Not sure if this is just a masterful display of sarcasm or you genuinely believe this? That’s some seriously energetic mental gymnastics on display. Leaving aside alternate realities…
The whole ‘good players vs overtuned nations’ debate could be easily settled if this data was available - even in a simple form. Thunderskill and the WR heatmaps are a small sample (although personally I think it is reasonably accurate).
The way I see it - the ONLY people desperate to not have this information in the public domain are those who are similarly desperate to tell us that RU-winrates at Top Tier are perfectly fine and that basically, every player of every other nation needs to git gud. Read into that what you will…
Now if you don’t mind - I’m going to get back to the joys of ARB.
Thunderskill is useless, and the “most” credible people that use Thunderskill talk about player & team skill and don’t mention vehicles at all.
I don’t want winrates out cause I like playing any nation I want at 11.7 without fear of mass manipulation by squadrons.
it’s not, only that many of the claims aren’t backed up by the data due top issues with the survey not being a census or random, though after a point it doesn’t matter considering what we know of how the Matchmaker is intended to work so with enough data the law of large numbers works in the conclusions favor.
Various game modes and brackets are completely broken by a competent 4 stack anyway. If the supposed skill shift was at all significant to any serious degree the Matchmaker should automatically account for that without modification.
And if the Matchmaker wasn’t enough, there are more than enough levers for Gaijin to lean on (e.g. armor arrays, ammo, stores, reload, traction, bugs, mechanics, SP cost, etc.) to restore balance by making each nation competitive.
Sure it might suck while things adjusted but we would likely be better off afterwards. The biggest issue is that things are balanced around the average player, not the median or some specific cumulative position that they surely have access to (e.g. 65% percentile ).
What? That doesn’t make any sense, nothing would need to change as the solution is already implemented. The response would simply be automatically handled by the Matchmaker accommodating them by sorting the exploiters into progressively worse teams (other methods this is accomplished by are, player count disparity between the teams, map / spawn selection. It’s not solely based on cumulative ELO rating) sufficiently often to drop there stats so they return to where they should be.
I would like to know more about data scraping in WT for reasons that have nothing to do with Russian bias, and I’m honestly incredibly surprised that the sort of questions I ask myself are not more common among other players. For example: who’s played the most matches with X vehicles? Who has the best stats with them? That would allow you to set yourself competitive benchmarks to try and match. It would also allow you to reach out to very good players and ask them tips and tricks about a particular vehicle. Unfortunately our extremely generic leaderboard doesn’t really allow for that level of granularity, and Thunderskill is useless for global data, which leaves us with nothing in this regard.
I mean, you’d honestly think it would be in Gaijin’s interest to provide this information too, records set by great players etc, to motivate people to play and become better at the game.
‘I mean, you’d honestly think it would be in Gaijin’s interest to provide this information too, records set by great players etc, to motivate people to play and become better at the game.’
Hence the topic - why is Gaijin so reluctant to make this information public? Why are the RU-Top Tier crowd so eager to avoid it too (is a more interesting question)?
To you, maybe, not really to me. I don’t play top tier, so personally, don’t have a dog in this fight, and not gonna weigh in on the subject, since I’m not qualified to comment either way.
I just find it weird that a game as complex as this one, where numbers crunching (about pen, and angles, and reload times etc) is so important, offers so little in the way of player-accessible statistics. It makes it much harder to estimate just how much progress you’re making with a vehicle (if any).
Very late reply, but I think the question answers itself.
Russia has been dominating in high tier ground for around 3.5 years at this point, and for most of the same time, it’s been the best Air nation at high tier the majority of the time, and if not best, 2nd best. Albeit the balance is much better than it was in top tier air as of this patch if minor nations are ignored.
Thunderskill based data isn’t the full picture, but having over 1,000,000 high tier games logged in each game mode, which are infulenced by players who are not entered into the site’s database is a data pool that’s large enough to draw from to make the inference that Russia at top tier makes up 60%, of the playerbase at that tier, has the highest winrate, and other nation’s winrates are directly proportional to how often they are paired with Russia in a top tier ground game.
The only reason to not share information is if they have something to hide, it’s pretty blatant the balance is heavily skewed in places, and that Gaijin does not follow the statistics like they pretend they do.
In air that’s mostly true, however in ground that is not the case in the majority of matches, although if Gaijin would like to remedy the issue of nation imbalance by bringing the air rb style of mirror matches for all games, or bring the arcade matchmaker to rb, I wouldn’t be opposed, it’s already been great for air rb balance.
For the topic: the more data available, the merrier and better it´ll be for a healthy game and the discussion about. There´s no harm in showing numbers.