Seriously, the only efficient way to take down drones is with cannons or missiles that you manually guide to them and that’s when the hitbox decides to work and doesn’t just ignore missile damage.
Before recording the drone shown below, I was shooting at another one and I literally wasted 8 missiles, and all 8 missed a drone at 1 km distance.
They should either increase the drone hitbox or add a flight time limit of 1~2 minutes, since we all know drones depend on batteries or fuel.
Sure, you could still use up to 2 drones without needing to go back to a captured base to restock them.
It’s just an idea, but I’d really like to be able to take down drones properly with AA vehicles like the Ozelot, so my team doesn’t keep getting spotted for everyone to see.
Agreed, my personal suggestion is drones get a 1 to 2 min flight time then go on CD for between 1.5 to 3 mins (while they RTB and recharge of screen). given how powerful the new scouting (and annoying the callout spam) is having 100% up time with how had to kill they are is pretty OP.
Also there needs to be a fix for how they can just pull back the throttle to go cold and dodge IR missiles, they use electric motors so the heat difference should be irrelevant, at least in the time between the launch and impact of a stinger.
Honestly, drones really need some kind of “cooldown” or pause, whatever form that takes, so the team can actually breathe on the battlefield. And yeah, they absolutely need to increase the drone hitbox.
As you can see in the video, sometimes the missile passes LITERALLY right next to the drone, or even through it, and nothing happens.
And this should be easy to fix. I really don’t see how increasing the size of a hitbox in a game could be that difficult.
It also doesn’t help with the weird evasive movements they can take when they are being piloted, I have my doubts a basic flying wing drone could handle that with out going into a flat spin or something.
Or maybe it’s Tor missile too puny/too weak to hurt the almighty scout drones bro however strike drones is always one-shot
And the scout drone when performing the swimmer butterfly stroke they are literally unhittable, if y’all are old enough you can remember the bunny hop in counter strike.
well imagine flying carboard weighting couple kg’s, and getting blasted on missile. there is no shockwawe / blastwawe that could hurt that vibranium made little pesky thing.
Yes, scout drones hit boxes dont work. Best was shooting all 8 missiles on adats, only to get either hit or looking that missile exploding next to it and no hit.