yeah the height advantage is helpful but at the same time with the trail its just a massive beacon revealing your location to people who arent looking in your direction with their radar, would also like to see a change where the trails disappear when you turn off after burner so you trade out right speed for the element for surprise
Definitely not realistic from what I can tell but could be a decent thing to add for gameplay purposes.
yeah its not the most realistic thing but the way the trail system is implemented now is also not to realistic tbf, it just appears when you go from 5499 meters to 5500 its a bit more complex and alot of other factors involved when the trails start to be made
Many planes, especially stock and non meta ones, would be literally unplayable if multipathing was removed.
Can you imagine playing mig 21bis against F-4S if multipathing was removed?
It needs to be set to historical levels per missiles. For example Skyflash had a min alt of 33m (though apparently that wasnt due to Multipathing) and AMRAAM i’ve heard was 40m.
But yeah, having your missile randomly do a 90° turn and slam into the ground just because the target was at 59m instead of 60m is really annoying and it hamstrings a lot of aircraft that are dependent on SARH or ARH weapons for their current BRs
I mostly dont rely upon multipathing where-ever it can be avoided simply because it is a unreliable and terrible way to try and defend against all but highly specific situations and I quite often operate at 10k ft without issue. Poeple need to stop using MP as the crutch it is and learn how to notch
The problem is not that multipassing exists. The problem is that it currently works too well. Right now, hugging the ground can make you practically untouchable, which isn’t realistic either. Multipassing should be a high-risk, high-reward tactic, not a guaranteed shield.
Multipassing is part of real air combat, and it adds depth to gameplay. But it needs to be tuned, not deleted. Removing it outright would oversimplify the game and make top-tier battles far less dynamic.
I think AMRAAM and other newer missiles should be lower than 25m. RVV-AE (R-77) on Russian arms export lists 25m minimum alttitude.
Ive seen a doc that suggests 40m min alt, though that would probably be enough to almost entirely mitigate MP if fired from any alt
But there might be other docs out there
It doesn’t “work too well”. Nerfing it would make the game unplayable for the super compressed tiers.
Can you imagine playing bad RWR planes like MiG-21BIS and not having multipathing?
Likewise, planes with non PD radars, worse, some even lack CW SARHs, would be unplayable as well. Can you imagine F-4E fighting MiG-21 Bison, F-20A without MPing?
Go high, get ground clutters. Go low, get chaffed and lose track because your radar is not PD.
Mirage F1C-200 a plane which relies on side shots/ambushes, likewise, would also be unplayable because it will have no defense whatsoever against the likes of F-15A, Kfir C10, F-4 ICE, Ja37DI, MiG-29, Su-27.
Never had an issue myself
Yeah because you can just multipath all the times right now. But if that was removed it wouldn’t have this option and would have to go cold all the times or would stay even longer doing the notch
Rarely, I use the Phimat
Gaijin would need to add chaff pods to more planes to compensate for this, and simulate EW like the EW pods on the mig 21bis
Sounds like they are already working on that. But ultimately MP still needs to be reduced further and I have no issue on any aircraft I play at the moment relying on notching and chaff for defence rather than MP.
Chaff is not stock, and is not as effective in game. Certain fighters like the Gripen rely on Multipath because it doesn’t have the raw energy that the other jets have. Not to mention that we’re also talking about lower tiers. The Phantoms with Sparrows would be insanely oppressive and destroy pretty much any jet without Fox-1s, as they can launch one at you, and fly at you at Mach-stupid while you can’t even fight back aa you’re too busy bleeding all of your speed to notch it
Not to mention some jets just have horrific RWRs, or non-PD radars.
Neither dcs nor vtol vr have iog or angle gating. Dcs notching seems harder bc countermeasures in dcs are based on chance lmao.
Easily remedied, though dictating the entirity of high BR gameplay around the first mod you usually unlock just seems wierd to me.
Hu? What?
I notch and chaff in the Tonkas all the time How does the Gripen lack in FM?
Not really. If they are smart, they can already mitigate MP. I do it all the time in the F3 by flying at 10k ft and shooting down. Funny watching people just fly in a straight line and eat my missile.
Again, not really that big of an issue. If aircraft like the F-104S ASA can be at 12.0 with a terrible RWR, then most aircraft shouldnt really be that big of a problem. Sure, it might result in some BRs being tweaked, but not by much and the game would be healthier for it
Besides, you had aircraft with PD radar long before MP was added and no one complained then about it being OP from what I saw
The game would be healthier by completely removing Multipath? Yes it needs to be adjusted to fit reality, but completely removing it is a different story.
Removed no. Reduced to IRL levels yes. But that would still be like >33m for missiles like Skyflash.
this is the single most delusional take and player ive ever seen