Neat. Do these games allow all of their characters/load outs to face each other?
Until you win like twice then get thrown to the sweatiest, most no-life realm of mm.
Neat. Do these games allow all of their characters/load outs to face each other?
Until you win like twice then get thrown to the sweatiest, most no-life realm of mm.
The point of sbmm is to make sweats face sweats, and noobs face noobs. Not perfect but the idea is to prevent unfair matchmaking.
It does not work that way in my experience. I play like 2-3 okay matches than i get thrown to a bunch of try hards and get stomped for a few matches before i am finally allowed to have a decent match.
Facing someone more skilled than you isnt “unfair”…
THe system should balance by general stats then.
Do you realize that an individual stats doesnt represent it’s skill?
General stats?
How will that work in a game like this?
We have dozens separate mms with many mingling as well. How could you determine someones skill at mm and think that their skill will translate to a completely different mm?
Yes it does. Of course there are some situations where a player only play bad vehicles but they are rare.
But there is a general correleation of good players and good stats.
It doesnt, all vehicles in game cannot perform equally, if you paly a lot of bombers no matter what your skill is your stats will be bad.
I guess that would add another reason for me to never play naval.
If the mm is just going to look at my plane/tank skill and go “he will do just as well in ships”.
There are a lot of players that have “good” stats and all they do is killing one or 2 airplanes and they just leave the match since it doest count as a kill…
You presented the problem, you presented the examples where this is applied but where’s the solution for this “issue” for War Thunder, games like Call of Duty, Battlefield and Halo rely on skills, tools used by the players has little difference, in War Thunder you have huge differences from each tool the player uses: You might face a Type 69 with APDS-FS and dual-axis stabilizer in a Leopard I with neither of these; do this involve skill or just advantage from one to another? Such cases where skill-based matchmaking doesn’t work in War Thunder, you can’t measure skill based on the vehicle the player uses as it may vary a lot from vehicle to vehicle, I could simply decide to play bad in one vehicle and in the next match with a good one in low skill matches. If you want truly skill-based matchmaking in War Thunder, this shouldn’t measure the general player profile but its performance in a specific vehicle (whoever the player is playing now), this can be the kickstarting for a decent proposal of skill-based matchmaking which even in my opinion has its flaws and I still think skill-based matchmaking in War Thunder doesn’t have its place.
I don’t deny that there are factors that reduces the signlficance of skills, but a good player will always have better stats than a bad player. Remember that everyone gets screwed over equally by uptiers.
No.
Hehe, all titles whose most successful game isn’t even top 10 in popularity.
Thank you for being the one that posted this argument, Tiger Tank.
A good example of why SBMM should never be present.
As someone who played COD for years, and hasn’t played for years but still follows some things, the COD community asked Activision for years to remove SBMM and they removed it now only because of the fame of Battlefield 6 which always had a VERY LIGHT SBMM, WHAT ARE YOU SAYING IS SUCCESSFUL??? oh yeah, another post TIGER_TANK1
Gaijin already does use an ELO based matchmaking system(relative scorecard position), in order to try and achieve a global 50% win rate for all players.
Any further SBMM type implementation will cause issues with Gaijin’s intended minimal queue times above all else so it does the best it can, by manipulating Spawn selection (ever wonder why a given map isn’t balanced? So they can skew the results by provisioning team selection accordingly), team composition (ever wonder why your team is frequently comprised of “speds”, and the opponents are so very much more competent, and are often comprised of quad-stack after quad-stack of “sweats”)
Not full on SBMM, hell no. Semi-sbmm could work. Like by balancing teams with equal numbers of players(a sweat for every sweat, a noob for every noob)
you made this up
heh
Nope, It’s been mentioned before in articles on the old forums, you can even find your own rank(average relative position) and “PvP rating” in your leaderboard tab, in the lower right of the stats tab of your player card.