Why isn't there a cup/league/rank system in War Thunder?

Why are you putting it like you’re the only one who’s been on that position? EVERYONE ELSE has been there dude, and we’re not crying over SBMM.

Because it hurts the team. It is not balanced in the slightest as of now. You can get into a match queue and out of 32 players all 15 on your team can be new or one death leavers and all 16 on the enemy team can be try hards with more than 6 or 7 vehicles in the lineup. Would it be balanced? No. How to fix it? Put in a system that tries to make sure that players of equal skill level are put into your match. Players wouldn’t be able to seal club anymore, but will also not suffer bad matches because of one death leaving teammates.

Because most enjoy seal clubbing and think that the opportunity to seal club is worth more than having a good team.

This seems to be a severe lack of basic stats knowledge. Of course this is possible but War Thunder uses a matchmaker that just adds 32 players who queue at roughly the same time and same BR and they (nation/player) get added to each side at random. Thus on average you will have as competent opponents as teammates.

It seems you are a German main, so you have a biased view, but even if German players like yourself are a bit worse than average it is not an insurmountable difference. You yourself are the deciding factor in the game, play better.

‘SBMM will increase matchmaking times and not effect gameplay’ is what gaijin says.

Point is there is no mechanic or system to prevent such thing from happening. And matches were most of the team leaves, is already more common than it should be.
and I did in fact start the game as Germany but have started other nations as well and grinded them to at least rank IV but the rate at which one death leavers fill up the teams is still tremendous.

Gaijin claims that War Thunder is one of the most played games in the world and yet games with way fewer players have implemented SBMM and still don’t have long queue wait problems.

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Gaijin’s point is irrelevant as an official skill based matchmaker is not necessary anyway.
Demand balance to perform decently, not a system to hand you hard game after hard game.

How could it be balanced?
Some vehicles and weapons are stronger than others and unrealisticly nerfing them would not make sense (which Gaijin has already done it, like not giving F-4F its AIM-9Ls and instead giving it AIM-9J which it never had in real life or removing Brimstone’s FnF ability and so on which I am against these too and think that game should be simulating real life as much as possible).

You already answered yourself. They can tweak stuff following game conventions even though some decisions are not realistic at all.

You can close the thread whenever you like. Your true complain is beyond player behavior or skill, is about game balance.

While I agree with the people saying that a SBMM is a bad idea, having something like the player statshark ratings to average the 2 teams skill levels might not be a bad idea, as it often seems that 1 side has the majority of skilled players. However that could be difficult without constantly running split teams.

That already sort of exists, if you do your homework, and find the average of SR1 between teams, you’ll notice they tend to be quite close.
It is not an accident. There’s a matchmaker around some metrics, however, it is not completely skill based.

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That would explain why after a few good matches your team quality seems to fall apart like clockwork…

Knowing Gaijin it’s probably based on SL/RP earnings per hour, or something along those lines.

The issue has always been queue times!!! Nothing else, nothing more! War Thunder has multiple modes, 4 servers, and 10’s of BR brackets in each mode. Adding a ranked matchmaking system with tiers would multiply the matchmaking divisions and make matches IMPOSSIBLE.

Doesn’t it bother you that half your team disappears after 2 minutes?
What exactly does “increased queue time” mean? I’m fine waiting 5 minutes for a solid 20-minute match. That’s way better than waiting 1 minute for a 2-minute joke of a game. It’s solvable everything else is just excuses and theories.
Instead of 15v15, why not go with 10v10 or 8v8? You could turn one trash match into 2–3 decent ones.

These BR systems should really be phased out even the basic Tier system is better than this BR clown show.

Also, ranked should be treated as a new game mode not something that replaces the current one.
If someone wants to play with 1 tank premium players, let them no one’s stopping them. Same goes for ranked.

Ranked motivates most players more, and there’s less quitting because of the penalties.
Look at DOTA queues 5-10mins and people still manage.
Let’s drop this “increased queue time” nonsense already

See every competitive FPS as a reason why.

It opens a market for Cheating, Boosting and Smurfing. It also always ends up killing the casual playerbase as it becomes near-impossible for you to play a match with subpar stats if a teammate knows you have them. Nevermind the fact that everything ends up becoming related to rank: “You are Bronze so you can’t talk”, “You have a .9KD so you suck” that will bring down players and push most away from it. You might not even need to smurf, just run a script that Js you out or crashes you, picks another vehicle and requeues. Ruin your own stats so you can play in lower ranked lobbies.

As much as I LOVED Siege, Valorant and COD- it really doesn’t work for everyone. It slowly poisons the game, infecting the community’s casual players as suddenly everything revolves around this magical icon that says “Champion” underneath it. Not a high rank? All of a sudden your opinion doesn’t matter.

And, this is Gaijin. They will find a way to make a boatload of money from this, leading to ranked rewards and more P2W vehicles dominating the meta. All of a sudden you have one good premium vehicle absolutely demolishing everyone who doesn’t want to spend money on it.

*Not to mention that a Competitive system needs instant responses and quick thinking. See Siege, some characters become unplayable in Ranked (Castle, Clash, etc.) because they have a glitch or an exploit. In a game like War Thunder where there are thousands of vehicles and BR changes come by every 2-3 months? Yeah, not happening. If a vehicle is grossly undertiered, it takes Gaijin months to fix it. Or for them to decompress the BRs.

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I never said “increased queue time”. I said that it would be IMPOSSIBLE to create a match if a SBMM system was added. I don’t think you understand the math here. You’re like a child wanting candy, not understanding it costs money you don’t have.

I personally hated it if you mean “ranked battles” or smt because everybody used full real control in ARB duels :/

It was really annoying to deal if you keep using instructor.

We have a kind of SBMM in wt - you might check these posts:

The 100lvl 5kd tryhard players are an inssue within any community, so rank system sounds like that would make them meet lowlvl newbies less. But that wont eradicate the problem anyway, and will make it harder for balancer, which works bad even now. So idk…