprise, surprise - nobody in their right mind plays them in Ground RB currently for the combination of all those reasons.

If nobody ends up using the vehicle if you model it “accurately,” then what’s the point? That sounds like wasted effort on the devs’ part. The Yak-9K was buried in a folder for years and you rarely saw it prior to the addition of the APHE belt. The Yak-9UT common advice was “yeah go ahead and skip that one, it’s got (then-4.3) Yak-9U performance at 5.7 fighting superprop H-stangs and Griffon Spits.” I only played both due to at one time in the past being determined to spade every prop.

Ok, now you’re just ranting.

I’m sick of CAS nerfs being constantly demanded by the same clique of people, who no matter what takes place, always find something else to bitch about. Why not nerf your ability to complain instead? Or better yet, buff a counter and expect people to swat down the Yak themselves!

Again, because vehicles are supposed to be modelled as accurately as possible. That’s the entire thing this game is based on. Accurate vehicles and BR adjustments to accomodate those changes. It’s not a difficult concept to grasp despite your seeming desire to have any advantage at any cost.

Right now, the Yak-9K and Yak-9UT are about the only genuinely fun cannon CAS in-game precisely because they don’t have insane recoil. Every other platform is a flying brick, further neutered by rudder bricking making it very difficult to fine-adjust your aim, and those also have hefty gun recoil. Surprise, surprise - nobody in their right mind plays them in Ground RB currently for the combination of all those reasons.

Any why should the yak-9k be any different? It’s how it was in reality (an innacurate, flying brick). Why is this one special?

If nobody ends up using the vehicle if you model it “accurately,” then what’s the point? That sounds like wasted effort on the devs’ part. The Yak-9K was buried in a folder for years and you rarely saw it prior to the addition of the APHE belt. The Yak-9UT common advice was “yeah go ahead and skip that one, it’s got (then-4.3) Yak-9U performance at 5.7 fighting superprop H-stangs and Griffon Spits.” I only played both due to at one time in the past being determined to spade every prop.

So? You seem to hell bent on preserving a broken vehicle which defies the laws of physics all so you can kill tanks in ground battles without any effort. Screw the guys on the ground huh, as long as you get your ufo with magically low recoil.

I do agree that the AD 4 should also have his br be higher in ground rb but when you say “what a joke” well i think you’re a bit wrong.

The thing is that the AD 4 is about it’s loadout, it’s secondary weapons where the Yak-9K is already his cannon so the spawn points aren’t higher.

Also the AD 4 is 6.0 and you also have to consider that we are talking about Ground RB and not Air RB because I’m pretty sure that it’s not the AD-4’s that’s gonna annoy you at that BR so it’s not the same thing, and if you’re not happy about the BR being put higher then just don’t take the Yak-9.

And even in 5.7 the Yak-9K will probably still be good and not as OP because I’ve seen people use it in 6.7 and do well with it.

It doesn’t matter. If recoil is implemented to one game asset it should be also implemented in other game assets regardless to aiming difficulty.

Because the BRs never adjust automatically right when the nerf happens. Sometimes it takes 3-5 years for it to adjust.

Because it’s the only currently fun one, and because it’s a refreshing breath of fresh air compared to the usual “grab any fighter with at least one 500kg bomb” that is normally standard for Ground RB lineups.

It’s piss-easy to intercept at 5.0 by any fighter with more than one brain cell. SPAAG swat Yaks out of the air (including mine) with more ease than they do [insert fighter with 500kg bombs of choice], as do fighters. It only “sweeps” if other teammates are flying cover against enemy planes.

I take offense to the mentality in general of “nerf first, think never” that seems to dominate this game’s community. Why not buff a counter and/or its availability instead, as the moment the Yak-9K is successfully nerfed, I’m absolutely certain you will simply start complaining about some other plane drawing your ire instead, keep doing so til that too is nerfed, and repeat ad infinitum. While everyone else is left to pick up the wreckage left behind.

Hence why I vastly prefer to (re)buff counters to any “problem” vehicle instead of jumping to the nerf hammer. If a vehicle is a problem, give people the tools to solve it, and most people will eventually shut up and go use the tools to solve it themselves. We saw that with the Coelian buffs, where for a good while people stopped complaining about 5.3-6.7 superprop CAS because now an SPAAG was actually fun enough to play that it was guaranteed present early game and could swat down the CAS.

Thus instead of nerfing the Yak, why not make purely air-to-air armed fighter aircraft cheaper to spawn? Why not give non-radar SPAAGs a short-range lead marker based on the Rangefinding crew skill? That would “solve” the Yak without nerfing the Yak, and also “solve” every other potential problem CAS vehicle in the entire pre-radar era.

Or give the other platforms artificially reduced recoil instead. When’s the last time you saw a PBJ-1H, XA-38, Ki-109, Hs-129B-3, Me-410A1-U4/B2-U4, IL-2-37, or any other cannon CAS platform actually do even half-decently well? No, instead all we see is the same gaggle of [insert fighter of choice with at least one 500kg bomb].

The recoil nerf you propose would also make the premium TIS-MA, Su-8, and Tu-1 completely and utterly useless. Not just in Ground RB, but in every game mode.

Maybe in arcade but other game modes no. Whatever could be simulated should be made as close to reality as possible. Random malfunctions excluded because those are just that, random.

No! They need to remove its fictional APHE shell or move it up a few BRs! Limiting how many planes there are still allows some sweat to capture the point, get 1 kill, J out and then get in his Yak-9K and fuck up my entire team!

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Well, I’ve seen it happen. Either way, it’s not an excuse for keeping a broken vehicle in the game.

Because it’s the only currently fun one, and because it’s a refreshing breath of fresh air compared to the usual “grab any fighter with at least one 500kg bomb” that is normally standard for Ground RB lineups.

Ah, we get to the crux of the matter. You like it so you want it to stay in the broken state. There are many vehicles I enjoyed which were nerfed in some way. Do you think the merkava’s enjoyed having their roof armour “corrected” so they’re far more vulnerable to LMUR’s? Do you think the challenger 3 players enjoyed having their LWS removed and a crippling engine horsepower nerf?

Thus instead of nerfing the Yak, why not make purely air-to-air armed fighter aircraft cheaper to spawn? Why not give non-radar SPAAGs a short-range lead marker based on the Rangefinding crew skill? That would “solve” the Yak without nerfing the Yak, and also “solve” every other potential problem CAS vehicle in the entire pre-radar era.

Because, and I cannot say this any more clearly, thats not how the game functions. Creating new game mechanics to compensate for a vehicle being utterly broken is absurd. Fix it’s damage model, fix its flight model, fix it’s absurd lack of recoil, (possibly, not sure on this one) remove the APHE round with it’s questionable existence. Your arguments that it should stay this way because you like killing tanks with ease is silly.

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Planes benefit unequally from core aspects of the RB mode - mouse aim and 3rd person camera. Those traits are far too basal to the game mode to imagine taking either away from planes. Mouse aim makes aircraft weapons far more accurate than in reality. 3rd person camera makes plane situational awareness leagues better than in reality. SPAAG do not benefit to nearly the same degree due to how cluttered tank maps are, thus I see addition of a short-range lead marker as “just compensation.”

Also, typically SPAAG defended targets in groups coordinating fire on single planes, a situation ingame we rarely see, not unlike the whole argument of bombers not having their box formations and then wondering why they’re so easy to kill.

You are mixing vehicle controls and weapon characteristics. Vehicle controls are made like that because of the game but if its evidently that recoil can be rather accurately simulated it should be done for all game assets not just for ground vehicles.

I don’t play top tier because the core gameplay of WT was never truly adjusted or evolved to properly support it, so I really don’t have much in the way of comment on that stuff. Any opinions I do have are second-hand from watching CCs.

I don’t see it as broken given how easily a player using a fighter with more than one brain cell screaming “headon” is all it takes to swat it down.

CAS has been a “problem” for many years now. I look at the bigger picture than just the Yaks. A nerf will only change the target of complaining from folk like you, nothing else. Buffing the counters and/or increasing their overall availability meanwhile will actually solve every single instance of “problem” CAS in non-radar tiers, now and forever. And as an added bonus, increasing the utility of counters then helps stop players like you from complaining with any real justification in the first place. Because if you try, many people would then say “dude, just go use this and kill it!”

THAT is the only real solution I see to the entire CAS debate - upend how the system is set up so any potential complaints can be immediately turned back on the complainer to force them to change their ways, shut up, or leave WT. Because I do not see players like you ever being “happy” no matter what CAS vehicle gets changed - you’ll always find something new to bitch about.