spaa with ap-I have just gone too far, i just don’t get how a 35mm ap-I round explodes in my cupola and destroys the ENTIRE TANK this is just straight up stupid i hate these people who just spam rounds onto my face with like no way to counter them i just see my entire team dying to JUST XM246’S either we just freaking remove ap-i otherwise 8.0 is just pure suffering.
The problem is that it doesn’t solve anything. the problem lies with the game itself. There are too many bullets, and for some reason, some of them get through. The XM246 is actually pretty cool, but just wait until you come across someone who knows how to use the M247 with the SAPHE has 200 grams of explosives :)
XM246 is far more busted than Sgt York in AT role.
I think the two vehicles are pretty stupid, but the Gepards are just the same anything with 35mm guns or larger and a high rate of fire does a lot of damage
I won’t say its just XM246, Its more like all 35mm spaa at this br bracket. But besides that for some reason XM246 is harder to kill compared to all other SPAA
A real shame Gaijin didn’t pass the APHE changes so this will continue forever
The problem is that AP-I works like APHE. The incendiary compound, as far as I know, is on the outside of the projectile with the AP core being just a “slug” with no explosive inside of it. So it shouldn’t result in an explosion post-pen. Correct me if I’m wrong.
It is not, the round is really is an APHE, the game just miss labels it.
That being said the penetration is likely overprefroming but that is an issue with the formula

Aah, I see. Thanks for clearing it up.
Was there never a simple AP round without filler used with these guns? Feels like it would fix a lot of problems.
Regular AP, i dont think so, there is an APCR tho

That large filler cavity is much closer to SAP than APHE, if they changed the ammo to SAP it’d have penetration in-line with the graph. SAP also retains similar effectiveness against aircraft, but without the ridiculousness of shredding heavy armor through cupolas.
man if only there was some community vote to nerf aphe
Just for the record, PSBH/H is not DM 13 / DM 13 A1.
DM 13 (and DM 13 A1) are a different Oerlikon APHEI-T round known as PLD-044


(PSBH/H for comparison)
Some base fuzed HEI (and SAPHEI) shells for the 35 mm KD-Series:

1 = DM 31 HE-T (HE-MP)
2 = PSBH/H (S)APHEI
3 = DM 13 / DM 13 A1 (S)APHEI-T (PLD-044)
4 = SSD-052 HEI
5 = SSD-048 HEI
This aside, every APHE shell is SAP by definition, hence why Oerlikon themselves call the shell “Armour Piercing High Explosive Incendiary with Tracer” and separetely list the NATO-designation of “SAPHEI-T”
If only people would read the two related forum threads to finally realise this rework would not solve the issue whatsoever.
The only change that was subject to the vote was such to the angular fragmentation distribution of APHE shells, which wouldnt prevent absurd penetrations, ricochets, or the “xy shell ignores armour when” bugs present in the game.
At an RoF of 550rds/min, i.e. >9 rounds per second per gun (>18rds/sec total), the decrease in fragmentation distribution would have negligable effect in reducing the damage output.
Even if such change is to come, rest assured that I will just report the fuze delay and sensitivity (should be 3mm Fe not 9mm RHA), which will result in absolutely nothing changing as the round would then (if implemented) just fuze early enough to the point where your crew is turned into swiss cheese anyway.
e.g. this is an XRAY scan of 35 mm PSBH/H fuzing
And acting as if 35mm shells wouldnt be able to delete anything living inside of a closed fighting compartment is also rather optimistic;
(6x 4mm Avional, gap between each plate is 10cm btw)
what is momentum
as opposed to M60s and T-10s getting vaporised through the cupola
mouth breathing takes
It’s more of an issue with the penetration calculator and than the shell is actually mostly flat, so it’s going to have worse 0° penetrations but perform better when overmatching plates.
But yeah, if they make it SAP they can give it less pen.
They can also remove the AP belt in just make it have only 1/3 or 1/4 API.
Sounds like the round in WT has too much filler and is mislabeled as API, when it should be SAP.
This would still happen if the changes came through, as became clear during both tests of the reworked fragmentation distribution on the dance-of-dragons DEV server (which were held despite the votes turning out against this part of the rework, the other two parts were not voted on but implemented in any case iirc - [Raising fragmentation damage to solid shot level & APHE shells traveling further after penetrating engines])
You can find various videos on these tests, but I’ll just leave two of spookstons posts regarding it as reference;
(recent one, where he actually directly mentions the entire “aphe rework will fix 35mm, definitely guys trust!!” thing)
http://youtube.com/post/UgkxdRxUQbvBX_g_zTTVyysqobFwOsL1mZ7k?si=vpoRwFYd3U85WG7c
(older one, during the dev-server test)
http://youtube.com/post/UgkxfhkYjC3UKGbLkYeGdEZrgD4tntNkB3jM?si=OOj6DWa2oya6kK94
I see, is the 22g of explosive correct for the dm13? Because it does looks like it has less volume than the PSBH/H which also have 22g






