Which is why it’d be nice to have another missile option.
Yea, thats where LMM comes in. But if they add them, we will have to see.
They can see further through light fog and rain, but not heavy fog with visibility reduced below 300m, and certainly can’t see through clouds where the density of water vapour reduces visibility to 0m
The data there shows that LWIR (e.g. the older Catherine FC) is better at seeing through atmospheric obscurants than MWIR (e.g. the newer Catherine MP) but again, is not significantly effective when visibility is below 300m.
In heavy fog you can generally see more detail and definition of objects within the visual range than you can with the naked eye (e.g you can see there’s a person standing in front of a building in IR rather than just seeing the outline of the building with the naked eye in fog) so it’s better for PID, and you can also see in the dark as well as you can see in daylight. But you cannot really detect objects at a greater range when atmospheric visibility is bad, or through clouds.
It’s why folks still had to invent GPS-guided bombs to attack targets below cloud cover: Thermal imaging pods didn’t give pilots/WSOs x-ray eyes.
Meanwhile in game if there’s a cloud 4km behind a jet from your pov screaming with full afterburner and red hot on IR filter it still refuses to lock because of the cloud behind it lmao. In positive news i gave the stormer a go for the first time since gaijin pissed about with all the SAMs and atgms and i didn’t have any ghosting. I genuinely thought it would be all smoke and mirrors from people in the forum saying it was working but to my surprise it actually was. Not only that the missiles seem to be hitting harder than ever. I was able to smash the wings off a plane or take out a helicopter using a single missile a good 80% of the time. It’s reminded me of its performance before the sam changes when it actually worked.
Meanwhile in game if there’s a cloud 4km behind a jet from your pov screaming with full afterburner and red hot on IR filter it still refuses to lock because of the cloud behind it lmao.
Yeah this is ridiculous and needs fixed. Severely limits the use of the vehicle on a lot of maps.
I’ve literally had to manually guide it in on multiple occasions, I’m not really surprised tbh. IR signatures seem funky af anyway especially when it comes to helicopters and stinger missiles. 2.6km on a snow map and it still can’t get a lock on the hottest thing in the sky for 20km in - 1° temperatures. The helicopter is literally glowing on the sight IR filter… Meanwhile the stinger is looking like a character from the bird box movie
Played the other day and the improvement was signficant.
I originally believed it was a latency issue as I only started experiencing the problems after I moved and was forced to downgrade my Internet from gigabit fibre to standard broadband. My latency increasef from 8ms to 50ms and that’s when the vehicle became u playable.
Yea, we found more info about it on the discord.
2 ASRAAM, the thing on the mast is a Chess dynamics Hawkeye optoelectronical IR tracker
Ty
More spaa options the better, all nations from 4.3 onwards have pretty huge gaps in comparison to the air tree’s and their cas options.
That also depends on what type the Stormer IR is, if it is SWIR would have no problems, MWIR and LWIR would tho. That is why on modern optoelectronic sensors SWIR is used as a tracker (example: Supacat tracker Hawkeye Land Surveillance) . Even on the site you provided MWIR and LWIR are used, SWIR is omitted, as it does not have that problem.
Any info about what the Stormer has, anyone?
Stormer HVM uses a STAIRS C thermal imager, which according to the specs published by the UK govt. is a scanning 768*8 Cadmium Mercury Telluride array that detects in the 8-9.4μm region of the infrared spectrum. So that would be LWIR.
But it’s enough to say that it’s a thermal imaging system to know it’s not SWIR, as SWIR is outside the spectral band of thermal radiation.
Is there any information about its guidance? Because in game there’s a good 500m where the missile just flys straight before being able to turn? Surely the first stage can turn?
Document mentions that at 500m the missile should already be “guided” but this is assuming we aren’t interpreting the information wrong.
“WEG 2016 Vol 1 Ground Systems.pdf”
It’s just annoying that when an aircraft comes in low and fairly close the missile just sods off in a different direction whilst your waiting for the darts to start turning in.
In real life the darts separate about 370 m after launch. I’m not aware of Starstreak being able to manoeuvre prior to the darts separating.
Does this then mean that Starstreak is slower than it should be. Currently it’s Mach 3.5 but here it says Mach 4.
Pretty sure you can set launch lead IRL though
He talks about distance of dart separation from the carrier. And you do not set the distance, the FCS does everything by itsef, you just lock and fire