YaK-9 should be moved up to 5.7 in GRB

Yup. IMO one or two recon/CAS planes are OK, but once I had a match w/ only two people being tanks. We basically spawn CASed the enemy until they only had 2 tanks left.

As much as I hate CAS, I have to admit I enjoy when I see 6 planes in the sky, which means that all the points are undefended. Sure, bombs are annoying, but not as annoying as losing everything because you decided to hide in the sky instead of playing the game correctly.

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Oh lord you’re one of those people still hung up about that vote from years ago.

Flawed logic.

Why fight a losing battle ever if there is no reward for it?

Why fight an uphill battle if the likely outcome leads to no reward?

Why try to reverse a disadvantage when it’s easier to retreat and only fight with an advantage?

Why bother with fighting to the last when the reward for that is nothing? (Gaijin actively encourages players to fight to the last, in case you didn’t know.)

Why do anything that risks losing when the reward for losing is so terrible?

Congrats, you kill competitive games. Not as if people have spent thousands of years figuring out psychology and game theory before you, learning that a punch to the gut for losing is a great incentive to get people to stop playing to begin with; even if the reward for winning is a huge high.

Listen can you actually read what I say? It’s getting pretty annoying to see you misunderstand my VERY clear words. English isn’t my first language and maybe not yours either, but this is getting ridiculous. Read again what I said and then make an actually intelligent comment please.

I am REALLY not going to explain at length again why this is. To dumb it down for you since you evidently did not understand it : Option 1 I died before getting enough spawn points to get in a plane to MORE EFFECTIVELY kill other planes → spaa that is significantly cheaper to spawn and less effective in turn. Option I was useful enough to get enough spawn points to get in a plane that better contests other planes → get in a plane, kill whatever planes there are, and then you get to live and either do cas yourself or go and target enemy planes as a priority. If I need to make this clearer to you please ask as I know you are not experienced in grb.

How is this ridiculous? Something that costs more sp to spawn should be, in turn, more effective? Or does this logic not make sense to you?

No to all of these utterly ridiculous and abusable mechanics.

No, I don’t know about it as I say. This is a war thunder forum, please keep it about war thunder. If you can’t explain your examples in terms of war thunder they very clearly are not relevant. Nor do I know anything about league of legends except that it is a competitive game. SBMM has also ruined the majority of the games it was implemented in. I really do not need to explain this.

Jap is very very well known slur.

I never said it wasn’t, so what is the point of this comment?

You and runa seem to have the same issue where you don’t understand basic English.

Do I need to go through and explain it word for word to you? It’s pretty easy to see, even from the quote you used, that I advocate for LESS rewards for losing, not NONE. Your first point shows me that you didn’t understand even that small quote at all.

competition in game is lower than it was before. Mainly due to there not being a big disparity between losing and winning in terms of rewards. Increasing that disparity could maybe galvanize the terrible playerbase into trying to win more and to improve their skills.

I am curious why neither you nor runa play cas in grb nor are you good at air to air? I have a theory that people start crying at cas because they do not take the trouble of either learning how to fly well (the main issue) or do cas themselves. For someone that has been playing for so long I would have expected a better understanding of the game but it seems that I am to be sorely disappointed.

guys I think we might all be a little off-topic…

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I play planes.

Never in my life will I ever need to think about ever playing tanks. I can take a rank 1 reserve plane in AAB/ARB/ASB, use it and over time unlock rank VIII top tier aircraft without ever feeling disadvantaged for not having a tank. Maybe in ASB to offset the absurd spawn costs at rank V jets, but a premium solves that as does playing rank 3 games to save up for your rank V grind.

I play tanks.

You say, that playing tanks I should not have the same experience as with aircraft and I must play game modes with planes to play tanks?

Do you not realize the absurdity of this?

If I play planes, I can progress without any friction to top tier using only planes.

If I play tanks, I must be punished for wanting to play tanks and not planes (or even if I want to play planes - not wanting to play planes in game modes/rulesets I don’t enjoy).

My record for “most useful” yak-9k spawn was driving a Kv-1 Zis-5 to C on advance to the rhine at spawn and getting an assist on a panther before dying to CAS. I was so very useful to my team. Game-changing, truly.

And I’m not alone.

Consider:

ULQ is a good player.

But in no universe can you say he was “useful” for his team in his sacrifical M2A4:

Your argument that CAS deserves dominance falls apart at first examination.

Even you agree that one player gaining utter dominance over peers without the ability to return fire with appropriate use of their chosen vehicle is ridiculous and abusable.

Good job.

You grind SPAA with tanks.
You get zero plane RP with tanks.

You cannot get any clearer logic than this.

I can play ARB/AAB/ASB without ever touching any vehicle from the other branches (ground, naval) and have maximum enjoyment without handicap.

ARB/AAB/ASB have issues, but this point cannot be denied.

GRB/GSB should likewise be playable without ever touching naval/air trees. Helicopters I can see as justifiable purely to maintain consistent logic and prevent presenting a surface for you as helicopters CAN be grinded by only playing tanks (although inverse still fails to provide RP for tanks).

First: Competition is better at lower BR (prop tier, rank II, III, IV) than at rank V jets in ASB. Idk about rank VI/VII/VIII as I don’t play those. What might be the cause?
Maybe the fact that at prop tiers, when you die you don’t go into an irrecoverable debt spiral - so you respawn and keep trying and trying and trying until the match ends or you get bored/tired. You can do that in a yak-9k, bf109g14, spitfire and so on. You cannot in a Horten unless you have a premium account or a massive amount of saved up SL.

Here’s your warthunder example. Making it not impossible to play and gain progress even while losing improves competetiveness.

I consider myself competent at flying (especially my rudder control outside dogfights).. My ability to dogfight is not the best, but still think I’m peer to the average player (according to statshark vehicle stats, I perform better than the average player in my planes though, so take of that as you will.)(F4U-4, P-51C, F4U-4B I the basics inlearned in, becoming outliers). I get stomped by experienced players, as is right - 228 hours to a few thousand means I’m still fighting my plane a lot of times while it’s second nature to them. If you desire proof, feel free to inspect my dogfights that I recorded and make your criticisms.. I feel most proud of these-two

You’re also permitted, in fact encouraged, to look at my sessions played:
StatShark - See All Player, Missile, and Vehicle Statistics (ASB, ARB, pick your poison.)
And my vehicles:
StatShark - See All Player, Missile, and Vehicle Statistics (ASB, ARB, pick your poison. ASB is more representative as I play it more.)

Could also offer a personal sampling, but we play with different control schemes (which makes neither of us superior or inferior, better or worse - just confounding factor for comparison due to lesser experience in the other’s style. We could draw comparisons in both of our chosen styles to account for this. I’m quite keen at new experiences and happy for opportunities to improve my flying even if it’s an unusual context!)

I dislike how awfully tiny the GRB map is for flying planes, making high-speed mid-altitude dogfights effectively non-existent (which are what I prefer - 3-4km altitude band at 450-550 km/h starting speed).

Coinciding with the map design is the match duration - a fun dogfight can easily take 3-5 minutes on its own depending on whether you count from first shot fired, the merge or the preliminary jockeying for energy and position before the merge. Airspawns is also another thing I hate (only heavy bombers unable to take off or have awful climbrates should get airspawn) , alongside vicinity of airfields - I prefer being as far from airfields to not get an oil leak by hitscan flak.

I also dislike how my preferred planes (Corsairs, Mustangs, Bf109s) feel with mouse aim (too much rudder, flop around like a dead fish, constantly try to level wings out).

I also, rather shockingly, want to play with my T-34/KV, tiger/panther, my firefly/comet/centurion (and her variants) not fly planes. If I wanted to fly planes, I’d go to the mode where I fly planes and has neither of my issues (controls, map design, mission design.).

A terrifying concept, I know. Someone deciding to play ground battles after flying around for a week to play with cool tanks and not with planes (which they adore, but not in this context.)

Edit:

SBMM and ruining games.

SBMM is such a crucial aspect of competetive gameplay, that before there was an official AOE2 matchmaker, players created their own tracking system for ELO. Without SBMM, competetive AOE2:DE couldn’t exist.

Without SBMM, competetive Dota2 and LoL couldn’t exist.

And Dota2/LoL, in addition to SBMM, also necessitate a “Role queue” (players tell you what role they fulfill before queueing, with different ELO/MMR for different positions filled. Not honouring the role queue is a reportable and punishable AND enforced offence.) T

This is necessary because teamwork is necessary to win. Without a “Pos 5” (someone who has powerful early game advantage and falls off rapidly into late-game, transitioning into a utility position then), “pos 1” (powerful late game, but pitiful early game and mid-game) cannot be played. Pos 5 would dominate pos 1 if not for pos 2 and 3 whose job is to weaken the enemy pos-5 and maintain presence and create “space” during the mid game. Pos 4 is weird and either helps protect pos 1 like pos 5, but has better mid/late scaling or assists pos 3 in suppressing enemy pos 1. The decision making is only possible because SBMM ensures all 5 positions/team are equal in skill and game knowledge and role queue ensures both teams have all positions filled.
“Pos” is “Position” and refers to priority of “farm” (resources), with pos-1 getting primacy (you should farm even if there’s a fight happening except to clean-up until you “come online”) and pos-5 “you should never farm unless it’d go to waste or to the enemy”. Of course, there’s additional nuance and ways to break position rules at high skill levels.

Speak for yourself and only yourself.

You suggest increased reward for winning, but don’t understand that gaijin will not freely give that.

As you suggest a “larger disparity between wins and losses”, the maximum possible disparity of which is a negative or net zero reward for losing. Gaijin will not increase reward for winning without decreasing reward elsewhere (for losing) to offset that and maintain their carefully calculated economy and monetization scheme. Therefore, if your goal is to “encourage winning” by maximizing reward for doing so, the reward for losing must also be minimized based on gaijin’s constraints.

I’ll ignore the poorly veiled “skill issue” reply as it has no value in the discussion.

“Maybe galvanize the… playerbase to… improve their skills.”

Rewarding individual skill over team performance is the more efficient and effective way to encourage people to get better. You conflate winning with skill when that is currently not true. Winning in this team game is done by teamwork. Four coordinated mid skill players have a significantly higher, more consistent influence on match outcomes than one high skill player. Yes, even if nuke instant wins are in the equation.

The ability to coordinate with others is a different skill than knowledge of the game and included mechanics.

“WAS HIGHER” inherently implies it no longer is

GUYS TALK ABOUT WINNING AND LOSING SOMEWHERE ELSE BECOZ ITS GETTING OUTTA TOPIC!!! PLEASE!! (or i will make a suggestion and close dis)

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Say directly, what russian cas dominates in 8.0-9.0 BR?

Step 1: Go to the Wiki
Step 2: Find 8.0-9.0
Step 3: Realize that half the Jets are Sabres and the other half are MiG-15+IL-28s.
Step 4: Write a counter:

Literally half the fighters you’re facing at that tier are MiG 15 Bis (E. German) and MiG-17, J-2(MiG 15 Bis (Chinese)) J-4 (MiG-17 (Chinese)) and LIm-5 (E. German MiG-19). At least half of early jets (and even upper-tiers) are Soviet planes in disguise. How do you NOT think they dominate? (and nearly 90% of the bombers are Tu-4 (both Chinese and Soviet) and IL-28s and H-5 (same plane different name).

I absolutely know that they will not freely give it. Don’t assume that I do not understand things that you have not mentioned. I am a proponent, like I have said, for lowering rewards for losing to get an increase for winning. I am not going into this again. Your explanation of 4 mid skilled players being better than one is incorrect. You are a mediocre-skilled player in ground. Get to a better skill level and see the disparity between mediocre and high skilled players.

No, it implies that it was simply higher than it currently is. If I wanted to say that losing gave better rewards than winning I would have said so.

Can you answer the question tho?

Like really - what russian cas dominates in 8.0-9.0?

I’ll anwer the question for you - there is non, because russian cas is very bad at this BR.

You do not need to do any mental gymnastics with ARB, as it has no connection to GRB.

You do realise there are games out there that punish you for losing, yes? Those games are also dead as well, in case you want to know. Nobody wants to play a game that relies teammates AND will punish you for what your team does.

Just becoz crap CAS there is no excuse for the YaK-9K son,.

Yeah. IMO repair costs are already a wee bit to exspensive, it’s punishing enough, esp. w/ your mates doing TK.

I’m talking top tier