Outranged and worse radars by far in every single bracket since the f14 was released 2+ years ago. Every single time I climb I’m just reminded that I’m not allowed to.
Aim120 completely shuts you down from ever dreaming of climbing because you WILL go on the defensive before you are able to do anything. R27ER is great, but its not the top missle anymore and you will be facing ARH every single game in any of carriers even yak141 even in a full downtier. R24R is better than the sparrows, but now our MTI mode doesn’t work above 2km, we cant sweep or change angle, and having to fight F4S every match with PD radar 6 sparrows and 20km HMD … why climb.
I know that R77 has about 1/4th the range that aim 120 does.
I know that because I can get launched on much MUCH farther away from that when im forced to go defensive well before I can fire off any of my missles, that I might as well just be on the deck to begin with.
Giving americans the altitude advantage every single match sure is fun.
It’s true though, the only counterplay top tier Russia air has is to mask with terrain, use mountains to defeat the 2-4 F15C launched AMRAAMs coming at you off rip, and otherwise hide the first 1/4th of the battle and try to play on the flank once the spam has subsided.
The AIM-120 doesn’t allow a lot of other ARH carriers the opportunity to play the same way as the AIM carriers can.
It gets old playing against the “climb and launch your missiles, go back and get more hurrdurr” players.
People are also probably going to think this is a Russia sucks at top tier kinda thing, and while thats sort of true (im terrible and im positive somehow in the su27sm and also played hundreds of matches in it and still enjoy it), its more about American jets (not just America) having control of the skies and altitude every match and the advantage that brings.
Fox3 launches from angles that are above you are much harder to defend against than ones from the deck up to like 3/4km because terrain masking because harder, and multipathing alone is no longer a possibility as those high downward angle launches into people close to the deck will splash and crit/kill you half the time.
I get that this was the case before the F14 was introduced in the inverse in Russia’s favor with them controlling high alt w/ r27r/er, but that was also a time where the multipath was 100m, and the aforementioned spiel about high altitude launches onto low flying planes didn’t exist as you could multipath farther from the ground avoid splash and avoid being locked altogether without much trouble.
That difference in missiles isn’t an advantage for one side. It only requires a different playstyle.
Maybe it could be in a 1vs1, but not in 16vs16.
Sure, you have to go defensive, but the attacker gains no advantage because 1. he looses one missile, 2. he is blind to all the other enemies as long as his missile is out of self guiding distance.
So as long as your team survive these long range shots, the US team can’t gain any advantage. Quite the contrary, they loose one missile after another, and at the moment they are close enough to your team, they are done, because in the sky they can’t counter with multipathing.
And at short range every plane with R73 has the advantage.
Plus Russia is the only nation with long range ir missiles and the only one with true relocking option their radar missiles.
I had not a single death to a longe range AMRAAM shot. But many of the shooters died to my team.
On paper or in sim or real life thats nice. In WT there is an imaginary timer in ARB that starts ticking down on both teams as they begin to die and an advantage swings hard in the favor of one.
Spending time doing nothing, getting nothing accomplished but wasting 1 of 8 missles on an F15 is a terrible posistion to be in, because you might have just wasted 30+ seconds and map posistion you wasted climbing for no other reason, and in that time 3 players on your team just evaporated and you might of missed some easy kills yourself.
You have to be aggressive and get stuff done early, or what happens is you team mops up and its you coming back to the fight after going defensive to a 7v3 and its a race to find those 3 players left. Or you are on the other side of things and its 7 players chasing after you since you are one of the only targets/RP pinatas left.
I’ve been watching defyn a lot recently, and even in his prop videos he expresses how important it is to get stuff done early or you will find yourself in a losing match.
The reason for that is not YOU going defensive and “waste” time, the reason are the bunch of unskilled players. Sure, if both sides fly straight in without any tactic at all, the advantage is every single time on the US side.
So you have to make a decision: Rush in with your team and die or play with tactic, hope their are some more with tactic and have a nice battle. In top tier you can’t win on your own. Neither does DEFYN. He only said, don’t play TOO passive and take a risk. He never said, rush in.
Well have you been playing much top tier recently? Thats exactly what happens. 80% of one team will be gone 2 minutes after the first merge, you can’t even take the time to flank without being punished for it because of that, let alone try to climb in a Russian jet just to bleed a few missiles out of the enemy team at the cost of position and time.
I think there’s a lot of truth in that USSR fighters at top tier are underpowered/unrealistic. There’s plenty of soft nerfs - limitations imposed by the flight instructor, drag baby drag, R77 instead of the production R77-1 (which is more or less on par with the 120), grid fin transsonic drag being left unmodeled, radar sweeping being slow and taking 2-3 sweeps to return a target, DL channel limitations (though lets be honest, no one is even using DL for the R77 due to range limitations). And when you go to ground, sure Russia has some good ATGMs, but lacks the other ingredients that some of the planes could receive that other nations have, namely thermal pods.
I agree, the top - down shots are deadily, and something russian top tier jets just have to contend with. What I can’t wrap my head around is, while the SU27SM is gimped in every aspect, why can’t it’s FM at least be realistic? It barely will even make use of it in ARB BVR gameplay, so can it even be called a balancing factor?
I just can’t even be bothered with the arguments of Russian bias anymore. It really comes down to KH38 and Pantsir, while all the downsides of the USSR tree are blatantly ignored.
I’ve been trying to play around with full real controls in ARB and its just really annoying. There no keybind to swap between mouse aim and full real, so you have to cycle through all the control schemes to get to the one you want then again to back out instead of just in and out.
Secondly you can’t use the simplified joystick, because it has built in limitations that are so severe an aileron roll is impossible with it, which means you use standard, which is inverted comapred to mouse aim controls. And of course just like the annoying toggle and no keybind, we can only turn on invert Y axis for ALL control schemes at once and not for each.
All that headache just to get the most out of your plane when they could just have a “turn off instructor” keybind, you wouldnt even need to leave mouse aim.
I can’t feel any change to the time before AMRAAMs.
But same talk again, the reason for that is not the difference in plane performance, the reason for that is the “rush in” tactic fits US planes better. And my experience is, if my russian team let them rush into empty water, we win. If they rush in too, we loose.
This problem is all over the place in ARB. And it becomes worse.
Do people only remember the current meta, before the fox 3 update the R27er was the best bvr missile in the game even better than the aim 54. i swear after years of having the best brv missile in the game Russian players get outranged once and forget they had the advantage for like 2 years strait.
If you read the thread I did cover that, and you forget we had 100m multipath during that era. Russia has been in the position since f14 was released (2+ years). Yes missile for missile its better than the pheonix, but you aren’t climbing into f14 spam (ARB isn’t 1v1 like DCS or sim can be) and keeping your SARH/nose pointed at a plane without eating an ARH even if its a giant brick like the aim54. If you go into a notch or dive to defend you lose all your offensive capability. ARH launchers don’t have this problem.
well for 1 going vs f14 in my su27 was always an easy 1v1 cause even if the phoenix was fox 3 the r27er would get there so much sooner that it didn’t really matter you could aslo notch loose lock then re-lock with the r27er something no other sarh could do at the time so iv never found climbing in the su27 to be even a little hard in fact the meta was f15s and f16s sticking to the deck and hoping for the best anyway since f14 spam wasn’t really a thing at top tier to begin with.