Why Multipassing Should Be Removed Immediately

I think Devil has a source for CAMM being the same. I think its even suppose to be able to target light naval ships or something

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You can watch his replays like I do, trust me he’s not cherrypicking, he’s just absolutely cracked at top tier.

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Oh yeah, the tech for mitigating multipath issues almost completely has existed for decades, but it’s one thing to but it in something larger like a cruise missile or integrate it into a defence system on a vessel, it’s another to add to a way smaller air to air missile designed to be launched at high altitude 99% of the time.

I’m not saying it doesn’t exist, i’m just saying that i don’t see the logic in adding that tech to those types of missiles designed for high altitude launches. It would add a cost that would only be useful in like 1% of use cases.

I mean he could be but also he is like actually at the top of the food chain. A normal player wont be able do the things he does

Removing from air arcade makes sense, since the removal would be unrealistic.

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I think Flame has a source for Skyflash for the min alt to be 33m and its not because of Multipath, but because of the prox fuse, which I find really funny for such an “early” SARH missile

Aster’s seeker is an enlarged AD4A (MICA seeker) though, and MICA EM is also used on ships, so…

oh absolutely not, I just picked him as an example of someone who can genuinely hold a notch on 4 guys and somehow kill them all and win lol.

Without adjusting the gamemode to better facilitate the modern era of aviation, all this would serve to do is further destabilize the skill element of war thunder’s air combat due to the chaotic and random nature 16v16 serves to create. People like to think the result would be the playerbase suddenly being forced to adapt and learn the more advanced avoidance mechanics but in reality it would never work out that way.

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Embrace mulipath, reject (notch) herobrine
Fr tho, for missiles that are flying on its own like fox 3s should have a MP of like 90-100m while missiles that are hard locked like fox 1s or hard locked fox 3s have a mp alt of 60m, would be more balanced to make the gap between fox 1 launchers and fox3 spammers

Also isnt notching like uneffective against aesa radars and more advanced missiles, if u want multipath removed then removing notching should be the next smart step

If Fox-3 MP was to be increased back to 100m, then most of the 13.0 Fox-3 Slingers should have their BR dictated by the aircraft performance and not the missiles. So things like the Sea Harrier FA2 with 4x AMRAAM should be 12.0 for example

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And yet it is still aproblem for them and being researched all the time … despite not existing…

https://www.researchgate.net/publication/343549535_Modeling_of_Monopulse_Radar_Signals_Reflected_from_Ground_Clutter_in_a_Time_Domain_Considering_Doppler_Effects

Please… why would we ever need that much compression again

100m MP would render Fox-3s unusable in most situations, just like SARH was most of the time we had 100m MP. So the best loadout for the FA2 would probably be 4x Aim-9M and 2x 30mm ADEN with only 60 CMs. So you would be far far weaker than the Harrier Gr7 at 12.3.

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is this also u using hyperbole

This is what MP looks like, in the FA2, with MP set to 60m

100m would render them unusable in 90% of situations and extremely easy to defeat in the other 10.

As it stands, MP needs to be lowered to 40m at a bare minimum. The idea of INCREASING MP for Fox-3s would only render to make Fox-3s weaker than Fox-1s and the entire reason for Fox-3 slingers to be a higher BR than their Fox-1/2 direct counter-parts almost entirely mute.

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doesnt look like 90% of situations

Multipathing absolutely should be removed for radar SAMs atleast.

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It’s certainly a very large majority of them. Imagine playing something like the Mig-29, 13.3 F-16s, Shar FA2, Kfir C.10, Viggen DI, or anything else that relies heavily on SARH/ARH missiles, and being forced to be nearly useless because players can negate you by flying within 330 feet/100m (which is a lot higher than you think) of the usually incredibly flat ground.

Should those planes get a BR adjustment to compensate?

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