I would rather have that than a Pantsir eating 5 darts and still not dying. Plus fuck light tanks.
This is why you take more than 1 type of ammo.
Hullbreak was a really bad game system.
It was indeed, I’d be pissed off if my take was taken down because a breeze that damaged my optics causing hull break but this very system made HESH or atleast could’ve made HESH performs properly.
Vs high tier SPAA or light tanks you get one shot before your barrel is gone.
Hull Break was a necessary system that could have been better implemented
You can’t repair that
Hullbreak still in the game but only in Naval…
The latest HE system does fine for that, though you should prob know this kind of damage isnt done by an APDS/fin round. Theres plenty a report of those kinds of munitions ripping through light vehicles and doing little damage or only damage to what was in the path.
IIRC its a major part of why new APFSDS rounds being developed were being designed with this issue in mind so they are more effective vs light armoured targets.
As for 1 shot off, well, aim for their gunner/gun. Honestly it is kind of tiring how people just want an I win button. Brit mains learned that lesson long ago when their ammo did next to no spalling and they took 3-5 rounds to knock out enemy armour pending crew size.
Not exactly, the new Naval damage systems divide the vessels in equal divided parts, the more this part takes damage more likely to sink, I think you got some matches in naval battles and it’s obvious that isn’t the hull breaking system that we used to have. I would say that is more polished and realistic, somewhat?
They shall put it on tanks aswell. Shooting at the same spot over and over again will create a hole in the tank.
Perhaps sometimes, but more often than not a 120mm+ calibre tank cannon touching any component of a light tank is going to annihilate it beyond any repair. Even if not 100% realistic, hullbreak needs to be readded for a number of reasons:
- The current state of gameplay tries to pin light tanks as head-on competitors with MBT’s. This should not be happening.
- Light tanks on the contrary absorb too much firepower - I would rather have them be able to absorb too little than too much.
- Light tanks overall ruin the enjoyment of top tier for anyone not playing them. Seriously, being infinitely blinded by smoke from a 2S38, HSTVL or RDF/LT while they throw enough shells at you until one pens? It’s ridiculous, not to mention they just zoom around the map abusing the scout mechanic and capping points before anyone else can.
OR here’s a better solution: model HESH properly so NATO vehicles can take it without signing their own death sentence, and buff HEAT to not be completely useless, so that people will actually take it.
Yes, and in game if you hit a component in a light tank you cause a ton of spalling etc, its why gaijin have been adding a lot more internal parts to light tanks being added while backlog filling more problematic light tanks.
But thats the key point, if you hit a tank and the round doesnt really hit anything important, it should just go through.
As for repair… same is true of any tank, hell tracks even, remember, it is a game.
As for your points,
- What do you mean? Tank is tank, theres plenty of cases of light tanks being developed to fight medium or heavier armour. A prime example of this would be the AEC which was built specifically to provide tank level support to armoured car units for example. Ratels and Elands were built with main guns specifically for fighting enemy medium armour, RARDEN was developed to engage enemy medium armour, and so on. Entire national development doctrines exist around the use of light armour vs heavier armour even.
- Sound like bias honestly, you dont like fighting light tanks, you dont like playing light tanks, so you want the thing you dont like to be nerfed.
- And theres the bias, they ruin it for you, so you want them nerfed.
HEAT isnt useless tbh, its pretty useful, especially vs light armour in the current meta, as are fin/apds currently from my experience vs light armour.
HESH needs work, but thats always been the case.
I played through hullbreak in all its forms, it was a horrific game design system, clipping the edge of tracks or even tinwork/track guards caused tanks to explode… it wasnt a good system.
The opposite.
They are adding internal walls to a lot of light vehicles which block spalling. They aren’t adding more components that will generate spalling. AP shells generate shrapnel based on the thickness of armor they pen and the remaining pen they have after going through the layer. Those 5mm walls aren’t generating significant shrapnel while blocking a lot from HEAT/HESH.
You can get hull break back when it applies to all vehicles, so when a 250 pound flying bomb with shaped charge liner falls on your head it just instantly nukes your MBT without even bothering to check if the jet penetrated.
Hating in light armor for not dying to the wrong ammo is your fault for never picking the proper stuff or never learning to shoot ammoracks.
Hull break is no longer needed. Full stop.
And on the contrary when my 120kg TNT equiv GBU hits the roof of a T-90 and only destroys the tracks, barrel and commander optics. Or my 183mm naval gun firing a HESH shell at a pershing that does, literally, zero damage with a mantlet shot.
I’m talking specifically in the context of 11.7+ which is the main BR I play in, I have access to HESH(of which I’ve got numerous anecdotal situations where I hit said light tanks and do zero damage) and APFSDS. I’m not going to drive around with HESH preloaded for obvious reasons, and with these light tanks you get one shot at them before your gunner optics are infinitely blinded or your barrel is taken out in quite literally one second.
Hull break itself had bullshit moments but it solved more issues than it created - I’ve played since 2015 and well through the HB era and never saw it to be a massive problem. If implemented more accurately I think it would be far more beneficial than harming.
Hull Break as a feature is incompatible with accurate modelling. The fact of the matter is that the hull break phenomena doesn’t have a basis in reality and it was implemented based on feelings rather than facts.
In my opinion, the hull break mechanic was a handicap for simple minded players that couldn’t make the transition from shooting APHE shells at centre of mass, to actually learning where crew and modules were located within the vehicles they were facing.
No, hull break did far more harm than good and is inherently an inaccurate mechanic that has no basis in reality. Vehicles do not explode just because they gained a 25mm hole from a dart in the side.
Overpenetration is a real phenomenon, you can’t just cut that out of the game because you refuse to swap ammo or aim for ammo racks. If you don’t load the right ammo and don’t bother to aim better in order to compensate for that then you should be punished with very little damage. Overpressure is not amazing, but it’s multiple leagues ahead of hull break in realism and function as a mechanic.
Personally my opinion is that it was a punishment for anyone who enjoyed light armor. “How dare you play something other than a heavy tank, how dare you shoot enemies in the side and how dare you not instantly die from any penetration or non penetration.” It got ridiculous so quickly. 7.62mm bullets instantly destroying players because they grazed a periscope, or darts sailing through empty volumes turning some light armor onto a burning hulk because the player who shot them was too apathetic to shoot properly.
So adding fire controls, battery, turret basket, communication systems are all figments of my imagination?
Thats the balance point, adding just those without walls would be a bit of a bad move and arguably unfair when vehicles were designed with those walls for a reason.
The HESH works on FV4005 and AVRE, and that’s all that matters at the end of the day. It would be good if smaller calibre HESH had more of a use-case, but at least those vehicles have alternative shells.
Anyone advocating for hull break should be ignored. They all know how broken it was, they just want it because it would be broken for someone else and not them.
Apart from it doesnt lol. Theres plenty of times for me where they simply dont work on those too.
Also, theres a whole sub-class of vehicles for the UK/US/arguably Japan too (if you plonk a bunch of the Asian sphere in with them) that had HESH as a primary anti-tank round and have no alternative rounds for them, specifically vehicles which use the L5a1 and L23a1 guns or the WOMBAT. It would be nice to have those in WT 1 day.
Yeah, sometimes you get wonky shots that wouldn’t happen IRL, but they’re still serviceable. They work well enough that the FV4005 and AVRE are very fun vehicles to play. I’m always up for a buff, but they’re fine as is. Especially the AVRE, have had many enjoyable moments in it. Probably one of my favourite purchases I’ve made in War Thunder. For every off shot you’ll get ones like this:
Agreed. Especially the WOMBAT :)