Adding a “switch” to choose only large/small/all should be a fast and easy fix. Same way they did with night battles
I dont know if this is actually real (I hope not) but anyway the small version of Holland is genuinely the single worst map they ever added to this game.
Im sorry but when every single game ends with literally 20-30 dead tanks all in one single map square, no one can tell me with a straight face that the map has been designed well.
The only reason I havent banned it is because Seversk is my permanent ban due to the fact that if its not banned 5 out of every 10 games I ever play are on seversk (which is a whole different thing to complain about).
This picture is doctored lol
I don’t think its as straightforward as the majority ‘preferring’ small maps, I thinks it’s just that they expect small maps.
Most people don’t actually know what they like, If there was more positive exposure to SIM ground I wouldn’t be surprised if players would begin shifting towards it
No most people prefer it. This is just speculation trying to force your viewpoint.
Mr pom pom you sure you didn’t pull another ad populum? low tier to mid tier where most things don’t have a range finder your statement might be true, but this is simply not true for 10.0+, you can start a poll to see how many likes corridor maps and be specific about vehicle rank because it heavily influences how one plays their vehicle to enjoy.
I’m getting fed up with small maps at top tier, Every poll I’ve seen has larger maps in favor by 80% yet they refuse to address it. But I’m not surprised
Seeing as you have presented nothing to support you claim and therefor:
“This is just speculation trying to force your viewpoint”
Man this is way easier than actually having a discussion and listening to people.
I personally base my preference for larger maps on my sim experience.
With more breathing room for tanks to spread out and less visual clutter, I find more success in using all of the available map and terrain. In GRB it seems like players flock to ‘meta’ positions on the map
#Full Fulda Needed
I loved that map
I have, many times in threads like this which are remade by bad players almost daily, which you clearly have not read. But thats not convenient for the average forum users narrative.
I think it has a ton of potential to be incredibly good if designed right. The old large version was kinda bad, but ut could be a lot better.
They seem to mess up Chinese vehicles alot too, so that argument doesn’t hold a ton of water.
My own theory is just that it’s easier to get information for Russian vehicles, and that there are less conflicting sources. Plus Nato tanks can be very good in CQC too.
Only Germany, Sweden and Israël. But with the constant nerfing, i dont know for how long.
The current maps are all designed around Russian vehicles. CQC or flat long distance.
The only 3 good maps IMHO, are Pradesh, Red desert and Big Tunisia.
Also, big Mozdok was very good. All variants of big Mozdok.
They even restricted the red desert map to 1/4 or 1/2
So instead of spreading out objectives (or even adding more if map is big) map gets shrunk to fit current ones.
i wonder why they havent attempted to recreate maps from real modern conflicts, there’s even google earth tool which you could use right now to copy a current battle field from ukraine, middle east, africa and so on… for the most iconic examples you have the battle of bakhmut, Maryupol, battle of Avdiivka, Fallujah, Aghanistan mountain pass, etc would be amazing incorporation in the map roster
most maps are limited to “assault this very limited area of 2km city” or “assault this ancient ww2 battlefield”
the ww1 map for example was fantastic for open combat as it portrayed trenches, no-man lands, artillery craters, broken trees, etc but it was discarded after the event
the worst part is that, if players find a flanking route that gives advantage or a cool camping spot not long after there’s a patch which makes said route out of bounds and punishes you for even attempting to use it lol and well its no suprise that there’s a particular advantageous spot in such a small map, if they gonna keep making the map smaller and smaller they should just make it a single road lmao so nobody can flank or try any strategy other than direct confrontation with their mobile artillery unintended for direct combat
Red desert should be removed from the game, another huge garbage map
Just love it when half my team heads for A and just stops before going over the first big hill. They sit there camping for the entire battle.