YaK-9K: Remove it's APHE belt or move it up to 5.7 in GRB

It is really not hard, especially against targets below 6.0

i just had a 5.3 full down tier match against soviets and the enemy team spawned ~15 planes and at least 6 being yak-9k destroying my team

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Visibility (rotating periscopes), crew survivability (hatch design, ammo on the floor with wet stowage which helped vs shrapnel) mobility, gun handling, ergonomics. M4 was a complete package. Of course certain aspects are basically overblown, but it was a mass produced tank that did not cut costs. The ability to easily replace transmission was also a nice feature.
Stabiliser was not used by some crews, but we’re not discussing low IQ people in the army. It allowed for faster aiming. Anyway, with very tough turret it was generally well protected. So IMO it’s not as good as peoole think, but when your competition is Panther and T-34-85, it’s not that hard to win.

Anyway, Yak-9K is a menace. But F6F with 3 big bomb drops are not easy to deal with too. I mean, 2000lbs + 2x500lbs (or 3x1000lbs, if somebody thinks 500lbs is too hard to aim, lol) can easily take out 3-4 tanks and then you have 31 pen MGs and all that at 3.3 BR and you need 1 ground kill to spawn it. Even stupid SB2C is super deadly (500lbs bombs do the job just fine and it has 4 drops, or 509kg magnetic mine with a force of 1000kg bomb and 2 500lbs bombs, also works) and has bombsight as a bonus. So CAS is busted overal. 1 kill and if you know the basics of bombing, you score 3 kills easily and then can stragfe SPAAs and German tanks around 3.0-4.0 BR to your heart’s content.

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Just giving an example for the people who come in here saying its experienced players who are doing well in it, so it doesn’t need to go up.

As i sayed, debatle but overall yes.

Hatches are also a thin, the loader for a long time didnt have one and the hull hatches were rather small for a certain time.

But everything is a relative competition.

Same could be sayed by Pz II Ausf.C/D/F.
Good visiblitly, with Periscope ring. Good mobility and adqeuat protection with 3 cm armor against 2 cm guns.

Was it a good choice and designe from the standpoint of the US? Certainly.

Sherman when introduced was superior to other medium tanks, but crew survivability outside of armor was meh.
But as war progressed it received better armor, especially on the turret, better hatches, ammo was moved and put in wet stowage. So while hull was no longer well armored by 1944 standards vs tanks, thanks to good number of Panthers on the frontline (however it was now decently armored vs Pak 40, which is a big thing) the tank overal improved enough to still be considered survivable. Supension also got improved.
But it’s hardlys surprising considering American industrial superiority. It’s rather interesting that US went with extremely basic designs in the near future, while British, French and even Soviets started exoerimenting with feature-packed vehicles. Oh how the tables have turned.
Loofah out, cause I’m going super off topic.

Back on topic - Yak-9K is also greatly enhancing the effects of lack of any good WW2 SPAA after Wirbel, Ostwin II is kinda OK, but in reality, it is a shorter-ranged a bit faster firing cousin of M42, so nothing special, actually as an SPAA it’s less effective than double 25mm milk truck, because 25mm HE absolutely wrecks the plane in 1 hit anyway, and 37mm M-geschoss scores “hits” just as often as 25mm, except it has worse ballistics, but hopefully not by much.

If Germany got some decent SPAA in-between Wirbel and Ostwind II, or if Ostwind II went down in BR, it would also help. Wirbel is decent but it really lacks range and stopping power.

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i swear the Yak-9K could fire it but it would internally damage the engine when fired? aka if u shoot the aphe = ur plane is fucked

hense why it was never really used

But lets be honest… if u play a 4 man squad with any good CAS… its not just the Yak9K that is utterly broken. The only difference here is mostly that the Yak9K is on such a low br… its the first really powerfull CAS people encounter, so it can really shred these low exp teams apart.

Thats not the APHE but the 45mm, almost same goes for the 37mm.

But historically many vehicles had some sort of downsides. He 177 had overheating engines, german tanks where hard to repair, A13 had overheating issues… the list goes on for decates.
But do u want that in the game? Best with real repair times? :D

Same for Crew or Tank damage on jumping or driving against obstacles, or just making the gunbarrels have impact with the Environment that would seriously slow down the game… wouldnt like that tbh.

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So far as i gather, this 45mm APHE shell is the KH38MT of ww2. As in it wasn’t used and its existence itself is dubious as even the document linked way above does not contain an armor-piercing high-explosive shell.

If it did not exist, it should be removed.

If it was some experimental shell post-war, that was used with the Yak-9K then it should be moved up in br, as we have separate battleratings for ground and air for a reason.

If it never saw a Yak-9K, but was experimentally used with a different post-war aircraft, then it should be removed from ALL ww2 aircraft it is present on, in game.

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And why should stuff that didnt exist be removed? Its a game… it also didnt existed that a Longrange bomber spawns magically at 3km and drops a 5ton bomb in the middle of an city that is accorpied by enemy and friendly foes.

neither are the top mounted Guns magically fired in RL without someone actually opening the hatch and putting hands on it to fire it. (at least not on old tanks)

Or is a barrel replaced in 8 seconds.

or is AA purposely used to attack and move towards enemy Tanks…

or had an Console Player autoaim…

or the opposide, some modernish tanks have lead indicators or lead themself on moving targets or track enemy tanks completely by themself, u want that? like the one click kill CAS shit?

At the end its a game, that should be fun to play, right? A bit of unrealism is needed to Archive that and balance stuff out.

And at the very end… what is real and what not? U have the secret documents laying around in your house? I dont.

I’ll be taking this for myself then.

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For balance the Yak-9K need something more than move to 5.7. Im using that plane in 6.3 and is performing better than most of the other CAS planes in that BR.
I suggest just remove the APHE or a big nerf in his penetration and accuracy like usally (always) he do with similar Germany planes.

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because Gaijin has set requirements for what weapon systems are eligible for addition and what are not.
Based on these requirements, Gaijin has denied the addition of a lot of weapon systems.

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Whataboutism or moving goalposts doesn’t help your argument here, especially when it comes to significant differences regarding game mechanics or vehicles and armaments that either don’t exist or never saw use on a specific platform.

Just like there’s no evidence to substantiate the existence of the Kh-38MT, there’s also next to nothing for the APHE that the Yak-9K gets to use to run roughshod over its BR range.

Both need to be removed. It’s that simple.

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If you need evidence on everythink… we have thousand of vehicles ingame… how many of them have or had secred documents about modules, mechanics ammo and so on… if u want Realistic values in a Competitive PvP Game… u maybe should considering a different game. As this game is focused on Gameplay and not realism… i still have my tiger 10.5, pamther 2 and coelian… also the maus as far as i remeber never acutally drove anywhere or was ever completed with its suppossed to have parts… many planes never flew or where not finished, many stuff is just prototype ingame… i wonder where the hell ure supposed to get these documents to make it realistic? U cant, its that simple. And u cant proof the APHE was never build for the ns-45. Its around 80 years ago… who knows what was build and not… and if u only want production vehicles with knows charakteristics and modules… well then hundrets, maybe thousands of vehicles have to go.

Its okay if u dont wamt it because of reasons… but at the end i dont care as long as its balanced. And yes the NS45 aphe is not… thats smt i can agree on. But removing them for the reason u have no proof of it? Nah…

Except a single Yak-9K with very careful shots can kill the same amount of vehicles, no matter if they’re heavy or medium tanks as a squad of 4 people with normal fighters. Most fighters barely even have good bombloads save for the P-47 and for smaller bombs need far more precision with human movement from the opponent also counted into it. After they run out of bombs, then their armament atmost will only tickle medium and heavy tanks. But the elephant in the room is still the fact that they all need to slow themselves down with those armament loads, making them an easier target to shoot down. Being able to one-shot consistently with far smaller margin of error in a FIGHTER and straight up no mobility loss is the problem with the Yak-9K.

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And you say this game focuses on gameplay, not realism?

If that’s the case, why do they model stuff like position of fuel tanks and the mass of fuel within those fuel tanks dynamically affecting the handling characteristics of an aircraft at fuel levels nobody will ever play at seriously?

If that’s the case, why do they model so many other tiny things about aircraft handling, including unique solutions to peculiarities of propeller plane combat like the C.205 serie 1 having assymetric wings which reduces pilot workload in flight?

Like sure, modern jets are questionable.

And sure, mission design is also questionable.

But there’s a pretty robust physics engine for aircraft all things considered. Been playing IL-2 lately, and honestly WT’s FM feels comparable outside of lack of wind (which WT has had, just turned off)/turbulence/ground handling and automated engine controls.

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What?

Wtf… this game has many gamemodes… its not even on ypur screenshot that its a team or PvP game… so much to your screenshot…

And there is a difference between being realisitc and just having the optucal models.

This game is mostl, about the optics and making stuff behave roughly like they did or do in rl or what people expect them to do while being stilla game.

I gave in the previous post enough argumetnd why a 1:1 Realistoc game is not feasable.