This was already evident, and now we have confirmation. The game’s developers literally believe there are too many WWII-era vehicles. This means we probably won’t see any more vehicles from Finland, France, the Netherlands, Belgium, Japan, Sweden, China, Italy, Hungary, or other smaller nations from WWII.
Well, we will see at least one unique Belgian vehicle in the near future, but not by any Gaijin initiative
And that’s the big issue, we need user models to see these WW2/low tier, but there is no guarantee they’d be added as TT, iirc majority of the user models are unobtainium, when new TT examples are the big want.
Gajin has already demonstrated its abandonment of WW2-era vehicles. Japan is a prime example. In three years, only two vehicles were added: the B7A2 Battlepass and the Ki-48 event. Two planes and zero tanks in three years is a disastrous result. The last Japanese WW2-era tank was the Ka-Chi Battlepass, which appeared in 2021. Now, Gajin has confirmed that it no longer wants WW2-era vehicles.
I’m exhausted. For almost two years, I’ve written about 200 suggestions, 95% or more of which are for World War II vehicles. Now I know it was a waste of time, because “War Thunder has too many such vehicles.” I’m giving up writing any more suggestions until the end of the year.
I think Sweden still has several WW2 vehicles that should be added to the main tree, not premiums or event-only. There are real gaps in the early–mid ranks, and these vehicles would genuinely strengthen Swedish lineups:
- Lvkv fm/43 – Much-needed early SPAA.
- Tgb m/42 (8mm + 20mm versions) – Useful light/scout vehicles.
- Strv fm/31 – Important early tank still missing.
- Pansarbil m/31 (37mm + 20mm) – Fills Sweden’s missing armored car lineup.
- Two Strv m/40 variants – Would give Rank II more depth.
- Two Strv m/42 variants still not in-game – These would greatly improve mid-tier flexibility.
And for the vehicles already in game, Strv m/40, m/41, and m/42 need smoke launchers. They had them historically, and adding them would improve survivability and bring them in line with other nations’ WW2 tank line-up
Also, i need a Tech-tree Landsverk Lynx.
I’ve listed some props Italy could get:
There are also theoretical Italian/Hungarian/Romanian TTs.
Honestly for some trees early tiers should be a focus as they are quite empty compared to others.
From my pov the idea that wt would be able to provide any kind of authentic WW 2 experience died a long time ago.
- The whole game setup with BRs determined on average player performance or symmetric warfare (2 equally sized teams try to attack at the same time) prevents any immersion just by design.
- So conceptual or plain numerical advantages / disadvantages (which were actually decisive irl) can’t be implemented correctly.
- Adding irrelevant (in WW 2 context) countries like ISR or SWE (not FL) and gaijin’s habit to spread weapon systems across multiple nations (like P-51 C or P-47s or 109s) were poison for WW 2 game play.
- I mean the only real & authentic WW 2 experience you can get is to fight in small matches (usually 6 vs 6) in Air RB on these 5-6 Pacific maps at a BR around 3.7 with US/UK vs JP in semi-historical matches.
Imho Italy is the perfect example for a lack of immersion - i would love to see a kind of semi-historical MM enabling fights between Italian ANR and ACI aircraft.
There is a reason why certain Italian aircraft have skins with German markings…
I’m glad you mentioned the Tgb, I really want to see that goofy thing.

I’ve expressed my concern in the previous threads. Click on the arrow to expand and view my whole message body:
Yes, but the issue is that what the game director said in the recent Q&A was not encouraging news for the future of WWII development. His remarks suggest that the ratio of WWII to modern additions may be drastically reduced from this point onward. The fact that the Line of Contact update included only two WWII aircraft, both premiums, and zero WWII ground vehicles is an indication of this development’s direction. It risks becoming the new norm, and that is what worries many of us. I am excluding WWII event vehicles here because those are essentially gimmick additions and do not meaningfully expand the tech trees.
For instance, I am especially disappointed with the state of the Hungarian subtree in the Italian aviation tree. There is nothing for Hungary in Ranks I and II. The subtree begins at Rank III, and you start with a Yak-9P, with no local WWII aircraft preceding it. This gives the impression that Gaijin has no intention of improving that part of the tree. It is reminiscent of when the Dutch/Belgian subtree was added to France and initially had almost no native WWII content aside from the Fokker G.IA. Domestic options for Dutch aviation are slowly added over time, with Fokker D.XXI and X.XXIII. We still haven’t received some Belgian domestic options yet.
There are still plenty of WWII vehicles that could and should be added. Reducing the WWII-to-modern ratio to something like twenty WWII vehicles per year is not acceptable. While I understand the budget constraints and the commitment to attractive top-tier content that have contributed to this shift, I still believe the balance is important to maintain. There needs to be a healthy distribution of WWII, Cold War, and modern additions if the game is to remain sustainable in the long term.
I understand there is a possibility that this is only a short-term phase, but I am still worried that once Gaijin reaches the practical end of top-tier development, they will begin to push only a few of WWII and Cold War additions into premium or event-reward categories instead of expanding and filling the regular tech trees. In a worst-case scenario, they might even decide that the game has reached its limit and, long after the arrival of aircraft like the F-22, F-35, Su-57, or J-20, simply wind down development or even shut the servers altogether. That outcome is unlikely, but the uncertainty remains, and it adds to the concern about how the long-term direction of the game will be handled.
I agree with literally every single thing you said
im here for ww2 up to mid cold war stuff.
I dont care for modern stuff, its cool its here but ill always prefer a vehicle that isnt computers and composites over one that is
36?
Excluding ships, since you excluded ships:
Spoiler
Hornet’s Sting: 13. 3 event. 7 WW1 event.
Leviathans: 15.
9 part of multi-premium packs.
2 event. 1 ship recon.
Tusk Force: 15.
5 copy-paste, 2 premium. 1 event.
Spearhead: 4. 1 premium.
So… 46 from my count. With a minority being same-model used, and I’m not even counting boats.
In comparison with 2024…
Spoiler
Alpha Strike: 10.
4 event.
Seek & Destroy: 6.
2 premiums.
Dance of Dragons: 6.
2 event. 1 premium.
Firebirds: 3.
1 premium.
Storm Warning: 11.
3 in a multi-vehicle pack. 2 event. 5 copy-paste.
In 2024, there were 36.
There is already more low to lower-mid BR vehicles added in 2025 than 2024.
And yes, I counted up to BR 6.7, but not higher.
For example, the French M46 didn’t make the cut. But Kungstiger did.
Edit:
~50 out of ~210 vehicles added a year from the 1.0 - 6.7 range seems low, however naval is among those 210 and needs to be focused on as that’s the next stage of development.
Top air is almost complete and can end focus, which will leave just naval as a “focus” outside of air and ground areas of the game.
So let’s say 80 vehicles a year allocated to naval.
130 left for air and ground.
I think ~60 vehicles for 1.0 - 6.7 air and ground is a reasonable expectation.
It’s quite disheartening to see Britain get M44 and M109 copypastes when they have stuff like the Sexton. They do insist that these are temporary measures and that unique vehicles will be added later, but it’s always years from then, if at all
I’m fine with a lack of an authentic WW2 experience as long as we continue to receive WW2 era vehicles
Eh, the M44 and M109 are both things the UK used and at very different BRs, just because they’re or other examples doesn’t mean they’d be 1-1 equivalents. Same concept as people thinking the M7(Priest) and Sexton would be at the same BR, but even then there’s no guarantee they’d get it, just do it being domestic to Canada and well- jesters to Canada treatment and the lack of Canadian-built vehicles in other operators (the US is missing nearly a full family do to this)
WW2 SPHs, as of my last time looking into my guess, are:
Bishop: 1.7
Priest: 2.X (2.7 most likely as my guess, as it’s the 2.3-3.0 range for me, idk enough of the other M7 variants to tell if they’d have a major BR difference)
Sexton: 3.X (likely 3.0-3.3, you might get a 3.7+ with the addition a one of the Sexton variants with the experimental/post-war shells like APDS and HESH)
My issue with the “C&P”, like the M44s and M109s is not that they were added, just that they came first. It wouldn’t be so bad if it came after a similar but domestic vehicle, just for more options or line-ups or to LARP.
Hope to see it in game good mix of weapons would be a useful tool needs to be in the tree.
The premium pack vehicles are visually modified C&P vehicles, so I didn’t count them. That’s like counting all M55s as a pair of new vehicles.
Before I show you something, I want to stress that I fully understand the promises and plans made more than a decade ago are no longer applicable. Naturally, plans had changed. Still, these are the planned tech trees for each nation from around 2012 to 2014, and it saddens me to see how many of the vehicles originally envisioned back then still have not been added to the game.
Source: [Development] American release tree announced - News - War Thunder
Source: Future of the American aviation in War Thunder - News - War Thunder
Source: [News] Upcoming US armoured vehicles - News - War Thunder
Vehicles still missing to this day:
- Fighters:
- P-40B/D/K/N Kittyhawks, P-39D/K Airacobras, P-38F/H Lightnings, P-70 Nighthawk, P-51A (non-TL)/B/K Mustangs, P-61B/C Black Widows, P-80B Shooting Star, F-82B Twin Mustang, F-84C Thunderjet, F3F-1, F2A-2 Buffalo, F6F-3 Hellcat, F4U-4E/-4N/-4C (No idea what is F4U-4C, could be a typo) Corsair, F7F-2/-4 Tigercat, F8F-2 Bearcat
- Attackers:
- A-20A/B/C/J/K Havocs, A-24 Banshee, A-25 Shrike, A-28/-29 Hudsons, PBJ-1C/D Mitchell, AJ-1 Savage
- Bombers:
- B-37, B-25B/C/D/G/H Mitchells, B-17F Flying Fortress, B-24H/J/L/M Liberators, SBC Helldiver, SBD-1/-2/-4/-5/-6 Dautnlesses, TBF-1 (Initial) Avenger, and SB2C-2/-3/-5 Helldivers.
- Premiums:
- CW-21, P-60, XP-56 Black Bullet, F-82G Twin Mustang, and X-4 Bantam (tbh I don’t think Bantam can come to the game; this thing was unarmed).
- Ground:
- M3A1, M3 (M3 75mm)
Source: [Development] German Aircraft Release Tree - News - War Thunder
Source: Future of the German aviation in War Thunder - News - War Thunder
Source: War Thunder Tanks Tech Trees - News - War Thunder
Vehicles still missing to this day:
- Fighters:
- Bf 109D, Bf 109 G-4, Fw 190 A-2/A-3/A-6/A-7/A-9, Fw 190 D-11, Bf 109 K-14, Bv 215 (Very unlikely; never built), Ta 183 (Very unlikely; never built), Bf 110 C-1/C-2/C-3/C-4/C-5, Bf 110 D-1/D-2/D-3, Bf 110E-1, Bf 110 F-1, Me 210 A-1, Me 262 HG-I/HG-II/HG-III (HG-III is very unlikely for implementation)
- Attackers:
- Do 17 Z-10, Do 215 B-5, Ju 88G, Me 262 B-1a\U1, Me 210 A-2, Ju 88 P-1/P-2/P-3/P-4, Fw 190 F-2/F-3, Fw 190 G-3
- Bombers:
- Ju 86, Ju 87 A/B-1/R-1/D-1, Do 17 M, Do 17 Z-1, Do 215 B-4, He 111 P-1/P-2/P-4, He 111 H-1/H-2/H-4/H-11/H-20, Ju 188 E-1, Fw 200 C-3/C-4, Ju 287
- Premiums (All captured):
- Hurricane I, LaGG-3, Spitfire Mk I, MiG-3, P-39Q, Mustang Mk IA, P-51D, Blenheim IV, Pe-2, IL-4, B-17E, B-24D
- Ground:
- Stug III C, Stug III G (Late Config, without side skirts), Stug IV (sad!)
Source: [Development] Soviet Aircraft Release Tree - News - War Thunder
Source: Future of the Soviet aviation in War Thunder - News - War Thunder
Source: War Thunder Tanks Tech Trees - News - War Thunder
Vehicles still missing to this day:
- Fighters:
- Yak-7A, Yak-9D, Yak-9DD, I-153 (M-25), I-16 type 5/29
- Attackers:
- R-5Sh, Il-10M
- Bombers:
- SB-2M-100
- Premiums:
- Spitfire Mk Vb, A-20B/C Havoc
- Ground:
- Su-76 (Initial), T-40
Source: [Development] RAF release tree - News - War Thunder
Source: Future of the British aviation in War Thunder - News - War Thunder
Source: [Development][Development] The British ground vehicle tree - News - War Thunder
Vehicles still missing to this day:
- Fighters:
- Hurricane Mk IIa/IIc/IID, Spitfire Mk VII, Tempest Mk VI, Spitfire Mk 21, Vampire FB.6/FB.9, Fulmar Mk II, Sea Hurricane Mk IIC, Seafire Mk IB/IIB/IIC/Mk 45, Barracuda Mk II, Sea Fury Mk 10, Sea Hawk F.1, Welkin Mk I
- Attackers:
- Beaufighter Mk IF/IVF
- Bombers:
- Whitley B Mk V, Blenheim V, Beaufort Mk I, Mosquito B Mk IV, Manchester Mk I, Lancaster Mk II
- Premiums:
- P-400, Hellcat Mk I, Corsair Mk I, Mustang Mk I/II/III/IV/IVa, Boston Mk III, Mitchell Mk II/III, Fortress Mk IIA/III
- Ground:
*
Source: [Development] Japanese planes of War Thunder - News - War Thunder
Source: Future of the Japanese aviation in War Thunder - News - War Thunder
Source: [Development] Armoured vehicles of Japan - Initial Research Tree - News - War Thunder
Vehicles still missing to this day:
- Fighters:
- Ki-27 Ko, Ki-44-II Ko, Ki-44-III, Ki-61-II Ko, Ki-100-I Otsu, A5M1, A5M2 Ko/Otsu, A6M8, J2M3 Ko, N1K1-J Otsu/Hei, A7M3-J, J7W2, J1N1-C Kai, J1N1-S/Sa, Ki-102 Ko
- Attackers:
- Ki-51, A6M7
- Bombers:
- Ki-21-I Otsu, Ki-21-II Ko/Otsu, Ki-48-I Ko/Otsu/Hei, Ki-48-II Ko/Otsu (Standard production)/Hei, B5M1, B5N1, B7A1, D3A2, D4Y2 Ko/Kai/Kai-Ko, D4Y3, G4M2, G4M3, H6K2, H6K5, H8K1, G3M2
- Premiums:
* - Ground:
*
Again, these old tech trees should never be treated as ‘Gaijin promised us these,’ but rather as a snapshot of how their plans and ambitions evolved during the early years of development.
Even so, there are some notable absences that remain puzzling, such as:
- AJ-1
- Me 262 HG series
- Ki-51
- G3M
- Welkin
- Manchester
- Fulmar
- Ju 287
Obviously, the US in particular is missing many variants that barely add anything over the versions in the game; however, some variants like P-51B stand out as worthwhile additions because of their distinct characteristics. The P-51B, for example, carries less fuel and offers better flight performance than the P-51C. There are similar cases exist for Germany, Britain, and Japan. While the differences are subtle, those variants would still meaningfully expand the WWII lineup or variety of gameplay. Folders exist for that purpose to fold multiple variants of a single vehicle in one place.
The Ki-51 is a ground-attack aircraft, and the Ki-102 Ko is an interceptor. Additionally, the A6M7 can also be considered a ground-attack aircraft.
In Gajin, they probably consider Japanese CAS planes automatically equal to Kamikaze planes. Currently, there are only two Japanese CAS planes in the game: the Ki-109 and the Ki-102 Otsu. It’s funny that the Ki-109 was originally designed as an interceptor, only later becoming a CAS plane. The Ki-102 Otsu was originally a CAS plane, but since its introduction, it has been considered an interceptor in the game.
This is a very nice list of possible (not all) CAS aircraft for Japan (not my work, but that of a friend of mine).

