Why isn't there a cup/league/rank system in War Thunder?

Not so horrible when try hards don’t get the chance to make casual players hate their experience. Also would help try hards get teammates that are like them and don’t leave after 2 deaths.

You fail to understand that sbmm would make try Harding worse than it is rn

Because ppl want to see their SR going up

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That is exactly the point lmao, not to mention that cheaters would definitely skyrocket on above average games.

The purpose will only change. We already have try hards who try hard to get as much SL and RP in their F-4S running to bomb bases and contributing nothing to the team. With skill based match making, they will try hard to contribute to their win and actually help their teammates. Same thing in ground battles where people won’t leave after 2 deaths and if they do they will go to lower ranks and higher ranks will have teammates who actually try to win.

that is NOT being a tryhard lmaoo

And that is false. The War Thunder player will continue to be selfish as long as there’s no true incentives to go with its team/squadmates besides the social factor.

And again, you’re complaining over structural problems, not core skill related issues. Get real.

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Exactly those players are simply not skilled enough to get rp and sl the normal way.
And if they were tryhards they would go for player kills as it is more lucrative

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Not in the way it should be but it is to gain as much SL and RP as possible which is still trying hard specially when some of them are willing to kill the teammate who is faster than them to get to the base first.

Some of them can’t contribute to the team even if they want to either because they lack the skill or the amount of vehicles in match. I’ve had games when either me or another player in my team had a lot of kills but we lost nonetheless because the enemy players kept spawning in after dying multiple times but our teammates left after at most 3 deaths.
Those players who leave so early shouldn’t be in the same match with players who respawn 6 or 7 times.

That is called min/maxing, not tryharding. A min/max player goes bombing to get SL/RP the easiest way possible without having to use actual engagement mechanics.

In comparison, the tryhard will use the F-4S to get 3-4 frags and a base destroyed per game as consistently as possible.

That may I agree, but that is something ABSOLUTELY unrelated to skill, like at all. I’ve witnessed skilled 1DL players who are able to get at least 7 frags on one run before leaving.

Welcome to War Thunder, I guess (even if you’re not exactly new to the game)? It happens to everyone, that is not breaking news.

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I’m curious to hear your opinion on how this would be implemented.

These SBMM posts often seem to miss a key point about War Thunder: this is not a competitive FPS game, the majority of players play to unlock and play vehicles which may be at odds with any concept of winning or getting kills. As an effect, “skilled” players whether be by level, win rate, etc. are often just players with more time in game and still simply wish to unlock and play the vehicles they want to have fun. Therefore, any ranking ruins a key aspect of the game: a skilled player is now punished for doing well as a result of playing better to unlock vehicles faster. Additionally, vehicles are not made equal, and SBMM would cause bad vehicles to become entirely unplayable as the only thing keeping them playable is a gap in skill oftentimes.

If you are looking for a competitive environment, there is an official tournaments site that you can visit and participate in. If you are looking to make the game easier for yourself, there is only one solution: keep on improving your own gameplay.

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And he deserves to be in a team with people similar to his skill level to not suffer because of base bombing 0 kill leaving teammates.

Doesn’t have to keep happening to everyone. Make casuals play casually and try hards try hard with each other.

And I deserve an RTX 5090, life isn’t fair, Einstein.

No. Games must be fun for everyone. Casuals will have to learn to become average skilled players, and get the basic skills to earn their kills or better they don’t get to play War Thunder at all.

When I started playing the game the besrs part was probably the fact that there is no SBMM.

Watching and fighting more skilled players in this game is going to teach you more than SBMM would.

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True in that the purpose is to unlock vehicles. But one can find a loophole around it and go in lower BRs or BRs filled with premium vehicles like 10.3 and enjoy seal clubbing. In this case people rarely face opponents of their own skill level and for a newbie, facing them in BR 1.0 is like putting a new dark souls player straight up against the final boss in his first battle.
On the other hand, as these new players climb up in BR, or buy premiums, they will fill up teams and upon their death and leaving, the rest of the team stays in a disadvantage.
The solution is simple: Make it so players fight with opponents of a similar skill level, even if try hard players want to play BR 1.0, they match up with players of their own skill level. I’m sure a tactical 1.0 match still sounds fun unlike spam killing > level 20s who drive out of their spawn into the open with no care.

Because a couple years back they gutted the rewards structure they had for all broad-based competitions and redirected those resources and promotional effort getting people to “watch” the official Twitch streams showing a few pro teams? Pretty simple, really. That’s your role in the ecosystem now, enjoy!

I sure do enjoy spawning in 6 times just to find 80% of my team who are mostly premium users have left and I and 3 other remaining teammates have to clutch the game or lose.

Mostly a BR range issue. Don’t ask for bs modes when it’s a matter of game balancing, not player level balancing. Looks like you seriously have a problem making that difference.

The duel one was fun, was that the one?

Money for prems and a new grind?

Look at your team lol

Look at prop ARB

I think you missed the point here. A better player more often than not plays a “easier” BR to do BP tasks, get RP for a lower tier vehicle or grind an event faster. Alternatively, they could just be spading some mediocre vehicle. It is far less likely they do this in pursuit of farming low level players simply for the fun of it. Assuming it is not the last case, why should we disincentivize players from playing better if that makes such goals harder? This only causes the better players to either lean more towards quitting the game (more than they currently are) or find ways loopholes to lower their ranking.

Life isn’t balanced. Some vehicles are stronger than others and that’s not my point. Even in real life they don’t immediately put you as the commander of the best tank they got. You gotta climb the ranks. Premium players are welcome on my team as long as they know what they’re doing and have other vehicles in the lineup too which can be achieved by a ranking system that pushes the player down if he cannot fulfill the requirements of a competitive environment and lets him play casually. I need useful teammates.