Why is HESH still in this horrific state

A 25mm is very rarely going to hull break. Again, hull break’s chance is based on the remaniing damage after the component destruction.

Overpressure is a real phenominon that happens far outside of the scenarios this game is implimenting them with. A bomb can overpressure. A HEAT charge on a closed top vehicle won’t. The blast wave is external. There are hundreds of times more hull break examples than overpressure deaths from a tank firing at a tank.

This game doesn’t allow you to swap shells in the breach. You can’t just choose ammo types on the fly. Trying to keep HE loaded instead of an AP round is hilariously misguided.

Just yesterday i had a TOW hit the shielding on the front of my STRV 103C and overpressure the vehicle. Despite it being an external explosion hitting the area of a vehicle DESIGNED to stop atgms and zero penetration. The mechanic is broken and is literally just rolling dice. No skill required, no consistency, no logic.

Besides turret baskets, those components exist on only new vehicles and aren’t being retrofitted to old ones.

And yet, light tanks almost instantly got armored walls when they started retrofitting them to old vehicles. Look at a centurion or Tiger 2 armored engine firewalls. Still missing them. Almost all medium and heavy tanks are. But the BMP has them. Coincidence i imagine.

That’s not how hullbreak worked but ok.

Hullbreak was only activated, hitting engine, transmission or the gun breach.
And it’s certainly grounded in reality, being that such a hit would destroy the component, rendering the vehicle useless.

The repair mechanic was simply ignored for light vehicles and the only bad thing about hull break was that it only effected light vehicles.

Somehow taking a 128mm to the engine only results in damage that can be repaired in 30s, unless it was a light tank.

That’s the non sense mechanic.

Not a 25mm gun, a 25mm hole from a 105/120mm dart overpenetration. I remember the ridiculousness of hull break going to that level. And I have evidence.

Explain why a dart sailing harmlessly through the rear of a BMP-1 with nobody back there instantly killed the player driving it?

Or how someone getting hit in the periscope is an instant death (this is well before sabot petals were added to the game)


No, not really. Explain how a hole in the optic, or empty rear is an instant death magic spell. Unless you’re talking about IEDs literally destroying the structure of the vehicle, hull break is just punishment for playing anything without the arbitrary “you have this much armor and are allowed to have repairs” tag.

Why should a Leopard be able to pull a new engine/gun breech/gun/transmission out of DeutscheSpace™ while a TAM with similar mass and armor is denied? Why is it fair for a heavy tank to have their face turned inside out by a giant honking naval gun, but if something with bad armor gets a hole anywhere from anything on the tank they have to instantly die?

Repairs have been in this game basically from the inception of tank gamemode. It’s a fair compromise for the sake of gameplay. Most players who played the closed beta didn’t enjoy becoming toothless and useless just because someone shot them once, did bugger all damage to their crew and then left. So we get the magic repair spell. Magic repairs should be for everyone, or no-one.

post-death cameras are client side and notoriously buggy. Much the same way as they can often show rounds flying through hills and buildings. The gunner optics hull break was a bug and was fixed rather quickly. However, tracks were also included in hull break. Your BMP’s track was likely destroyed rather than damaged but the client registered the hit differently.

Meanwhile, you get this with overpressure

Why should a TAM die when a Leo wouldn’t? Because in this game the penetration mechanics favor light vehicles far, far more than they would irl. Solid shot Internal shrapnel is heavily based on the quantity of metal the round passes through and solid rounds don’t break up like they would IRL. So the extra armor that the Leo carries is effectively just a punishment and significantly decreases the survivability of the vehicle. Both die to autocannons frontally. Also, IRL the quantity of armor is very relevant for preventing torque deformation across plates. A 15mm plate can pretty easily deform under an explosive hit. A 40mm is exponentially more difficult, not linearly.

It kinda was though lol. It was not only activated by hitting those points. You only had to pen the light tank for a lot of the time hullbreak was a system or worse just hit the tracks even, they changed it to only be from critical parts but it was still extremely buggy which is why it was ended.

And two of those three examples would have killed you anyway, overpressure or not. An ATGM to the LFP is going to be a dead tank. HEATFS to the engine when behind smoke is a dead tank if the other player is awake behind the monitor. Thr only one that is ridiculous is the gepard, which is a tank that regularly benefits from glitches with overpressure.

Meanwhile with hull break you can shoot something for literally zero damage with a dart and still be rewarded for terrible gameplay.

No, it was not. The optics being counted as a critical module wasn’t ever fixed, instead it was expanded to include literally anything on the tank being a trigger for hull break.

This is a gross misunderstanding of reality and kinetic energy transfer. When high velocity penetrators encounter very thin armor, the armor lacks the sufficient strength to absorb any kinetic energy from the penetrator and instead the penetrator goes through it as if it wasn’t there.

That’s what overpenetration is. You think the armor should deform or generate enough resistance to break up the ammo, when there is none.

Another gross misunderstanding of the purpose of armor. The Leopard, beyond a certain range will readily resist autocannons (BMP-2 APDS) and weapons with poor penetration. The TAM remains vulnerable to both out to significant distances.

It really isn’t, hull break applied to KE ammo for bad players to use as a crutch in order to compensate for bad aim. KE ammo won’t twist a thin plate more than a thick one. HE effects are modeled decently with overpressure, despite the bugs with autocannon HE ammo.

that atgm didn’t hit the lfp. That hit the opposite side track. With a shaped charge.

That smoke had dead tanks in it, giving me pretty good coverage from him. Death recap oftev removes them for some reason. I didn’t have a shot on him and he didn’t on me which is why i smoked to move out of the street.

It turns out, hitting armor isn’t what causes hull break, as we have discussed. Its hitting a critical module like an engine. which is surrounded by said armor. Which does cause it to twist as an engine can absorb most of the KE of very large rounds. Thats what causes the hull to warp, crack, or deform. The more armor, the more structural strength of the hull.

Nearly no tanks at that time had gunner optics modeled. The module was added during hull break era on modern tanks, then was removed from hull break after 1 major patch.

Who is firing autocannons over large distances vs just about anything? Most ppl playing AA as a TD or using flanking autocannon IFVs are firing at <100m, which the leo is still vulnerable to.

Are you trying to say a hull can’t break from a KE shell IRL? Oh boy do we have historical images to prove you wrong that have been shared on this forum hundreds of times. Trying to say that you should just aim for the ammo rack every time is just silly. Just like saying ‘just kill them first’ every time someone says they died to something.

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Falcon can nuke a Leopard with its autocannons from across the map

Because the UK RARDEN is an OP thing IRL and thus, the guns using its ammo are also OP things ;)

Its arguably an outlier, not the norm in that regard.

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Yeah, but I hate the slow ROF version on the Warrior and Fox, lol. Falcon allows true spray and pray.

Nothing does. It’s a fake mechanic made up to help bad players deal with light armor. You know what makes a tank turn into mess of assorted armor plates? Huge IEDs do. Guess where 95% of “hull break IRL” images come from? That’s right, IEDs. The rest are copium from people who think all light armor is equivalent to a soap bubble that is just waiting to fall apart from a stiff breeze.

If you’re going to continue campaigning for the worst mechanic to ever exist to come back, then it should apply globally like overpressure. Unsurprisingly, a MBT will turn into a mess of assorted plates from a huge explosion just like an IFV would.

A heavy shaped charge with the same amount of HE as a 120mm HESH (or some daisy-chained small AT mines) round detonating underneath your hull, the weakest area on the tank. Are you also one of those people who believes that shaped charges don’t have the capability to deal damage to things around them? They explode, anything around them is going to be hit by a big shockwave. It’s not a magical spell like hull break, if you stand next to a shaped charge that goes off, even if it’s pointed away from you it will still hit you.

This is also a misconception. Modern large car engine blocks have a hard time stopping .30 caliber AP ammo, AP from anything bigger will sail right through without any effort. Modern AT rounds have so much penetration that they too will fail to impart any KE into the target. This is partly why the small arms round .50 beowulf was developed. It has just the right amount of penetration to actually transmit the majority of its energy to the engine after penetrating the exterior of the car.

Unless you think every engine is a giant hunk of RHA (not realistic), they will provide limited protection and therefore limited resistance to KE impact. Internal combustion engines aren’t designed to resist being shot at. They’re designed to handle the impact of the internal combustion and movement of the pistons and crankshaft.

Even then its still cherry picking, often picking vehicles specifically not designed to withstand those kind of hits to their floor plates.

https://www.reddit.com/r/DestroyedTanks/comments/8fqbjc/buffel_mrap_which_struck_two_antitank_mines/

This is prob 1 of my fav examples of the concept, the buffel, which nobody would call a super armoured machine after hitting 2 anti tank mines. If you had a Land Rover do that half of it would be gone and people would use the Land Rover as the example of “this is what happens when you hit a light vehicle! So we should return hullbreak from a sneeze!”.

When in reality, what we need is for HESH to be made more useful lol.

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Lol… trying to compare a small caliber round with a tank round.

This is what a AP round does to a car enigne. Not only that, but the engine completely stopped the round.

Some APDS would go through, but a lot were designed to break up after initial penetration to stop overpen. We have a pretty accurate representation of AP vs engines in game. A tank engine often stops

Chieftans are mine resistant. They stuck a 10kg mine under a chieftan to test its resistance and only the driver would have been injured. (though the track was wrecked). The BMP 2’s atgm is a 4.5kg shaped charge. ATGMs are not mines, they aren’t going to pen armored areas with just explosive force. And definately not the entire crew.

That’s not AP, and it’s not fired at the same velocity as actual AP either. The people who own that tank have vested interest in keeping it running for as long as possible and that includes manufacturing their own ammo that minimizes barrel wear. Soft metal full diameter shell that is fired at significantly reduced velocity is different to a hardened penetrator at full velocity.

Again, copium from people who think light armor is like a soap bubble. Because you posted the equivalent of a soap bubble being shot at with a hollow point.

That’s literally how blast anti tank mines function. They make a big boom that caves the underside of the tank in. Soviet Cold war era blast AT mines have 5.5kg of TNT and explode farther away than the 4.5kg ATGM basically exploding under your hull with a near direct hit. It will cave your belly armor in just with explosive force.

AP designed to break up after penetration is PELE ammo, and that’s not in the game for any tank. In case you’ve never played low BR, tank engines actually rarely stop even APHE now. They’re not solid chunks of tungsten that magically create horsepower, engines are literally full of big holes and are not made of the same quality steel as RHA. Most modern engines are aluminum forgings.

I will say on that video, be careful taking it fully at face value.

Is a solid slug.
Unknown energy from the charge. Slower moving heavier object gives more energy to the thing it hits causing more damage.
Cars/trucks are made to crumple/absorb energy to protect the occupants which can make the visuals a bit more appealing but less useful comparing to hitting an area on an armoured vehicle. Key example would be comparing a mine strike buffel I linked to a googled mine strike land rover (generally pictures are on sites I dont know so wont link).

There is also of course, the way that a light armoured vehicle takes a hit from an AP round would be different to an APFSDS round still of course, along with them being similar to any tank hit in an engine block which is used as additional armour in many vehicles to absorb the energy to protect the crew.

Well, that’s partly thanks to the huge garbage of the bullet damage model. As long as things are like this, we’ll see 30mm APHE with much more damage than a 120mm APDS, or a SPAA killing an M60A1 with an HE.

The only good thing about the Rarden is that it’s mounted on the Fox, and like all APHEs, it has completely exaggerated damage. Combined with the Fox’s great mobility, reasonably good APDS, and absurd APHE, if the team focuses solely on what’s in front of them, the Fox can sneak around any corner of the map and kill half the team.
On the other hand, the Rarden’s accuracy is horrible, when in reality it was a very accurate gun. Let’s hope it doesn’t take years to fix that.