From the example above (with players info) i can easily guess that most players would simply not believe it :)
But yes…i would like to have official info (or at least a log) on the match BRs i play (for instance) and so on…
I actually believe that official info would help eliminate many errors…i assume it would not be possible to say things like “i am fully uptiered 90% of the mathes”.
I can honestly say for 6.0 britian out of 100 matchies. It was 70% uptier and 20% full uptier. I do believe these data charts to be pretty reliable and independent
You have to be realistic, the game ends at Br 6.7, from then on the game is garbage in which the game decides whether you kill or die, that’s why the win rate no longer matters much.
USA / Russian average tankist - “i’m in best tank in the world”
→ minor nation average players:
“My tanks is wrongly modeled so i should use everything i can to beat them up: learning weakspot/angles/aiming at long range without the Laser rangefinder ect.”
And here’s the results
Minor Nation on top
Russia
USA
Then comes the BR Balance update →
all US/Russian vehicules goes down in BR, or don’t go up when having good results.
All minor nations vehicules goes up or stay at same BR when having bad results.
This^^ sounds ok, plausible and in line with the numbers i see myself.
What i believe to be counter productive is wild exaggeration… which leads to dismissal of said exaggeration:)
Saying russian bias exists in the entire game (and implying that every smart person sees it) is an obvious exaggeration (not backed by numeric data) not to mention pretentious, and in fact may cloud the discussions about Russian vehicles that are indeed overpowered…like eventually the BVM.
I personally believe that a smaller (0.7?) spread could work and should be tested…but it is hard to be taken seriously if a lot of players cry out loud that the game is unplayable, every game is an uptier and every vehicle is overpowered, when anyone “reasonable” that sees the games and numbers knows it isnt…
(I may be wrong in lots of things…but then prove it…or at least discuss it…just saying “because i say so” is not proof and actually makes it easier to dismiss the argument)
Damn straight and when those clowns doing bad, they keep buff them despite don’t even need it.
Leclerc best example that doesn’t get reload down to five sec, but Abrams do.
I believe there is a simple fix that will fix the uptier issue and the ODL issue
Purchased premiums get the whole none premium rank with
Remove uptier from match maker, more balanced matchies
Gaijin to give nations that can not field a complete line up more units, 1 light tank, 1 medium tank, 1 heavy or tank destroyer, 1 spaa, 1 aircraft all with in 0.3 BR, even if it means inporting
Min 5 in a line up and max 3 spawns per match, rank 1 maybe excluded, this will keep matchies fast
Guys…you can’t call “misleading” the stats you dont like and then call “proof” those you do like.
That’s not what is happening, that’s just what you make out of it. Statistics are meaningless without context, something Gaijin likes to leave out whenever they talk about numbers.
odd to choose them in order to validate your points and then disregard them when they dont fit the opinion. This is not politics :)
Again that is your conclusion, the reality is that there is a significant difference between comparing the most and the least popular nations, there is no 1 to 1 comparison between this.
Of course Gaijin refuses to acknowledge this as well, can’t wait for the A6M5 to get uptiered again next time or any vehicle played by 5 players be treated equally to one played by 50.000, surely that’s fine.
but i also have seen “Jumbo” and “King Tiger” bias…as well as “Zis5” bias…just saying that i see no particular RUSSIAN bias in the game AS A WHOLE.
They tend to rotate in and out, I don’t remember when the KT had that ‘bias’ but I doubt it lasted almost 3 years straight, and currently the Tiger ll sits at 39% and 46% winrates.
Not what I expected in many ways. No evidence of Russian bias and underinvested ,smaller nations doing well.
What is the fact that small nations are doing well (looking at China and Japan) and USA doing badly at top tier related to do you suppose? Clichés indicate intelligence and cheating, but can we do any better in working out why the USA perform so badly at top tier?
Smaller nations have almost no impact on the winrates, they just switch sides constantly and win or suffer depending on who they are matched with.
Minor nations can just play a few games with USA and lose and then a few games with Sweden at top tier and win to get an average 50% despite not being able to do anything.
As @Miragen said raw statistics like this aren’t even relevant. Winrate shouldn’t even be used to decide which vehicles must be nerfed or buffed (at least if it isn’t played by enough players).
Here are both the Winrate and Number of games made by each countries, we can clearly see that minor nations aren’t played by many players and their statistics are consequently biased.
So firstlt the number of people are faking the stats but on top of that, new players (and inexperimented tend to play bigger nations) resulting in bad stats for those nations whereas most of the small trees enjoyer are experimented players.
Honestly i dont really know the solution…winrate at least uses some sort of feedback, but would not work at all in arcade, so i doubt it is what Gaijin is using. Kill ratios or some more complex metric might be better…but TBH i dont really know, would have to test different systems…hopefully someone is getting paid for it.
I am a bit sceptical of “manual” systems…players don’t agree between themselves…there are many occurrences where some are “completely” sure of two fundamentally opposing views, particularly when talking about vehicles of different nations. And goes without saying that devs doing manual only changes will probably not be accepted well…
Some hybrid system might work, but devs said somewhere it would be “work intensive” and not lead to more acceptance anyway…