The Yak-130 at 9.3 BR in Ground Realistic Battles creates a severely unbalanced CAS situation that no ground lineup can effectively counter, regardless of SPAA skill level.
The Problem
- TV-guided fire-and-forget munitions engage from outside 9.3 SPAA range
- High engine performance allows rapid repositioning after each strike
- No flares needed in GRB context despite being a balancing factor in ARB
- 9.3 lineups have no viable counter even with skilled SPAA play
- Being a tech tree vehicle, entire teams can field it simultaneously
The Numbers
- x4 TV-guided munitions per aircraft
- +5 Yak-130 players per match
- +20 fire-and-forget bombs per match from a single nation
- All deployed from outside effective SPAA range
Gaijin’s Own Precedent
The Israeli A-4E sits at identical 9.3 GRB BR but:
- Carries only x3 guided munitions
- Uses an 8.7 ARB-rated airframe (significantly less capable)
- Is a premium vehicle, naturally limiting acquisition and match saturation
The A-4E demonstrates Gaijin understands how to balance guided CAS at this BR: limited ordnance, limited airframe, limited accessibility through premium exclusivity.
The Yak-130 contradicts every one of these principles simultaneously: more ordnance, superior modern airframe, unlimited tech tree accessibility.
What the Counterargument Conveniently Omits
A common counterargument in community discussions is “but the A-4E also has guided munitions at 9.3.” This conveniently omits the critical detail: the A-4E is a premium vehicle. Premium exclusivity is precisely what limits its match saturation. Comparing a premium-locked aircraft with x3 guided munitions to a tech tree vehicle with x4 guided munitions and a superior airframe as if they’re equivalent platforms is either a misunderstanding of the game’s balance philosophy or a deliberate omission of relevant context.
Skill Compression Effect
This issue has a cascading effect on the player population. Top tier gameplay has become increasingly dominated by fire-and-forget systems that reduce engagement to point-and-click mechanics regardless of player skill. Experienced players progressively migrate to lower BRs seeking meaningful gameplay: from top tier to 11.0, from 11.0 to 9.3, etc. Or end up leaving entirely the game forever.
Skilled veterans arrive at mid-tier BRs expecting tactical depth, only to find the same fire-and-forget CAS mechanics following them down. Gaijin appears to be systematically compressing skilled gameplay into an ever-narrowing BR window.
Mid-tier used to be where the game’s identity lived. At this rate, there’s nowhere left to retreat.
Why This Matters
This follows a documented pattern of Gaijin releasing overpowered vehicles for a period before eventually rebalancing them many months or years later (Terminator, T-58, Obj.279, 2S38, SU-25, PT-76-57…). Meanwhile the community spends considerable effort providing constructive feedback and suggestions to improve the game, only to watch executives override that feedback by releasing vehicles like this for short-term revenue.
The premise of War Thunder was to balance CAS accessibility. The Yak-130 and other examples as the J-22M1A at 10.7GRB abandons that premise entirely.
What is the intended counter for TV-guided CAS at 9.3 BR with x4 ordnance per aircraft and potentially +5 Yak-130 players per match? For context, the Israeli A-4E at identical 9.3 GRB BR carries only x3 guided munitions on an 8.7 ARB-rated airframe and is premium-locked. These are not equivalent CAS platforms and should not share the same BR.
- No, ordnance load and airframe justify higher BR
- No, TV or Laser guided munitions shouldn’t be available at 9.3 GRB at all
- Yes, current BR is appropriate (please explain effective counters below)
- I don’t care

