Why is the 76 jumbo at 6.3 br

The Tiger 2 has a different gun. The Tiger 2 uses the 88mm KwK 43 L/71, not the Tiger 1’s KwK 36 L/56. The Tiger 2 can pen the Jumbo’s UFP anywhere. The Tiger 2’s gun is one of the best at its BR and can also be found on the Nashorn and Waffentrager

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one of my best vehicles is the premium panzer 4 lol, farmed so much SL in it it’s insanely good poeple have no idea, it has a super powerfull gun for the br, ok armor, decent mobility and gun depression, quick reload…

Too much press W and drive straight to the cap mentality, that’s what led to the fucking awfull map design that we have now where theres no way around maps anymore, corridors and map shrunk to Nuketown BO1 size…

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Have you played that thing? When I want to relax and let off steam I bring out my Soviet 4.7 lineup, and you can bet that the KV-1 (Zis-5) is my first spawn. I very rarely see a full uptier, and when I do, it does not do all that badly. It is still decently mobile (very mobile for a heavy tank) and has a gun which when it pens (and against most vehicles you’ll do fine, it isn’t a TD though) it does damage. I rarely feel like I’m getting bullied by Tigers and Panthers.

Also, fun fact, I bounced three shots in a row against a KV-1 (Zis-5) from a M36B2 firing APHE. 2 turret mantlet, 1 UFP (machine gun port or driver port probably, those are volumetricky).

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I don’t have it, but I really enjoyed the Panzer IVs, especially F2, G & H. G & H have way better UFP armour than people realise (better than a KV-1 I think), and you often get shot there even though your turret is paper thin. The cannon is excellent, and mobility is fine. It’s not overpowered or anything but it’s still really fun to play and you can do really well.

I know, plus every update they remove cover, render spots inaccessible, force you down corridors… just look at Attica. Just smash into each other until one team wins. I genuinely think they might be trying to foster frustration so people buy premiums and premium time.

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Honestly I’m just waiting on another multiplayer tank game and I’m out…

If GHPC could get multi out asap it would be nice but it’s still gonna be like single player missions, which are fine but it gets old quick.

The map in GHPC is very good though, pretty large, a lot of freedom of movement and you choose your angle of attack.

The thing is War Thunder is a good game, but it needs more gamemodes and larger/better maps.

Big map doesnt mean big open fields and small map doesnt mean urban mess…

They need to let vehicles use terrain as they need…

I just played a match in Ardenne small winter version, the map itself sucks ass, but if you take time to look around you, there are villages, mountains, fields, etc…

Just make the maps 10x the size they are RN and up the player count to 32v32, you would have a very different game where vehicles like the Jumbo 76 could shine in what it’s good at, same with most other vehicles…

yeah, 6.0 would be better

I will reword as someone was upset by me stating the reality

its only so high because a certain group of players of a particular nation are used to their guns penetrating everything wherever they hit and one shotting due to overperforming APHE. so when they need to learn an incredibly easy weakspot, or how to angle their armour everything crumbles and it is the game balancing at fault and not the player making major errors in how they tackle a non cardboard target.

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F2 has a 50mm plate, G, H, J, and the J command tank have 80mm, KV-1s without extra plates get slightly angled 75mm, effective armour about 85-90mm.

German mains when a Tiger is at 5.7: 😌
German mains when the equivalent is at 6.3: 😡(it’s too low)

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Increasing the mass helps with kinetic energy transfer since the equation for kinetic energy is 1/2mv^2.

Increasing the mass in the modern shells does slow the projectile down but it also increases the amount of energy transferred to a smaller point due to the density allowing more mass in less area. And when you combine that with materials like depleted uranium you get extremely high penetration values due to the way the material reacts with the substance it is punching a hole in.

So basically we went from using bigger projectiles for more penetration to using smaller projectiles with higher velocities to using even smaller rounds with higher density.

I have.

In this game you are allowed to move and aren’t forced to engage the enemy frontally. You don’t even have to move though, if your enemy gives you his side armor himself, because there are other tanks on the battlefield he might have to focus on.

Tiger 2 not only has a huge area of 80mm side armor, it’s turret is shaped in such a way that you can pen its 80mm sides from relatively high angles. Tiger 2 has good armor only frontally, it’s not a T-95.

And a Tiger 1 can do nothing against an unangled Jumbo. An unangled Jumbo can charge at you (with a stabilizer mind you), an angled Tiger can’t (it can in a zig zag I guess lol). Not angling your Jumbo also doesn’t take any game knowledge, it’s like the default way to play.

It’s not even true though, at least for the Tiger H1 and its cupola.

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Me when the when the MG port

Jumbo 76 is superior to Tiger 1s. Jumbo 76 wins every time, unless its user is braindead.

The Tiger’s shell is too big to reliably squeeze through. It’s also a tiny weakspot in general, if you get hit there it’s your fault. Arguing which armor is stronger is splitting hairs at this point.

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Ehh the H series debatable, the E series definitely not.

Or unless the Tiger is playing to the Tiger’s strengths

AHAHAHA that’s a joke. I laugh at Jumbo 75s in my Tiger because they can do absolutely nothing, while I can do everything. A single shot through their MG port and they’re dead every single time.

There is no point in further discussion if you think that.

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I agree.

The 76mm Jumbo is in a tough state because of BR compression, similar to the M26, T-44, and Tiger II P. They either end up as not good enough, or too good, and they can’t be properly balanced at the moment.

Honestly the tiger isn’t too bad as it acts like a medium and dies like a medium. Panther acts more as a heavy as its armour isn’t a cube.

look at the BR of the panzer 4 long guns and compare them to the peers of the BR. near to the same pen as a tiger but facing something as thin as a cromwell. Id say its more than fair that after they are the bane of everyone’s existence for formative BRs in a players learning of the game that they have a bane of their existence (even if this bane is not the monster they perceive it to be)

this HAS to be bait, you can smack 122mm shells through it with miles spare. Or there’s the really easy ricochet off the drive sprocket, sounds hard but its easier than a cupola shot.

the only reason why tigers lose so often is because of what you claim is why jumbos lose. Ive played plenty of Tiger and the jumbo is not a challenge ever. especially as tiger players are rarely very good, too many Wittman documentaries I assume

*3.3, with the M10. And in any case it wouldn’t be balanced for a pair of TDs for which half the reason of their existence was having way more protection than the StuG IIIs offered, to be placed at a BR where they have less protection relative to it.

Not having a turret is a huge limiting factor. Taking out both of its tracks from a safe distance and closing in while it is completely helpless is very easy. It’s a very good tank, but it’s less protected than the Panthers, slower than the Panthers, and easier to disable than the Panthers.

Neither is “nigh invincible”, neither has amazing guns. The Chi-Nu II at the same BR has a far better cannon, can go through both frontally, and gets a turret - all at the expense of armor. But I wouldn’t call it too strong either.
Poor HE filler on the german guns means you require a 2nd or 3rd shot very often, unlike said Chi-Nu II, or the US 75 and 76, or the russian guns.

Just how WT’s BR system works. After playing the 75mm M4s I have very little reason to play germany at that BR anymore. Even the M4A1 I’d say is better.

It’s not an equivalent when it’s better protected and gets a stabilizer, allowing it to easily shoot accurately while moving. It deserves 6.3 if only to get it away from 5.0s.

Volumetric:

The 122 can just go through the UFP anyway.
All of these are worse than the turret neck shot. If you’re playing the Tiger E you can load APCR to hit the gunner optic. All of these weakspots are extremely small, much smaller than the Panther’s turret corners or flat mantlet section.

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Muching gun port And im pretty sure there is another weak spot
Jumbo cant do nothing