Ye its desync between server and client because according to server you almost reloaded (close as hell) but couldnt fire when t54 shell hit you.
As guys above explained - itβs a matter of PING. Latency between you, enemy and the server.
TL;DR - check server replay, it will show you how game see the situation and who shot first etc.
Sadly there is no magical option to eliminate such situations from online game in 100% :(
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