I 9.3 it means losing, because:
At 9.3, most players already have highly upgraded crew skills (unless you play Israel, in that case you get a big go hell yourself from Snail), and thus get a reload of around 8.0-7.0 seconds with basic or expert crews. This means that while the MBT-70 has an average and regular reload rate, the KPz has a faster one, allowing more aggressive, mistake-forgiving gameplay. At a BR this high, reaction times such as reload and targeting speed are critical. Since almost everyone gets a full stab gun with super high velocity shells and great mobility (AKA MBTs), reload time is insanely important. with a longer reload, you just cannot make any mistakes - this is why the T-80BVM is often considered better in-game than the T-90M, despite the latter being way more modern and well-protected: a 0.6 seconds difference of reload.
Yes, but not as much as Germany - look at the new 5.7 pack, for instance. You get two uparmored Tigers, very well, but also a COMPLETLEY FICTIONAL Ostwind II. Not only that the Ostwind II was never fielded to the eastern front, it literally was never built. It is still the best SPAA at 5.7, despite the fact that no one can really know how it should perform, because again, it just isn’t real.
I have played the M4A1 a lot, and it is indeed the king of close-quarters combat, but at long-range engagements there is nothing close to the F2. It has a more powerful gun the most TDs at this BR, combined with fine armor and mobility and with good gun depression. Meanwhile, the M4A1’s gun depression is not much helpful, as it’s main shell (and, well, all shells) loses velocity pretty quickly. This makes the gun relatively uneffective at long range, and quite hard to aim as well (paired with this gun’s infamous dispersion. You don’t want to snipe with a Sherman).
And I must apologize, I was completley mistaken! I wanted to talk about the Pz.IV G, which is essentialy an F2 but with far better armor, at the same BR - a slightly better vehicle than the infamous M4A1 and the T-34 (1940). The F2 is still a decent equivalent to the M4A1 though, and is more well-suited for uptiers.
Let me put it this way: the Pz.IV H has 80 mm of armor on it’s nearly-straight parts of the UFP, which is impenatrable for T-34 at 500m and for M4 at ~700m. The Chi-Nu’s UFP straight parts are 50 mm, which means all guns at the BR can pen it at 1500m. Both have a turret face of 50 mm. Both have a 50 mm cupola. The IV H’s sloped part is 20 mm at 72 degrees, while Chi-Nu’s is 12 mm at 76 degrees. Chi-Nu has sude armor of 20-25 mm, Pz.IV has 30 mm. Apart from the big difference in the UFP straight parts, this seems nearly balanced, right? Right…? Well, no. You forgot that the Pz.IV H gets to add 20 mm of track armor over it’s ENTIRE FRONT. That makes it’s whole hull basically invulnerable to any T-34 or Sherman at the BR, while the turret, which is now 70 mm thick, is a tiny and hard to hit weakspot, which most of the time will leave 2 crewmen alive and well. The Chi-Nu II even has a slower reload, and is less mobile, AND due to it’s compact size can be one-shot all of the time, even by the 27 grams of TNT the Pz.IV gets. I don’t say having more TNT in your shell is good, I just think that it’s not even close to cover all the other flaws of the Chi-Nu II, at least compared to the much easier to play Pz.IV H.
Width matters nott in long range combat, which is the subject of our arguement about the Pz.IV H and Chi-Nu II. Height does, and unfortunately, the Chi-Nu is quite high.
I have 'non-pen’ed a IV H countless times. Skill issue? I’m a level 100. It’s not likely.
Chi-Nu is better protected?
If I had a nickel for every time I shot a Turm and it did absolutely nothing, I’d be pretty reach by now. It has a way of not making any spall and not dying to anything at all, and is somehow more survivable (I calculated the statistics) than a regular Leopard I, and even than a Centurion Mk.3.
Like what? It is quite survivable enough, more than Leopards actually.
For once we actually agree - the AM-1 is far from perfect.
They are head-on kings, turn fairly well and have devastating guns. They are also faster than anything that’s not a P-51, BF-109 or a Spitfire.
Except the actually have some mobility to go with, and their Spike launchers are not pointed permanently (unlike real life BTW) up in 60 degrees, so they can’t launch at enemies below 300 meters AT ALL. Also, they have some ammo not in the turret, in case the turret blows up.
Hope that helps you.