Shot traps generally are risky, and should rarely be relied upon.
In one instance it works, and in the other it doesn’t:
Yes, you can penetrate the turret ring area with the Panther’s gun. It’s around 160mm, after all.
The problem is mainly around the fact that the Jumbo can usually fire its gun accurately before the Panther can, due to the stabilizer it has.
If the Jumbo 76 didn’t have a stabilizer (and maybe if it only had a 7.5s reload), then I could possibly see it go down to 6.0.
That is true, though a lot of the time you’re going to be shooting people in side-aspects - like I have said previously:
I couldn’t care less about weakspots when considering the side aspect of tanks like the Panther or Tiger. The only issue there is being able to land the shot. 76mm M62 shot definitely has less muzzle velocity than the Panther’s round, but it’s still fairly easy within ~600m from my experience.
Well, I’d say you’re mostly correct, but you don’t necessarily have to engage people in those places.
You can stay around B and do fairly well. If you do have push things, you have smoke shells to cover yourself too.
Well, if you just about angle the Jumbo right (which you should be doing), then it’s quite an unreliable shot to take.
You’re better off going for the MG port (which is fairly difficult to do against it while it’s moving and is >200m), or the turret ring (which is also fairly difficult in some situations).
Ok, let me give you other maps then:
How about abandoned town?
Or Sweden?
Or Abandoned Factory?
There’s plenty of maps that have <200m engagements in which they are plentiful.
You just have to learn where to position yourself and where to go next.
I think you can agree that there are more close range maps than long range maps, though.
And for those long range maps, there’s quite often a lot of CQC going on anyways.
I’d agree with this if we were both talking about the M4A3 (76)W and the Panther A, but UFP’ing the Jumbo is much more of an unreliable shot.
Plenty of people - especially players who love great vehicles.
Hell, even I do-
And besides, if both were just level 1 crew and basic qualification, how would that make it any better for the Panther?
The Jumbo would have a 7.7s reload, whereas the Panther would have 9.6s.
Sure, and that’s one of the situations where it may be better to be in a Panther than in a Jumbo 76.
I’m not saying the Jumbo 76 is always better, but in most circumstances it generally is.
Plus, if the Jumbo decides to hide its turret ring weakspot, what can the Panther really do other than shoot for the smaller cupola… with a worse reload?
How do you reverse out of a bad situation with only 4km/h reverse speed?
Agreed.
Though you cannot take as many chances with the Panther than you can with the Jumbo.
Not only that, most tanks you face (other than the Panther) cannot survive more than 1 shot against M62.
M62 has much more TNT equivalent than PzGr 39/42 ( 63.7g compared to just 28.9g).
Penetration is nice (meaning you can centre mass tanks - which often makes the 28.9g be enough to kill them), but M62’s better TNT equivalent makes it so that you can indirectly kill all the crew:
Because I’d say most of the time, it’s the Jumbo that is better off.
I mean, we could duel and we could maybe learn something from it - just saying.
No… not at all.
It’s good at 5.0, but it’s not great. I’d take the KV-85 / M4A1 (76)W over it in most cases.
The Chi-Ri is mediocre - I’ll admit that.
I think the Delat Torn (Swedish 5.0 tank) is generally better than it, and yet it’s the same BR.
I could see the Chi-Ri being fairly balanced at 4.7, but I may be wrong.
Well, not in the literal sense.
In the sense that it’s hard to balance - like the MAUS.
It can’t be moved down since there’s too many things that cannot pen it easily from the side (if at all) at 3.3:
Against tanks that barely have any armour:
Along with the 5s reload too.
Cannot pen the front plate(s) anyways:
With a very small weakspot:
Oh, well would you look at that!
Uh oh… no weakspots!
You have to track and barrel torture it (which let’s be real here, nobody finds this fun or engaging), and then go to the side of it (in which enemy teammates can simply cover it)… etc.