i fired to enemy, and he fire me. i died but my fired shell deleted
Because I moved it to recycle bin.
If you shot nearly at same time then you probably died on server first before firing a shot. While on client it showed you shooting first.
Or server just decided to not register your shot in general, sometimes it happens with sound and visuals but you will have to click again for actual shot.
Sorry bro. I got a little hungry
The pains of players stuck on high ping. I have fired and seen the shell leave my barrel, but just dissappears upon my death
This is something many don’t think about.
High ping. Happens sometimes.
Welcome to the “doesnt live close to any of the servers” gang. Enjoy your ghost shells
That’s one more stupid Gaijin mechanic, if you died before your shel hits enemy - it’s disappearing.
Why this mechanic exists? - only devil can know 😂
why not fix it? - because fixing problems doesn’t bring money, so why bother.
If you died, before one of you make the shot start, then that’s the fix… Because you can’t have fired if you were already dead.
That’s not the reason, it’s because it can’t be fixed because of a latency issue.
Okay “genius” then explain why server replay shows my shell goes through enemy tank, but obviously not “hitting” it.
As i said, it’s stupid mechanic that makes shot invalid if you died before shel hits enemy.
Report that then… This here, is a known situation… Where if someone has 200ms ping, and another has 40, anything fired within the 360ms of the 40ms firing, will have the shell removed BECAUSE the 200ms ping player couldn’t possibly have fired within the 360ms because they’d have been dead…
And the other way also applys so someone who is on the 40ms, will even see a worse situation play out.
Your anectdotal throwout to dismiss, is something else, and as I said, you’ll need to report it, but also demonstrate it, not just post a replay.
You’d literally need to have the action shot of you in battle firing, AND the corresponding server replay angle showing the shot existing.
But don’t let my knowledge of how to adequately report something rip your undies…
WT: We fixed Ghost Shells.
Ghost Shells->still an issue.
Not in the extent they were at the time that that fix was applied though.
At one point you’d end up being desynced and you’d not fire at all to anyone but yourself.
Hell, even another time I had someone show a shot of them shooting someone to show no damage, but on the server replay the elevation was damaged so they were actually shooting at the ground.
in replay shell going to enemy, when it touch it disappear
Could you give server replay link pls
This even happens on low ping. I most of the time play with around 20ms and this happens quite often to me.
i cant because no replays in 12 agust in server replays idk why
Bare in mind the server replays aren’t on your local time. (They’re on GMT)
oh thanks i found
@Kievskiy_Minipig Gaijin Entertainment - Single Sign On
ghostshell in my second time spawn
in server replay my tank didnt fired. in local replay its fired. i think this is ping problem
Absolutely annoying eventhough I understand what happened, on my end I see we both shoot almost at the same time, and then my breech gets destroyed and bullet suddenly never leave the barrel lol because server sees he got my breech first so it fails to fire. But on my end, I see the apfsds is on its way to the enemy but suddenly it decided to use teleport cheat to teleport back into the breech as if it never leaves lol