You know they’re adding adjustable fuel sliders in a future update.
They don’t adjust minimum fuel load. So the P-51D is still screwed over
I got a terrible feeling the P51D20NA has been nerfed again while Gaijin dropped its BR to 4.0. it is no longer the fastiest at it BR if it ever was, yak 3 is catching it at 5k alt while being able to do damage at 1.7k distance, bf109f4’s can catch it in a dive zero’s can also kill it in a dive, it just don’t accelerate like it used to
is there any other p51 players than can verifier this. It could be me, i have checked it against the USA performance guide and its top speed is the same.
Below is recent replay please excuse the lengthy extendeding away from the yak 3, i was running a 500% booster and was unable to get an energy advantage over the yak 3, even at 5k alt while receiving dameage from a distance upto 1.7k
https://warthunder.com/en/tournament/replay/186253155169881289
The Yak-3 is made of stalinium since always, and the P-51D-20 has been bad, since always. I’ve been reading datamines for months and have not seen any mention of changes to the P-51D-20. However, we do have early model P-47 nerfs recently introduced in the game files. This screenshot indicates changes from last week.
Lowered manifold pressure equates to lower horsepower. However, there have been no such changes to the P-51 and as far as I know no P-51 has received FM adjustments in a long, long time.
The fact that you are struggling with the D-20 just means that you are seeing in practice that the D-20 is bad.
Ive allways had problems with it mostly due to it climb rate or should imsay manifold pressure, but saying that i am doing better now that I reduced convergence from 600 to 500, surprising how much it has had an affect. I would like to learn about this data mine, do you have a link about it please? And thanks for sharing that info
The updates are posted by a discord bot that distributes posts from a server called “MTG’s Official Discord Server”. That’s all I know. I have access to the updates because I am in Nimble’s discord (he makes sim content).
I hate to be the one to have to point the obvious out to you: All your suggestions are like they’ve been made prior to 2014 and Ground Battles don’t exist. Many of these planes are at higher BR because of their utility and destructiveness in ground battles as CAS. Yes, yes, different BRs are coming for Air and Ground, but it’s not here yet. Your suggestion for P-47s are silly and would mess up Ground.
Gaijin is going to separate Air and Ground BR’s - and even though (I believe) I wrote this before they announced that, it doesn’t mean that I was wrong about them being overtiered in Air going off of the attributes in the game files.
Regardless, you could’ve read down a bit where someone pointed out that the easy-to-read flight performance data in the files isn’t the compiled flight performance data, and that flight performance is a more active process (i.e. not written down in a file nice and pretty).
Essentially what I was saying needs to be taken with a grain of salt, some more than others. I am still mostly correct, Gaijin’s code isn’t that bad, but there’s at least ±15% leeway on most vehicles (some are still crap, like the P-47).
Oh, I believe you. There are many, many, many aircraft of all nations over-tiered because of how they perform in ground battles, because of the air-to-ground ordinance they carry. The separation of air and ground BR will be one of the biggest changes to occur for many years.
Real😂
I also think that the problems of the Americans are that they are airplanes to play as a team, doing hit and run when the enemy is chasing you and shooting him down, the problem is the same as always. Here you almost never play as a team, so when you do hit and run you can only go in a straight line until the end of the map or until the person chasing you gets tired and turns around, so you should gain height again and look for an enemy below you and with less energy.
A lot of the times you need to attempt to be a decent team player in order to get the team to help you.
Often times what I’ll see from players is that they will attack the first target they see…get multiple people behind them…and then dive to the deck and in a direction opposite of friendlies.
It’s like…bruh…in order for me to help you out…you need to not put yourself in a situation where we will both die even if I save you from your immediate threat. The fact that US planes can use speed to basically delay/prevent being hit/killed is an enormous advantage that most players don’t take advantage of.
No squad no team there are individuals who play as a team but the majority of the player base have there own objectives and it is not all ways to win the match. USA is BnZ or BnR
Most individuals are trying to grind for resources. Usually you can tell who on your team is playing for what.
Sometimes just killing the most obvious target first will force the friendly team to behave in ways that actually help.
Simple stuff like using an air spawn fighter to start forcing the other side to dive early game can pay off hugely for your team in the back end. At the same time…if your team is made up of dudes that bum rush a bomb point with fighters…yeah it’s over.
The thing is…that also happens on Non-US teams. Try playing to 109 and you’ll run into the same thing where it feels like you blink and your whole team died in l head-ons to AD-4s.
P51 should have an air spawn. How else could you justify it having 30min fuel at start of a battlle
I don’t think it needs an air spawn, the climb rate isn’t the best, but it’s not that bad either; i’d say it’s average.
Still, it would at least feel more justified than the XP-50’s air spawn.
I hate to be that guy, but it shouldn’t be that surprising that teamwork actually works. Planes fly in flights/wings for a reason, and the same goes for tank platoons. IIRC one of the German ww2 manuals explicitly says that “a lone tank is a dead tank”.
Look at from the enemy perspective. Would you rather fight one person in a fairly even matchup, or two people where you are alone with a superior plane? Even if you’re good and know what you’re doing, winning a 2v1 is difficult, and potentially involves some luck.
Find someone who looks to be doing something reasonably sensible (climbing in props for example), and just follow/support them. At the very worst, you reduce the amount of fire you take by 50% just by offering the enemy another target.
Or let all aircraft have as little an amount of fuel as pilot wants
I think you’re fighting the wrong battle here. Here’s the link to people complaining about fuel sliders, https://forum.warthunder.com/t/the-new-mosquito-fm-and-the-useless-fuel-slider/89291