Lord have mercy, I’ve started naval on War Thunder with the all-powerful French naval army. I’ve reached 4.7, I launched a game and suddenly I saw the enemy in the distance, and a majestic missile directed at my sweet new player’s ass. My new boat, freshly out of the garage, got erased from existence in one single strike. Please, for the love of War Thunder, delete those missiles.
I’m sorry to ear this zephyr
I told months ago that those missile are really game breaker.
Those missiles are AA proximity and should detonate before the ship OR do not be able to shot ANY ships.
Why are they at 5.3 while players are just “new born” and tries to have fun ?
After, gaijin do not understand why players do not play navy … There a reason ?
You cannot counter those missiles exept if you have a missile boat too.
But there are only 3 nation that have missiles like this. German, US and USSR.
To balance it there are many way.
- Remove ability to aim ships with missiles and add radar as like new anti air.
- Missiles are exploding before ships
- Increase missile boats BR like 8.7 (not the best, but they are post war)
- Remove missile boats
- Add a lobby only for them and DO NOT add them in naval EC.
Apologies new player yet missile armed ships have been here since 2020 an only gotten more readily available over being locked to high rank grinding.
Unfortunately, they’ll not delete anything unless it’s to terrible to use if it’s reserve, NF example: Town class (1940) Destroyer HMS Churchill I45 was removed original in 2020 but can be unlocked again after reaching GB Rank II.
Yet if something is powerful it just gets nerfed in BR or amour/ armament changes or mechanics added to mainly screw it over yet screw everything else over as well looking at you Battleship Scharnhorst.
But there are counters some passive while others aggressive.
• turn away & screen smoke (passive), obscures target making precise aim impossible
• manoeuvre to an angle or way that your magazines are not exposed as most SAM’s only have 60 mm of pen, so if don’t well you can foul their attacks (passive), sidenote I forget how much pen the Nettuno AShM has so watch of for the Freccia class Motoconvertibili Saetta P-494.
• Fire your armament in the direction of an incoming missile, can be any weapon especially LAA (aggressive), after the munition interception update last year, all airborne munitions can be shot down.
• Launch rocket assisted depth charges if you’ve got them, they can act as a barrier against an incoming one (aggressive), for france only really helpful for the premium E50 or GL with hedgehog mortars.
Sadly the french first missile boat is a La Combattante I class motor boat & even then they’re SS.11 ATGM’s (wish they were the AS.12’s of the late life version) an those are terrible with the 40 mm/60 outtranging them.
Current list of missile armed vessels:
USN:
• USS Douglas PGM-100, annoyingly a premium, has four missiles, RIM-24A
• USS Charles F. Adams DDG-2, easy to research after economic reductions, has forty-two missiles with a dual launcher, RIM-24A
Ger:
• Lütjens DDG-28, basically above but different yet single launcher & same amount of missiles. RIM-24A
• Bernau 343, has twelve Fasta-2M (DDR designation of the Strela-2M)
USSR:
• Bravy 650, eighteen S-125 (V-660P) & a dual mount
• MPK-33, has twenty-two 9M33 OSA missiles, dual mount
ITA:
• Saetta P-494, five Nettuno AShM in one mount (not to be confused with the upcoming Destroyer Saetta)
FR:
• La Combattante I class motor boat with four SS.11’s in a gaming chair mount.
(Niche)
JPN:
• Ki-48-II, one Ki-148 I-Go air launched AShM
I personally don’t like using SAM’s against ships unless they give a perfect silhouette or they’ve challenged me in cqc, yet the masses use them willy nilly against all ships & often forget they’ve got gun armament strangely or don’t even fire upon aircraft, hell I watched a USS Charles F. Adams DDG-2 get bombed by a PB4Y-2 a month ago since they used up all their SAM’s against CA’s an idk what happened with their main guns as they’re radar directed & have HE-VT shells yet missed completely.
The only ships that must are La Combattante & Saetta due to one an ATGM the other thr only true AShM.
Bomb, you can counter missiles without missiles, that was changed last year & even Light AA can destroy them, heh even depth charges can counter them.
Even before & with then the few missile armed ships new players have always been screwed due to compression as CA’s were often at 5.3 or 4.7, likewise most missile armed vessels are those BR’s as well.
Although the Douglas is a bigger thread to newer players even if an Asheville class PGM.
Unfortunately that way of thinking is foolish as than people will ask for everything post 1945 to be at those BR, this can be argued of what of a US Nasty class, would it be forced to be 8.7 due to being from 1968? Would you see a La Combattante or Bernau 8.7? I know those are missiles yet are pretty piss poor ones at that.
Osa and Strela are IR SAM,and you cant fire them on ships.
Strela yes (although it was a current full list of all missiles one can see that are shipborne, heh imagine OP seeing a Ki-148 I-Go, they’ll shit bricks).
But the OSA no, you can control them via SACLOS, same for both in GF & NF.
“Bomb, you can counter missiles without missiles, that was changed last year & even Light AA can destroy them, heh even depth charges can counter them.”
As you cannot lock any missile with selection + HE-VT do not explode those missiles, no you cannot destroy them.
You can have luck, but with the actual aiming system, there is no way to aim missiles.
Moreover, at this BR, many ships do not have enough AA to make a wall to intercept missiles.
If you are strong enough to intercept missiles. I give you 1 hour to make a video where you incept 10 missiles in a row with a 4.3 destroyer with low AA amount. Without video edit.
Even before & with then the few missile armed ships new players have always been screwed due to compression as CA’s were often at 5.3 or 4.7, likewise most missile armed vessels are those BR’s as well.
Yeah, but nearly no one used saetta when she came in. There are low chance to face them. Then her missiles are less than 5kg if i’m right.
Now, they are 48kg with charge that can AMMO RACK cruisers !
Yes, this is fun to players that cannot aim any missiles or protect themself.
Would you see a La Combattante or Bernau 8.7? I know those are missiles yet are pretty piss poor ones at that.
Bernau cannot lock any ship and La combatante got SS11 that cannot destroy any cruisers at 14KM.
• turn away & screen smoke (passive), obscures target making precise aim impossible
No. Enemy are still able to shot at you if you are locked. Cause smoke screen do not work properly.
Then , in regular match, how he have time to turn around when the player do not see the missile come on him and been ammoracked on first time ?
manoeuvre to an angle or way that your magazines are not exposed as most SAM’s only have 60 mm of pen
Of course. Cruisers like trenton can be ammoracked. nearly all french destroyer can be ammoracked on front. Some other nations can be ammoracked by those missiles boats.
• Ki-48-II, one Ki-148 I-Go air launched AShM
KI48 are missiles from air and are from WW2 technology. Although, it need to be good to use those.
I really do not agree with many of your say sadly
I doubt your ship got one tapped unless your in a small coastal ship
Yes, usually you need both missiles to do any significant damage.
I used one on the Russian side in Enduring Confrontation, but nothing spectacular.
Running away in smoke, very usefull right @LtCol-RedFox … useless against missiles.
And so on.
There is a reason why newcomers are whining about missiles.
And olders too.
Newcomers do not know about those missiles. They do not know how to shot at first, positionning and so on, and they face missiles boats that are able to ammorack EVERYTHING at this BR and lower with only point and click.
Maybe at a moment, something should be done about this ?
What’s really funny is the DDGs that fire missiles at a british cruiser, hit empty space, then immediately go into panic mode because they just signed their own death warrant.
The problem with DDGs is they’re huge and have fairly poor main gun performance. If the missile doesn’t erase the enemy they’re targeting, everyone focuses it thr instant they see it.
Sure, the guns on the addams and lutjens are rapid fire but they’re single gun 76mms in two or three turrets fighting things with rapid fire 10cm+ ships with more Maneuverability and speed.
An unfortunate fact I’ve asked for years to be implemented as a QoL feature yet that falls on deaf ears for being a single request.
Strange, I’ve seen it happen.
Well with the current system you cannot easily do it, I remember that the old UI allowed for it to work at some extent.
That’s on the devs fault for not adding addition ships with mid WWII AA refits or those built with AA in mind, most vessels will have basic amounts of AA while say premiums between 3.3-5.3 will have above average AA while some TT ships of Ranks IV-V of BR 3.3-4.7 will have much better AA yet impossible for a new player.
I likely wouldn’t be able to in a normal match given an hour as you’ll not meet a missile armed vessels every match (well as observations as a missile armed ship, yes I’ve been using the missile corvette lately yet outside of that I don’t see a Charles F. Adams overly common), yet deadline has past for an hour if you meant after posting.
If this was done as a task what ship would you grant? As sure you could defeat a few yet would undoubtedly take hits due to the limited amount of AA & or by unluckiness suffer from a barrage of ten at that (seems like an impossible one off event with no victory tbh).
Odd I remember seeing it quite a bit especially alongside the leadship event vessel, but for the masses due to being then stuck behind the end of Rank II no the majority didn’t research it. I guess I got unlucky fighting them.
Yet they’re missile armed, if all missile armed are to be 8.7 then it controdicts the idea to not have them up there as well.
An annoying flaw of this game is the smoke screens don’t remove lock quite enough or the short duration of smoke screens that should be able to last for ages, another QoL change that should be added.
Yet even as the lock sticks the screen does conceal your vessel & having both done & face this, it does eventually work to an extent, sure your foe can get lucky as it isn’t fully fool proof.
A weakness in ship construction & a flaw not accouted for in games is our accuracy against opposition, those designs for exposed magazines didn’t mean much for the inaccuracy of shell fire yet in game in the fishbowl of maps those exposed magazines are a weakness, yet the larger missile armed ships are themselves floating powder kegs.
The soviet corvette as example the forward missile magazine is above waterline & prone to catastrophic detonation same for the depth charge magazines just behind it & the main cannons belts are just below the turret ntm the torpedoes themselves are exposed, if but a single shell lands true the corvette is sunk. (Observation from when I was forced to use missile armament on enemy ships & attempt firing at foes astern).
There’s a reason I typed Niche before that as I had just remembered there existence.
Honestly missile armament is old hell there was missile destroyers in the 1920’s… (S class Destroyer HMS Thanet & HMS Stronghold when equipped with the RAe Larynx), but seeing a Ki-48 can be tough for newer players as well along older players not ready for such attacks.
Just one example yet unfortunately you suffered due to being a long ship that than took heavy damage to your speed, the screen in ghis case bereky helped.
From experience you would need to be already going the opposite direction to have smoke be effective in this engagement over having just tried to turn.
Smol correction there but they’re 127 mm cannons but yes against heavy cruisers at most ranges they’re basically secondary/ tertiary batteries to them.
Are you sure thats the complete list of ships with missiles?
Is there viable US coastal ships that can counter the Russians. I find them to be the bane of my existence, even in the Douglas.
Yes, ignoring ships that are modelled with silos & missile tubes but not activated.
Non activated missile ships:
GER:
• Type 143 FAC, two ships, four MM.38 tubes
• Project 133.1 corvette, 2×4 Fasta-2M tubes
USSR:
• Project 1241.2/ .2P 2×4 Strela-3 tubes
• Project 1331M, 2×4 Strela-3 tubes
• Project 11451, 8× Strela-3 silos
JP:
• I-Go class Hydrofoil, six? 2×3? Type 90 AShM
ITA:
• Sparviero class Hydrofoil, six? 2×3? OTO MAT AShM
AI’s Aviation Cruisers/ Carriers also have a lot of missiles.
E, could also count the RUR-5 if they’re late life versions with missiles in them.
I stand corrected, not sure where I got 76mm from.
Maybe someone spawned a Douglas after their Charles F. Adams, heh tbh if I see a 5.7 Brit CA in anything smaller, I’d only challenge it if I had heavier support or was near terrain for concealment as there’s little point in firing SAM’s or main/ secondaries at one.
Seeing any cruisers, hell even some destroyers in the missile corvette I’ve been using since December, I’ve learnt to not fire on such targets when exposed or over 8.12km (maximum range of cannons) as it’s near wasteful to expend ammunition/ SAM’s while they’ll train their heaviest main cannons & bleep me out of existence.
yeah if the proxy scanned forwards instead of sideways lmao
Even if the missile pass close to a ship, it do not explode.
Nah, I - for some goofy reason - thought they had rapid fire 76mms
I almost never see the Douglas in naval outside of EC.
By looking all the comments, look like you feel that normal to have missiles against WW2 boats that cannot deal against them.
New players are already bored about this and you fell this normal.
Take their place maybe ? Even more if they take their first nation without missiles like JP, ITA, UK.
And after, everyone cry cause there are no one in naval. This is one reason.
I’ll not change my mind cause missiles should not be in 5.3 vs 4.3. 14km distance against destroyers where it take 40 sec to have their shell reach this distance.
I’ll wait your video any way to see 10 missiles destroyed in a row without video edit.









