Im saying why not try it out for a short period of time, what data are they getting not changing anything for years? And its not personal opinion, if we could have 0.7 MM and que times not suffer how in the world would that be worse for balance, please make that make sense.
Yeah…
Cause this would cause heavy tanks to become instantly OP, as well as dozens of other aircraft and tanks that are currently balanced.
Most BRs are currently balanced, it’s a few nasty BRs that aren’t.
We’ve known this answer without them having to say it.
Tiger 2, M46, IS-3, and Maus would all be compressed to keep balance as an example.
1 BR is superior for balancing reasons which is why War Thunder uses it.
WoT has a hyper-compressed matchmaker which forces them to edit ammo pen.
Utterly false as usual
YOu do realise that you are not forced to play vehicles in this game when you get a full downtier.
Or is just my Tiger II unbalanced because I never played it in a 7.7 match or a 7.3 match? Like most people do?
Your argument fails the moment logic is brought into it to replace the fantasy
No. This is long disproven
@_Baum Your post claiming decompression is disproven to being superior is enough for me to double down.
It is, but Gajins continual refusal to decompress makes it worse. Maybe if Gaijin put effort into decompressing during every single BR change, I would disagree with an 0.7MM test. But right now, I want to see a test with that.
I just want there to be a test, so we can have a tase of a decompressed game for once.
Wish they would at least try it for a very short time period like a week. Like if its a disaster then remove it after that time, and how much would a week hurt
Yeah. All jet BRs are compressed between 7.0-8.0 (should be spread out to 7.0-8.3/8.7, with the F-86A/Mig-15 starting at 8.7), 9.0-10.0 (should be 9.0-10.7), 10.3-12.0 (should be 10.3 to 12.3/12.7), and 12.7-14.0 (should be like 12.7-15.0).
The fact gaijin lowered the Mig and F86 but no other nations jets is still one of the most poor choices theyve ever done imo.
There has been 1.3 - 2 BRs of decompression in 3 years.
Yes, it’s slow, and it’s still progress.
Yes but they are immediately made less import by gaijin back tracking like we’ve seen with 10.x
My point is, is that it is unacceptably slow.
That’s incorrect as they’ve never reduced the top BR.
10.x ground is currently decompressed, and air is still decompressed around 10.7 despite compression still existing at 9.3 air.
And 8.0, when Gaijin unfairly moved the Mig-15s and Sabres down in BR, despite them being good aircraft. This wasn’t rebalancing, this was recompression.
0.7 instead of 1.0 would only be a temporary fix, as having less BRs in a single match would make the compression problem much worse in the future
sounds good but it just means the hypercompressed BRs are still hypercompressed. 7.7 will still see 8.3 and 6.7 still gets battered by 7.3
making ground 14.0 max would be the better fix
Gaijin personal wumao ass sentence.
An issue with switching to 0.7 spread is that br changes would have a larger effect.
This would make fine tuning brs more difficult.
Well, the reason why becomes obvious if you are familiar with the War Thunder community. It would have a massively negative effect on the views of forum members in the likely event of failure.
The existence of threads like these in the first place is likely partly due to the use of such ±0.7 MM during 2013-2014 period. That was more than 10 years ago. If it were brought back today, even for a week-long test, players would agitate sporadically about it, for the next year at the least. They would say things like “But the queue times were fine”, and advocate for a permanent addition of it to the game.
In reality, what would probably happen? The true result of such a test would likely be disappointing, and indicate the infeasibility of such a constricted matchmaker. Gaijin goes on to keep radio silence about it, player unrest grows, possibly Gaijin releases a news article justifying their decision to not implement the tested system. In any case, it will just serve to increase player frustration needlessly. This is part of the reason Gaijin doesn’t experiment on the standard WT modes.
The reality of the results and the opinion of the players would be far divorced. Just like it is today, it would be after such a test. The vocal minority of players would state their personal experience, anecdotal evidence, saying they personally experienced tolerable queue times. Never has this described the entirety of War Thunder.
I’ll repeat what I often say: The selection of server, the current time, mode, BR, all have a massive effect on queue time. Players who mostly play on the most populated servers, in the most popular modes, at the most popular BRs, during the most popular times, should not use their personal experience as evidence for decompression argument. Actually, nobody at all should use personal experience exclusively! It is simply anecdotal evidence, unscientific and meaningless. Statistics is what we should trust in, and Gaijin has always had the statistics about War Thunder.
Even if the test was successful (meaning queue times were acceptable), permanent implementation of ±0.7 BR would arguably still be a bad idea. ±1.0 BR variance is a very intuitive and simple system. In comparison, it’s harder to understand when you have to use decimals to describe a BR bracket of matches. Why not just decompress the BRs? That would offer the same advantages without unnecessary complexity. Furthermore, this allows for gradual change rather than the “shock therapy” than a ±0.7 BR system would be. This is why balance changes/decompression is what Gaijin is currently doing.
Those of us familiar with the War Thunder community, society, or history, will know that illogical views are often supported nonetheless. In conclusion, the two possible results of this hypothetical test are a success (unlikely), or a failure, and in either case the result would not be what you wish for.
Propagandized person ass sentence