But we are not talking about the team, don’t change the narrative.
We are talking about the player vs player situation as the only situation we can adress the ‘team’ is when You are playing in a squad. Otherwise You are just put in a team of random people that all have different understanding of what ‘fun’ means to them and on what they want from battle.
CAS is unbalanced and anyone using it knows it. Trying to justify that someone after he dies can do something is just amusing. You know why? Because it only proves the unbalance between the units.
You were talking about what I can do as a player against a flanker and I have already said and compared it to the situation against a plane. As I have proved the difference You change Your narrative to ‘but muh team’.
If warthunder was a team-based game, then capping zone with teammates wouldn’t mean less SP for getting it, rather more.
The solution was that ULQ team mate flanked that tank and kill it, just like your going to say; " your team should spawn a SPAA or fighter and kill the CAS."
and around and around we go.
TO Mode is just about a bunch of players wanting to do “tank on tank” battle using ground tactics, cunning and skill to defeat another tanker one on one. Sure, you might get flanked, that’s tank battle, just as you might flank him. But at least he can’t come at your front./side or rear at 400Kph carrying a 1000lb bomb and even if you see him, it’s all over but the crying… Even if you’re lucking enough to destroy him with your top mount, he gets to fly into you releasing his bomb just before impact, end of story for you.
Everyone should just sit back, take a deep breath and really ask yourselves a simple question. All this debate when the answer to all the questions is simply GJ running a month test of a tank only mode. Flesh out the issues and then start asking “How do we fix that”? Is it fixable? Does anything need fixing?
In my opinion, I would estimate that the vast majority of those wanting a tank only mode, came to the game after tanks were implemented and never even bothered to learn how to fly properly and therefore do not or cannot take advantage of the use of planes in these “Combined Battles” and therefore have a strong prejudice towards planes. Many of us that have been here for a while started playing when it was only planes so … . we had a fair grasp on how to use planes, even or especially for ground targets, as compared to those that came after . . . just how it is. Players can come to the game now, go directly to tanks and play their way up to tier III, IV or V and never even touch a plane if they so choose. I do not recommend this, nor do I think it is in anyway useful, but . . . it is possible. I’m sure there are people that just play naval and never fly planes there either . . . just how it is. Any Poll, and prolly this one very much so, can be and are skewed. And the way they allow Polls to be made here, a great deal of the time the person making the poll has an “agenda” and it is very clear when you read the poll and the choices put in it what those are. The game makers have said they will not make a tanks only mode, many reasons are given here why it simply is not a logical step to take. Two main ones I see are: any additional “mode” would dilute the queues and extend queue times a great deal, this has always been something the game makers have been very firm about. Nothing that would make wait times longer has much of a chance to get into the game . . . period. Gamers are fickle, impatient beings . . so that is totally understandable. The other thing I see mentioned here is the use of SPAA, neutering an entire line of vehicles in a tech tree is just not going to happen as it is a bad move. Can they make the use of planes in “Combined Battles” more “equitable” for all? . . We can only hope. Today they made an attempt to do just that with a change to things in AB. As for RB, which seems to be a large contingent of this “Tank Only” crowd, all I can say is . . there are no markers, so that helps. But your biggest problem is not just the planes or how they are used/implemented. But it is the respawn point system as a whole, the lack of plane limits and/or duration of use . . . those two things seem to be the major issue to overcome for most players as far as I can tell. Hopefully they can rework some aspects of this part of the game so less players feel so “victimized” . . . but then again, that is a choice the players make and put upon themselves too . . . I just play the game I am given and the parts I do not like/enjoy . . . I do not play.
I wasn’t specifically talking to or about you, nothing personal, just observations/opinions/ideas. Prolly should not have made that a reply and maybe been better as another post to the thread in general . . .
I agree with you, especially regarding people who never touch planes, but that’s exactly why this discourse is happening in the first place. Some people don’t branch out, and honestly the way the game is presented to people they shouldn’t have that expectation. War Thunder is not an aircraft-centric game anymore. When the first search result self-describes the game as “Fight on Land, on Water and in the Air. Experience authentic Battles.”, people just aren’t going in with the expectations they’ll need to diversify their lineup.
Regarding queue times, idk. People wait for long periods of queue time to play other competitive games like Counter Strike. I think that with everything else this community has put up with, queue times wouldn’t be a huge issue, provided they didn’t massively increase.
I have a feeling most people wouldn’t migrate to a tank only mode anyway. The experienced people who have a solid tank and CAS lineup would stay in Ground RB, those who really are bothered by it would leave.
I still think the data shows though, that a large percentage of the community doesnt have any issues with CAS being in GRB, but it needs changes and i think the results are semi-biassed as people against CAS are more likely to come onto the forums and vote than those that have no issue with it.
I think the first steps should be to resolve the issues with SPAA first and then if that fails, try a 2 week event with a ground only mode to test it out.
I find it amusing how the CASvocates are so quick to scream “BIAS!” when the publicly available poll results aren’t what they want to see, yet also at the same time having zero credible evidence to prove there is any form of bias.
Pretty funny stuff.
What data ? Every time there’s a poll it always shows that more than 50% doesn’t want it or want it to change heavily and everytime the pro CAS go “oh no but wait those arent’ reflective of the community”. No one likes CAS, except for those who abuse it, deal with it.
Those who dont like it, will come onto the forums and complain about it. But those who do like it have no reason to come onto the forums
If it was the other way rouns, and CAS was too weak or SPAA to strong. Youd have more people coming onto the forums to vote the other way.
The data will always be inherrently biased.
If nothing else, that data is not a landslide. Its 50/50 split between those who want CAS in grb and those that dont. Are changes needed yes. But deleting CAS for ground modes will have far greater negative impacts