Proxy fuse
Just realised this thread was started in July ooof
I imagine you could find threads from years ago on the old forums complaining about the same issues, the vehicle has been broken and fixed and broken again for so long.
Gaijin seriously need to pull their head out of their arses and just give it the LMM. LMM is far more like other Sam systems, proxy fuse, not silly speed etc.
LMM is the perfect solution to fixing the dammed thing once and for all as star streak is clearly beyond them to get working correctly.
But no, the stormer is left to rot in a broken state for months because they just don’t give a damn.
To be fair, it started with general complaints about the performance of Starstreak. Where as the completely broken missile was abit more recent.
It was also helpful as community members submitted a few reports off the back of this thread.
I’m curious about the way the hittiles orbit each other in flight. The only source for this happening I can find is a very blurry video using old thermal imaging where they appear to orbit each other, but I cannot find anything else showing it and I’n not convinced that it’s not an artifact of the crappy video quality.
Now, I’m not saying they shouldn’t orbit each other, it’s really hard to find actual video of the hittles in flightm but it fees very weird. Of course they rotate due to the camber on their fins, and then leverage that rotation to manouver with the clutch, but that doesn’t mean they rotate around each other.
The only possible reason I can think of as to why they would do this, is it makes it easier for the hittles to avoid each other while manourvering as they’re not exactly far apart when in flight but still, it’s far easier to have a few millisecond delay on the explosive bolts to seperate them in that axis.
I’m not saying it’s wrong, but I’m very curious about this and would love to know the actual answer.
EDIT - Found this (timestamp on link), they do seem to do something, however the degree of their movement may well be exaggerated by the zoom
Also, the darts are so cute. :D
They maintain a spin to stabilize themselves in flight, for how long and uniform that spin is up for debate.
For sure they’re spin stabliised like most other missiles with cambered fins like other missiles. It’s a simple, efficient solution.
I suspect the debate comes from the darts retaining residual spin of a fairly large diameter imparted before seperation. As you say, how long that persists is up for debate. I suspect it would be eliminated very quickly based on the clutch steering of the darts which leverages the rotation to manouver without requiring motors to move fins in a very small package. I can’t prove it, but it makes sense to my simple brain.
I wonder, in the modelling of the hittles, does the orbiting thing they do bleed energy from the darts or is it just ignored?
If we could find a way to improve the energy rention of the hittiles, I think it would make a decent boost to how well you can hit stuff at range (the phasing thing not withstanding)
As far as I know they don’t bleed energy in game from the spin. But yes its the main booster that causes the spin and then as a result a residual spin is maintained as the missiles maintain their positions in flight.
Basically due to the initial booster spin they maintain it as they hold that 1.5m meter separation, the longer the duration of the flight though they should somewhat slow that spin.
The launcher spins as the motor burns to keep it stable. This is what causes the three dartlets to be spinning around each other. As soon as the dartlets release from the motor unit though, it’s just inertia which makes them continue to spiral. The fact that they were spinning and then no longer held together causes them to spread outwards, and then they correct themselves which causes the oscillating behaviour you see from IRL footage.
I’m not sure if the dartlets are modelled individually in game. I wouldn’t be surprised if GJN just made the thing one spinning projectile out of laziness.
Oh no, they’re definately indiviually modelled, it was made obvious when on winter maps 2 out of the 3 darts decided they’d had enough and just flew off doing their own thing.
I would love to know the reason for that issue, for why it was winter maps only. I imagine it woudl be very amusing.
Here you can see that tarts do spin, but rater slowly compared to what we have in game. They spend more time and energy getting to correct location, overcorrecting and going back while also overcorrecting
You forgot how they fixed the Tunguska Without changing the br
And a few small fixes on the pantsir becouse that really needs all help it can get sarcasm off
I just love videos where you can see it launch. It has zero chill, it’s just gone.
You really see the difference in lmm launch videos, they’re clearly much slower.
I’d absolutely love the lmm to be added as a researchable option for the stormer, or just replace the star streak with it. It really is the perfect solution.
I also think that at this point LMM is the way to fix stormer. After all it seems like dart flying at
1250 is a problem
I will ignore that this things have no problems at all. Most likely due to proxy fuze
I just check a datamine and found something that should not have been seen
i guess US is getting a starstreak
Finding it really hard to believe the darts are capable of pulling 60G.
Yes, i give them 30 max, never felt as more
If the stomer does get LMM, then it of course raises the question of what to do about the apache.
LMM is mountable on helicopters, where it’s known as martlet.
Buuuut, we don’t have the wildcat in game, so it would either have to be a "there is no reason it couldn’t so whatever’, the apache is stuch with faulty missiles or the wildcat is added.
Also, yes freaking please
What is that thing. What have you summoned to this cursed world? (last picture)
No, its always been called us_starstreak in the files.