Would a nuclear thunder ground version be good?

I would like to have a Heroes and Generals-like world war mode where I can suddenly join a match of “200 paratroopers vs an entire german army” match that someone made by sending 200 paratroopers to capture enemy’s capital point on world war map.

Or 500 tanks vs 2 recon squads. Or normal stuff like 1500 infantry vs tanks and planes but no infantry because german general just sent his infantry out of the city for some reason.

It could be even made with ships in mind. The true joint combat mode…

Up to gaijin, but not on the scale of even the biggest GRB maps we have now… maybe fulda if you added about 2-4km of playable space on each side

Wait for the actual infantry mode to come out first

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I still think a proper combined arms mode is still a ways off the horizon tbh

8km x 8km tank space? That’s still way too small to “force” planes to get into the range of anti air.

largest maps in grb are like 3200m and they can be pretty big until top tier where they are still barely out of point blank ranges.

a 10kmX10km would maybe fit this. but its going to be totally dominated by fast ratty scout cars as they can capture objectives minutes before any tank could

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Simply enforce a map border, there are so many easy solutions to maintain this a core concept of the mode, because without it there is no real incentive for doing well or a strategic way to end the match…

They can add AI controlled manpads for all I care, but maintaining the nuke jet and getting rid of CAS aircraft are both fundamentals to MY vision of ground RB EC

Idk, with HnG-like world war mode it could be possible. Someone sent ships to defend a point near a sea. And the battle will be on novorossiysk or normandy maps. Of even falklands map. So we have like 5 maps for that activity, which is even more than HnG had for “capture the city” activity (it had just 2)

as you guys may or may not know the tsar bomb that was the biggest tested nuke shatter glass of houses 560 miles away and the air wave of tsar bomb circled earth 3 times making the airwaves in game overwhelmingly weak then what they should be how can I fly thru a nuke mushroom that just dropped it has 0 effects to my plane

Ships would require the maps to be built around an ocean enviroment, which isn’t optimal but can obviously occur for some maps

Average WT map border situation:
image

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As @ScimitarsCurse said, an Nuclear Thunder à la Enduring Confrontation for ground would be very good however there will be need some caviats. To include nuclear weaponry in my opinion would require layers of task to be done first for example secure a sector, destroy major enemy base, secure and advance behind enemy lines, etc. It’s a distant dream I doubt that it will be ever done; but there are similar examples of existing suggestion post for something similar for ground battles enduring confrontation mode.

If for example Gaijin starts working on this mode tomorrow, in my opinion settling a PvE environment first to test improvements on the AI behaviour would be the first task, then move to a PvPvE and then you work on the whole dynamic of task to escalate to use nuclear weaponry. Take the game Nuclear Option as example, althought there are no clear tasks destroying key enemy assets helps a lot to use nuclear weapons like bombs though they’re not obligatory to finish a mission in that game, neither it should be in this ‘Nuclear Thunder: Ground Forces’ concept.

Instead it should focus more on team play, something lacking in War Thunder by dividing the players and allied AI-controlled vehicles in different active tasks like air defense, air support, artillery defense, supply transport, frontline engagement with tanks, infantry fighting vehicles, etc. For that obviously rewards would be need to be fair for all—which I doubt they (Gaijin) will ever do given their management of rewards for ground and air scores in Nuclear Escalation mode since its introduction are terrible for a proper Enduring Confrontation mode, Gaijin doesn’t seems like to see people winning big by doing equally big.

Not an EC map is it, nor is that a map border for aircraft 🤨

Nah, they don’t require. They will be used as player-controlled spaa/artillery. Ships don’t need to have actual points of interest and something like that, in HnG world war-like mode they just help the ground forces.

For a tank-only mode that would be too big, for a mode with nukes it would be too small.

I really don’t think proper EC for tanks would work nearly as well as it does for planes and ships.

It’s better to just bring back the World War mode.

you guys want a war thunder MMO???

My B, they would just expand this map to the left.
image

(i would love for both sinai maps to become one largerr map with 5 cap points btw)

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Well I have no idea what you’re referencing, and all but the most modern ships (equipped with long range cruise missiles) need to be within some reasonable distance to the shoreline for ordinance to realistically be usable, so for that you need the map to be near an ocean

Expand it to the left? You love flat maps, don’t you?

Yeah i think stuff like Sinai, Fulda, El Almein, etc will be the sort of maps that get an EC expansion, if not an entirely new map dedicated for it