Would more SPAAs and better rewards make you play SPAAs?

I have had no struggle with the Leo 40/70 or R3 destroying or disabling tanks as of late. They have very good pen for their caliber (the Leo 40/70 has something like 95mm of pen, which is very good especially for the 40mm). In fact, I have achieved several nukes with these vehicles because of how capable they are (as well as the ZSU-57, it’s speed and fast fire rate is absurd). Also, the Leo 40/70 is not slow firing, it fires very fast for the kind of gun it is.

Overall, yes, high caliber slow firing SPAAGs are not necessarily ideal to have in game, HOWEVER they are playable and can serve a purpose.

Also, yes they may be weak to MGs, but it is simply a trade off for fast, decent penning guns and fast chassis. As with all tanks, their is a weakness.

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I like having the option of spawning SPAA, but I’ve found that if I’ve died in my first spawn tank, it’s a 50/50 if I will even see enough planes to warrant being “knocked out” for most of the fight waiting for aircraft that may never come. I’m no S tier player, but I do consider myself to be quite good at a lot of BR’s I play often, and letting my team die to tanks I could be killing is often just as bad as letting them die to a plane I might have otherwise shot. SPAA, for weal or woe, is balanced in this game for less experienced players who already died twice without doing much so they can get a little revenge with what SP they’ve still got and maybe get back in the fight. It’s not a vehicle type you’d typically play to carry the whole match except for the rare Falcon or Gepard killing spree.

It’s probably why I tend to say that there aren’t really any problems with CAS in the game right now aside from top tier, which I also give a pass since it is constantly changing with newer and newer tech being added. Most people who are spawning planes are coming in with one or two 1000lb/500kg bombs, getting one or two kills, then either dying to suicide or being shot down. They flush their own SP down the toilet half the time just to get a little revenge on somebody and then the problem is solved before you even need to really act. Meanwhile a strong tank in a good position at a full uptier could easily get 4-5 kills in the same time even with a mediocre player at the wheel.

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What mode are you playing? I play both AB & RB GF battles and CAS usually appears within in the first 2 minutes of the battle. This happens more so in RB but AB is not too far behind. Plenty of aircraft to engage and early as well.

As for the OP, yes WT needs more SPAA across all tiers and all nations. Also agree the rewards need to be buffed. I’d also give all SPAA vehicles the ability to scout enemies.

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I mean disabling isn’t usually an issue in terms of tacking out someone’s tracks, but whether or not you can take out someone’s barrel or their engine is very very hit or miss (pun not intended). I have only gotten kills on open-topped light tanks with the Leo, but have managed a few crits on mediums. The R3, however, I think I’ve only managed to kill open-topped light tanks/SPAA.

I mean I guess, but with the amount of correction you have to do because of its slow velocity round it’s not really enough.

Personally I think that if they are pennable (or just don’t have armor in front of the crews) by a 7.92mm or 12.7mm round a vehicle is going to be nearly unusable outside of scenarios where you’re shooting at a plane not focused on you. Essentially you just have to get lucky for them to have much use.

Yeah, top tier SPAA is mostly a joke when not only you have a Jets that can fly far beyone your radar and missile reach and can kill you easilly. And with CAS what you said with suicide bomb yeah, can be true…but then there are the CAS players (which i do myself) Drop bombs, strafe targets as much i can then then go back to rearm and if i can do that as much as i can i will do it.

This →

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The U.S or any other countries in that regard DO NOT HAVE a specific missile or bomb or smth that can out range the pantsir but improvments can be made for other nations that dont have that kind of spaa

I think there are weapons/missile with a greater range then pantsir…but then the problem is rendering. Im happy when i play CAS i see enemy tank at 4km like a small moving black dot

Yes the rendering is a problem but the only nation that has +20km missiles is USSR with the Kh 29 i believe and now in this update the Kh 38 too

Yeah. But we are here to discuss a SPAA…which has a similar problem to rendering and that is sound. Like im sorry but if there is a plane flying around the battle field under 1-2km from ground and i cannot or barely hear it also doesn’t help in playing SPAA

I use headphones, and I don’t really have to many issues listening to where CAS are coming from. There are times though where it’s difficult to determine if they are high or low, but I think that’s some weird Gaijin thing. I’ve also turned off speed of sound, as for me at least caused all kinds of issue.

It used to be horrible before with the sounds. With direction it got better. But yeah, same problem with guessing if they are high or low.

Of the nations that you listed, I would say that only Japan is in a worse state than the US SPAA-wise. I would hope Japan gets some sub-trees in the future to address this. The others are new minor nations mostly just missing top-tier missile SPAA (with the exception of Sweden, which was just added and is already fairly analogous to the US). However, at top tier one Ito, ADATS, or Pantsir is really all you need to have on your team.

The US has one of the largest gaps in the game, has only one mid-tier fast-firing high-velocity SPAA, which at 7.7 is pretty useless. It’s other SPAAs are pretty lackluster except for the ADATS which is decent.

I play SPAA because I truly enjoy the gameplay for it. I can take care of CAS as I have learned to aim properly in the past 2 months or 3. I used to purely play them as TDs and for those stat checkers, K/D ratio will look bad, but slightly was able to improve by getting more air kills…Playing as TD was fun but that never benefited my team as I was unable to kill heavies or some mediums. Mostly light or open top tanks and I ignored planes a lot of the times. I do believe reward increase won’t make players use them still, maybe a few but for most no. It will be helpful for those who do though as they can make some SL doing so.

Waiting for these Vehicles for Japan as they will be able to counter helis a lot better than ADATS/Rolands/Soviet 2S38 premium/Puma.

Spoiler

Close Combat Vehicle (CCV)
Middle range Multi Purpose Missile

Some few images of the many games below. Every match or most matches I come out with tank kills and air kills while most of the time my team have less tanks kills and 0 air kills which means they don’ bother fighting CAS. I never allow CAS to take over, or try to.

Spoiler



I only play SPAA when I’m out of SP .Most are garbage and rely on very bad flying .You are just fodder mostly advertising your position with skywards fire, you cant see considering you are in an open vehicle. Its a poor gameplay expertise mostly.

I actually prefer the German halftrack to the Wirbel at 3-4 I can see and I can hide behind what small amount of cover Gaijin left on the maps after the last joke updates.
So my point is I am willing to do SPAA if War Thunder can be bothered to make them fun to play.
I am in GRB for ground units mostly, that is where the ground-based kills are and the zones are taken to win and achieve BP tasks.

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Anyone who uses the Y, 6, 1 that calls out air target should put a marker on enemy planes and temporary reveal them on the map, it will help a little on repositioning for tanks especially top tier but not much.

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I think it does now something similar. When someone call outs air, on the compass that you have on top of your screen will appear a plane symbol in the way where someone marked the plane.

The marker should be bigger and some other colour than white which doesn’t show up very well against a bright sky.

Simple guide on how to fix SPAA:
Step 1) Remove all AP/HVAP shells from all SPAA in the game.
Step 2) Adjust BR accordingly.

Boom, now you can put overtiered SPAA’s on lower BR which effectively bridges the massive gaps some nations have without adding any new machines. AP rounds removal would also make sure that players would stop abusing their brrtmobiles against tanks and focus their eyesight towards the skies instead.

Downside: Leopard I 40/70, R3, Praga, BTR, Falcon would stop genociding enemy teams, but that’s a sacrifice I am willing to take.

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Was the French DCA not shifted heavily in BR because it was so effective as a tank killer?

As a result, France lost its SPAA in the 3-4 range which the DCA was specifically made by the Devs to fill?

Kind of shows how little the Devs think before they act and how they bow to computer stats rather than the humans who play this game.I mean do they even play themselves? I do wonder.

A real Duh !! moment for Gaijin, they are having too many of those lately :)

As you suggest, why did they not simply remove the AP from the 3.7 version or make two versions, one with no AP at 3.7 and one with SP at 5BR and give France double SPAA cover at two BRs?

They could do the same with the Italian AA and give it more ammo and raise its BR and double up for Italy.

Overall Gaijin don’t show an interest in SPAA. Its not sexy and its not a cash maker.