this has a reload of 8.6 seconds
no bias in this game right?
Probably some Gaijin devs favorite vehicle.
Of course yes
Even by their own logic, a larger crew space would give faster reload, yet something the size of a house would result in a 13s reload.
They’re so full of it.
VIDAR going to 8.7 in the current state of the game is a bit too much to ask to be honest.
Why?
What the hell even happened to it?
Fuel got reduced from 6:20 min to 4:00 for the me163s.
I dont have the ki-200 but It got changed aswell and it only had 4 min to begin with. Might now be even lower.
Wouldnt be that bad if it would be similar to the BI which has less trust but for some reason much better climbrate or they added the me263 with more fuel
4 minutes… yeah that seems about right for how long Gaijin wants a match to last.
Me 163 has 3 minutes which is 3:59 somehow… the Ki-200 has 4 minutes which is 4:10 somehow.
It’s still an unstabilized tank with 2 degrees of gun depression and awful gun handling. It has a 7.8s base reload for the first couple of shells only, then it’s reload speed tanks drastically (~13s base).
The whole premise of VIDAR being good lies in it’s LRF paired with thermals while going against unstabilized tanks with no LRF. At 8.7 most of that will disappear making it a niche pick at the very best.
No gun depression sucks, but you’ll get used to it (Coming from the Bkan 1C)
2.5 seconds is massive in combat situations, should be more like 6 for the first 3-5 rounds though.
because it is similar to the brummbar but trades armor for better ballistics and mobility
Hummel will be around that br aswell which will be similar to the m44 but slower. Just because it is post war doesn’t mean it is broken at lower br. It doesn’t even look that different to ww2 sphs like the priest
This is not a PzH 2000 … I don’t know how Gajin can be so brazen… No autoloader for the 3 shot in 10 seconds that all bullets hit the same spot, the GPS bullets were not taken into game. And crew for a functional vehicle is 3 crew, if systems fail, you need 5 crews. The highspeed is 50-60 km/h These are the things that make up the PzH2000. I also don’t know how in the world use atillery as a tank destroyer in tank combat… it’s funny but actually totally unnecessary. a little more time in vehicle processing and br adaptation would be nicer as useless vehicle…
laughs in sturmpanzer II which people just happen to conviniently forget
Missing spall liners
Missing camo net
Missing SAP shell
10 second reload compared to every other vehicle having 7.5
7.7 BR same as the plz05 and yet its laughably worse
i dont care for it but the armor should also be 14.5mm resistant which its not
hey hey hey hey no more toking about nerfing ma favorite ufo tonk
love how they claimed “best in its class” when you can just play the plz 05 or the type 99 or the type 75 or the m109 or the bkan 1c or anything that isnt german because their vehicles are always the worst and yet are the same br. why is it worse when its even bigger than the rest. isnt that a balancing factor that larger vehicles are easer to kill so they shouldnt be so dogshit to play?
Somehow with a long ass barrel it has a velocity just higher of the m44 meanwhile the plz05s he and hevt rount are 933m/s they need to fix this garbage vehicle
Anyone else experiencing a bug in Pzh2000, where after the gunner is killed, you can no longer rotate the turret, reload or fire? - like ever again. Even if you’re repaired etc.
Like, it loads, but when click the fire button, nothing actually fires but it still removes a shell as if i did fire. It’s very weird.
Compare it to the t90m lmao, the t90m has insanely good spall liners, the german and swedish ones barely work.