Worthless teams

The “team” play is just horrible! most of the teams are made up of low lvl players who have NO clue how to play, thanks to premium buy in! c’mon gajn the game is over 10 years old already! figure your stuff out!!!

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They need to make the game easier so in game performance is not distributed too top-heavy.

That way, “clickbait” teams won’t be a issue.

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Looks like somebody got mad and reported my post 😂

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This game was never team based to begin with. It’s just everyone doing their own thing to grind out the next vehicle.

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News to me, I find teams all the time…

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This is the objectively worst solution to this problem.

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what do YOU suggest

The game is already very easy, catering to bad players is not the way to design a game.

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It is, especially when teams are “globalized” already these days with copypasta vehicles.

There’s just no asymmetrical solutions to help a certain nation without affecting others too much.

For example, nerfing T-80 series would affect Sweden, USSR, China negatively.

Adding new CAS options to one nation would also negatively affect others, leading to power creep.

Nations are too copypasta’d for “national” specific balance changes to be effective or risk-free.

The solution is to make player’s vehicle matter less, their skill level and knowledge matter less as well. That way, every team will be more equal, and thus, solves the infamous “clickbait teams bad” problem.

For example, in MW3 (old version) of call of duty series, there were death “kill” streak; perhaps, drones can be given to the losing team for free (without the need to respawn a tank) to compensate. Less spawncampy maps etc.

I don’t think what you are proposing is possible, to make vehicles, skills and knowledge of the game matter less is to completely undermine the point of War Thunder.

I also think many players are missing the point. War Thunder battles aren’t meant to be evenly matched, they’re meant to be quick and decisive. To use your shooter analogy, war thunder is more like counter strike than Modern Warfare, wherein players are progressively eliminated from the battle and the game quickly becomes one sided.

If war thunder had any interest in long battles that were evenly matched with the tide of battle swinging back and forth between as each team rallied and regrouped after a set back, War Thunder would have a Battlefield Style ticked system, where players could spawn indefinitely until they exhausted the tickets or the match timer ran out.

Just because the game isn’t giving you what you want doesn’t mean it’s broken

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Complaint about too difficult seems to be going everywhere with you.

Imagine having a worse time than a 0.8 KD player. Contrary, I feel the game has been made too easy.

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Same, every other match you see a very reactive team. Though, I have to admit, playtime after “schools out” the teams do generally degrade a bunch. This is for EU and NA servers. Personally I have found the best organization in teams is usually round 8AM UTC. Least toxic chats as well.

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Yea, school holidays… The bane of any online gaming xD

You’ve always got to put out the positivity to urge the team to do better :)

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Another fool, War Thunder, at the current state is far from a team-based game, keep this in mind, look for you own profit, the teamwork is optional.

Your team isn’t researching the vehicles for you either giving you Silver Lions.

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CS is too hard for silvers make it easier
DOTA is too hard for heralds make it easier
Tarkov is too hard for newbies make it easier
Rust is too hard for noobs make it easier
LoL is too hard for bronze players make it easier

Nah dude it’s the worst possible solution.

Repeating my self in a 3rd post if not more… ranked gameplay would solve lot’s of problems and to counter some crying dudes leave the GRD non ranked as well simple solution with top g’s playin on their own lvl making it fair and players who just want to chill and newbies would not mix with them…

Balance of teams= solved
more fun gameplay for all=solved

Wrong. I love this game, I care about it, so I make posts about it.

Haha, school holidays are just about the only time I get these days to play for over an hour in one session, but I still do fairly well.

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You see whats the difference? These games have skill based matchmaking. There is no need to equalize things.

Ironically, I see Gaijin pushing “esports” to war thunder a lot, but it lacks esports features like removal of crew skills and SBMM.

I do not support SBMM, but I think losing teams should be given free drones (which are not very potential, considering even an Aim-7F can swat them out of sky easily). 1 minute of a scouting drone, and 2 minutes of a UAV drone (that can be controlled from the tank) would make balancing better, depending how hard the team is losing.