How do you improve if no one uses the map positions, tactics and mannerisms learned by watching, and dying to experienced players using said factors to do well, mimicry is the key to improving in war thunder, and that’s only possibly by either fighting good players, or watching tedious amounts of content creators.
Furthermore, SBMM will breed a new generation of players who don’t have the technical or logical understanding of gameplay mechanics and maps that allowsfor good players to exceed.
If the issue is new players dying to better ones, then the fix is encouraging them to learn from their mistakes, not mash their head agaimst a wall in skill brackets for marginal improvement
Which takes the focus off of grinding, and placing it onto advancing a rank system, which in the currently asymmetrical nature of war thunder vehicles, simply doesn’t work
You gradually learn the game and grind while being put against better opponents, this system is much better than mixing players who won’t learn from an experience when they just get destroyed by someone and can’t comprehend how.
Crazy idea: Maybe the game should do a better job at teaching the mechanics of each rank and offer a way to learn vehicles and mechanics thats not a lifeless shooting range.
Also right now playing smart is barely rewarding in ground rb. Holding positions and generally trying not to die brings way less rp than going in, getting a cap and a kill and hopping in the next game thanks to how stupid rewards are
Yes, a complicated system of functionalities which balances the game how gaijin wants it to be. Balancing of game play or combat performance are player expectations - just a fraction of players are aware of that a “fair” game play is not a target for game devs as this reduces the demand for premium products.
And gaijin worked with balancing via repair cost until May 2023.
Yes - and 30k was rather cheap. The G 56 and the Ta 152 C-3 were above 50k.
What most people tend to forget was that for most of these aircraft you needed 2 kills in case of a win and 3 kills in case of defeat just to compensate your repair cost in case you got shot down.
Low skill players had a clear incentive to improve - as otherwise they could not afford to fly a high rirsk / high reward plane.
These 2 topics are not related.
The removal / significant reduction of repair cost was imho a clear concession towards the players with low IQs - most guys were not smart enough to understand how the game works.
The backlash was caused by gaijin beeing greedy like hell as progress was artificially hampered by a rather bad player economy AND often ridiculous high repair cost.
Interesting, Ill bookmark it and come back to it when it’s not 3am and I’m sober, I like the idea but I need to go through it with a bit more thought then I can manage right now
Instead of making the game itself more newbie-friendly, with no surpirse @TIGER_TANK_1 comes with another great idea of making the game more predatory as possible, as if it isn’t already, just make it worse.
Ahh, what memories when players generally played well. I’ve just played six games, and I fully understand One Dead Leave. You could even go a bit further, like killing an enemy and holding down the J key for 3 seconds, and then continuing the game.
It really puts you off playing, thanks Gaijin.