Would bringing back repair costs fix the unskilled player problem?

If “proper” balance means turning every match into more of a COD style sweatfest, then I’d delete the game, at least there is a semblance of casuality currently

So it is better that new and not experienced players are put against people who know the game?

Nothing really changes, game just gets better for everyone with SBMM

Yeah. Because Strv 121, which cost 25,000 SL to repair back then, was soooo OP compared to the 6,000 SL Leopard 2A4 despite being, uuuuuh… exactly identical.

“Statistic-based repair cost ‘balancing’” was one of the worst aspects of War Thunder and it took the community great efforts and struggle to get rid of it. I never thought I would see someone advocate to bring them back…

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If you never fight those better than you, then you never improve, SBMM systems are infamously shit, and it should never even be considered for war thunder

SBMM allows You to improve by balancing teams in a way that You can get better and not fight someone that You don’t have a chance against.

This is for sim (it has a unique BR and spawn cost system) but wink wink nudge nudge

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That’s simply not true, alongside the fact that war thunder has too many factors affecting performance, and the grinding aspect that both don’t function in a SBMM enviroment, once again, sounds good on paper, but hideously unfair in practice

Please, explain how.

With grind aspect, SBMM would be much better for players as again they wouldn’t face much more experienced players that are more likely to have fully spaded vehicles.

tiger tank with another awful take as always

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How do you improve if no one uses the map positions, tactics and mannerisms learned by watching, and dying to experienced players using said factors to do well, mimicry is the key to improving in war thunder, and that’s only possibly by either fighting good players, or watching tedious amounts of content creators.

Furthermore, SBMM will breed a new generation of players who don’t have the technical or logical understanding of gameplay mechanics and maps that allowsfor good players to exceed.

If the issue is new players dying to better ones, then the fix is encouraging them to learn from their mistakes, not mash their head agaimst a wall in skill brackets for marginal improvement

You improve by climbing the rank and getting put against stronger opponents as You gradually learn the game.

I belive You forgot that part of SBMM is being put against better players when You improve

Which takes the focus off of grinding, and placing it onto advancing a rank system, which in the currently asymmetrical nature of war thunder vehicles, simply doesn’t work

It doesn’t take it away from grinding.

You gradually learn the game and grind while being put against better opponents, this system is much better than mixing players who won’t learn from an experience when they just get destroyed by someone and can’t comprehend how.

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On paper, however in practice that will not occur, I guarantee you

Elaborate maybe?

Crazy idea: Maybe the game should do a better job at teaching the mechanics of each rank and offer a way to learn vehicles and mechanics thats not a lifeless shooting range.
Also right now playing smart is barely rewarding in ground rb. Holding positions and generally trying not to die brings way less rp than going in, getting a cap and a kill and hopping in the next game thanks to how stupid rewards are

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I’ve been elaborating the last 5 messages, however my points seem to be bouncing off your skull 🤷‍♂️

Sorry but the only thing You have said is “trust me bro it wouldn’t work like that” without any real explanation as I have said why it would work.

Yes, a complicated system of functionalities which balances the game how gaijin wants it to be. Balancing of game play or combat performance are player expectations - just a fraction of players are aware of that a “fair” game play is not a target for game devs as this reduces the demand for premium products.

And gaijin worked with balancing via repair cost until May 2023.

Yes - and 30k was rather cheap. The G 56 and the Ta 152 C-3 were above 50k.

What most people tend to forget was that for most of these aircraft you needed 2 kills in case of a win and 3 kills in case of defeat just to compensate your repair cost in case you got shot down.

Low skill players had a clear incentive to improve - as otherwise they could not afford to fly a high rirsk / high reward plane.

These 2 topics are not related.

The removal / significant reduction of repair cost was imho a clear concession towards the players with low IQs - most guys were not smart enough to understand how the game works.

The backlash was caused by gaijin beeing greedy like hell as progress was artificially hampered by a rather bad player economy AND often ridiculous high repair cost.

They could just make best 3 players of enemy team to be rewarded like a normal guy in winning team and everything would work great.

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