They are way too small to hurt the scout drone, I was thinking of something in the the vicinity of sturmtiger, I mean the size.
Try pulling a nuke, even when the shockwave misses and it survives the over pressure the EMP should take it out.
guns are also unreliable at times
well imagine flying carboard weighting couple kg’s, and getting blasted on missile. there is no shockwawe / blastwawe that could hurt that vibranium made little pesky thing.
Yes, scout drones hit boxes dont work. Best was shooting all 8 missiles on adats, only to get either hit or looking that missile exploding next to it and no hit.
Well, is true XD
it hasnt happened anymore lately, but i also havent played much lately, not sure if its changed or not. but i used to hit recon drones with 23mm from my shilka and they would survive lol. it would take 2 or 3 hits to kill it, otherwise they would just fly away and i never got the kill
tiny recon drone eats 2 23mm shells, meanwhile a b-17 bomber breaks into 4 pieces from a split second burst. never change war thunder
Are you using Fim-92e or Fim-92k
Iris T works well vs drones, the annoying recon ones as well as the attack drones spawing 9km out.
But I also have issues to hit them with Gepard gun SPAA. Irl there is training footage how Gepards even wreck small quadcopter drones in a rather extensive training campaign in Qatari desert.
Ingame it doesn’t work. Maybe with that new radar screen + autoguided fire??? Never tried that.
I never have any issues (Rapier, Roland, ADATS), and I think it strongly depends on the missile itself.
You’re working with IR missiles, and I assume drones have a very weak IR signature…
No. Why make it artificially larger?
Do we know that? 1-2 minutes is unrealistically low. Just a short Google search yields small drones with flight times of typically around 40 minutes.
Note: I do however agree that ground launched IR SAM’s seem to underpeform quite a bit. Don’t have much experience witht hem , but yesterday wasted 10 Mistral’s at a jet and never got a hit even with optimal launch envelope and allt he tricks I could think of…
You should try!
Especially satisfying also e.g. with the OTOMATIC to one-slap those drones…
Sure, i said : the only efficient way to take down drones is with cannons or missiles that you manually guide.
If that’s the reason the missile can’t hit it properly on its own, then making the drone NOT heat-trackable would be better than forcing a player to waste all 4 missiles trying to hit it.
This time is based on War Thunder match durations. No match lasts more than 10 minutes, or only rarely stretches close to the full 35 minutes.
It’s a fair amount of time for a player to get oriented on the map and do 2–3 enemy spots, which is much better than someone hiding behind a rock or building the entire match farming intel assists and marking every target for their team, completely unbalancing the game.
We already know that very few players are actually interested in air defense systems, and when they do try them and see all 4 missiles miss a drone, it just reinforces the idea that they should abandon that vehicle type altogether until they reach top tier.
No, works better with autoguide from radar screen.
Noone is forcing you: When you perfectly well know that missile is very unreliablye against drones, why try?
I think it’s the same bug as A.I aircraft in sim:
https://community.gaijin.net/issues/p/warthunder/i/nN6154YjYZXo
ergo: game simplifies physics so much you get arcade behaviour in RB/SB with gets way worse with modern “aircraft” over props and you get propoising movement without actual energy bleed
This is based on videos I’ve seen of drones doing the same dolphin LARP as that sabre in my report did.
You can observe this happening artificially by going into Test flip/Mission editor and trying to give the A.I jet aircraft.
Better question why make them artificially vibranium and adamantium compound.
They are modeled on ZALA 421-08.
So that thing weights 1.7 KG and got 0.8m wingspan and 0.41m lengt.
Now lets talk how that flying cardboard could even remotely survive from ANY aa missiles proxy explosion.
Basically any and every hit should destroy the drone on the spot. To top it off, drones should have a limited usage time.
They shouldn’t, we all know that. The real problem is the community trying to turn what’s wrong into something “acceptable”, just for their own benefit.
WHY SHOULDN’T I TRY TO HELP MY TEAM !?
There’s a player spotting enemies so everyone knows their positions using a drone, what am I supposed to do, if not try to shoot down that drone in the best way I can with what I have access to at the moment ???
Seriously, tell me this question of yours is a bad joke, so I can laugh along.
Then use a suitable tool to do so. If the Ozelot isn’t that tool, try the Gepard. Begleitpanzer 57 also seems to be quite good against drones, I think.
The anti air defense system that is useless against the very threat it was qualified for?
Maybe we should just fix the performance against drones because if it can instantly lock on there is no reason for it to instantly lose track once in the air or is there?
Not to mention we have multiple videos of drones being engaged by stingers irl.
If its flying away from you, the HE-VT will detonate way sooner and you will be scoring a lot of hits but no critical or severe damage because shockwaves arent a thing in this game for cannon munitions and you are hoping for a tiny fragment to hit something vital while most of them go past it due to its small size. Anything touching a drone should be able to impede its flight or outright disable it, but that does not happen, instead we have proxy fuse missiles failing to detonate, HE-VT that does not work at certain angles and autocannons that require half your ammo to hit them due to dispersion.