There is a whole line of specialised vehicles in every ground tech tree for this what
having nuclear bombers kinda just ruins the idea of an EC style mode for ground.
unless it was artillery with nuclear shells, but we then reach the “nukes are far too large in destruction for ground battles” pitfall
Escalation ground mode should include infantry as Air mode should include helicopters. Change my mind.
Which ones?
Like, seriously, you have to make up new gamerules for there to not be a need to involve planes to defend against attacker planes
Doesn’t the shell for the Atomic Cannon have like 15kt yield?
What part of dodging SPAA/SAMs in your nuke jet to get behind enemy lines is so repulsive to you lot, my suggestion involves the least interaction between a tank player and someone using their killstreak in order not to impede on the ground gameplay while still offering an interesting reward for doing well…
Spawning in some howitzer, pressing a button to fire a nuke shell and going back to a tank sounds incredibly boring
currently the nuke wind blast after dropping doesnt do anything but that is actually the most dangerous part of a nuke NOT the radiation NOT big mushroom
Was an example of a 5KT nuclear blast. thats a few square miles made unplayable, basically fields of poland size area made unusable from radiation.
is this better? I dont understand why where i used as the location for a scale matters
I’m joking it doesn’t matter …
I think the concept of a supergame works, aka instead of a single short objective, multiple tasks and objectives needed to perform, but i think that would just be Infantry supermatch - a match lasting even hours where you can play infantry, air and tanks to win against another team, kinda like battlefield (I think, i played it a total of 3 times)
Hell even Naval.
I for once think it should refreash monthly, a month lasting battle where anyone can play anything and join at any point, it will be hard to balance but a monthly refreash can let you play through multiple BRs, for example september would be 6.7 and then november 12.7 and then october 4.3 and so on.
Are SPAA just not in your game at all then?
Listen to yourself, “how will you defend against the jet”… with the dedicated anti air mate
Skill issue then
in that case even the ground sim version of el alemein which is massive would be unusable
Yes, it’s a land-based mode, but in land-based mode there are also airstrips for airplanes outside the map.
???
What do you mean “skill issue”?
What the hell is a SPAA/SAM going to do against a plane that doesn’t have to show itself or enter anti air range?
If we are operating on the basis that ground EC will be one big frontline with AI targets and stuff to capture, and you force the plane to fly over it… then that’s on the SPAA player to be self aware and shoot them down
Literally up to their skill level and positioning
pray its not an IRIS-T where Mpath doesnt matter
How big of a map do you expect this potential mode to use?
128x128?
Are you aware how much distance that is to cross using tanks?
It would also be great for more casual playing

